Animenut1
Member
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First thing to note is that I recommend getting the Haunted Dragonlord's Might weapon. It recovers SP for every hit, at the cost of dealing a bit less damage than normal. This, in my humble opinion, is an excellent support for Werewolf form. Beast mode is a SP drain, but the sword mitigates the drain considerably due to Beast's 4-hit attack. And since Werewolf is Earth and HDM is a Wind weapon, it synergizes well. Plus, it's a great weapon to pair with Hyperalphean Slayer. It's toggle hits 6 times, letting the sword heal back a TON of SP. The slight loss to damage really isn't felt when the sheer utility unlocks so many other options. Next, I'd keep Hexbound Solar Core. It's absurdly powerful. The self-burn is trivial and pays for a huge base damage buff. It's a great Fire armor, but arguably more importantly, it's also got great Light resistance, which makes it a viable alternative to Paladin against non-undead. Plus, its skill is DIRT cheap for how strong it is, making it a reliable semi-nuke against Light enemies. At the moment, Lazgorath is a bad weapon. Until Lucky Strike finishes getting reworked, its main effect is largely pretty trivial. Getting a 300% crit boost sounds wild, but the base crit chance is 10%. That makes it, on average, a 30% damage boost. That's only a slightly-above-average damage buff compared to other top-tier weapons that get that buff inherently without needing to rely on such a low chance. Lazgorath was game-shattering when crit chance could be more reliably boosted, but right now it's basically just an upper-mid-tier unstable weapon. Magnablade is....arguably...better. Heroic Titan's Grasp is better than Hexbound Prominence. In my opinion, it's one of the best weapons in the game. It's basically universally useful. On almost any enemy, you could spend the first turn inflicting the enemy with a permanent burn, then swap to the right weapon for the enemy and do the rest of the battle benefitting from extra burn damage each round. Yes, I know the Hexbound weapon and shield have an interesting set mechanic, but I personally don't find it worth the effort. It makes the weapon far too niche and hard to make use of when not using that specific strategy. Titan's Grasp is just a lot more reliable in more cases. Plus, it synergizes absurdly well with the True Nemesis' Testament armor you already have. While I could recommend a great Dark armor, I'm just going to stick with what you already have in your inventory. Angel of Souls has no utility. Its special CAN deal lots of damage......when crit rate could be boosted. But that's no longer a thing at the moment, making it's skill effectively useless. So the armor is just...a basic Darkness armor. Nothing special. I'd swap it out for Ultimon's Armor. It has a RANGED skill, which is kind of useless for a beastwarrior, but the fact that it equally resists Light and Darkness makes it a decent novelty. For your energy armor, if you want to store H-Series, Dark Invader is a decent second Energy option you own. For shields, if you have the tokens to afford it, grab Vanity. You already have Hubris, so Vanity is a no-brainer. Darkness shield, can let you imbue Void damage by eating enemy poison. Use Nemesis' Testament, use "Nemesis" skill to inflict massive poison on enemy, equip Hubris and Vanity, and the amount of poison the enemy will have and Hubris causing Vanity to require less poison to imbue lets you imbue void damage for two turns in a row. It's an SP dumb, but good lord is the damage worth it. And with the Haunted Dragonlord's Might mentioned above, getting all that SP is super easy to do. If you put Gemini in your active inventory, you can remove MADM Barrier and Chieftain's Ironthorn to make room for Shattered Vestige. That way, you'll have both elevuln shields available. Shattered Vestige, specifically, is a powerful support shield for Hyperalphean Slayer's rush skill and HDM keeping up the SP flow. For spells, Dragonguard's Might and Snake Master Strike aren't useful as long as Hypercritical works the way it currently does. And Void Dragon Assault isn't really worth the cost as a beastwarrior. Other than maybe New Year's Surprise, I don't see much worth putting into your active slots without making some other SPell recommendations for you to buy. Imbue spells like Dragonslayer Aura and Fire Dragon Talon are extremely good support spells for a warrior. Nemesis Aura also has some slight healing utility. Nothing that will pull you out of a tight situation, but over the course of a longer battle, it could help a bit. It's also a "lesser" way to trigger Vanity's void imbue. Since it deals damage as an Ice drain, and thus the healing received from from it scales with the Ice damage dealt, it's also a decent support to offset the self-burn of Hexbound Solar Core, which you'd usually be using against Fire monsters that are weak to Ice. Onto pets, True Nemesis's Guardian is a good pet to have on standby. If you want some pure passive healing, Fairy Godmother is always an option, but Nemesis's Guardian lets you heal WHILE dealing damage, and fits cleanly into all the other Nemesis gear you'd be packing. (Seriously, the whole set is so good.) Really, as a warrior, Dunamis is almost the only pet you'd ever need. Any other pet is PURELY for utility, like healing and defense.
< Message edited by Animenut1 -- 5/30/2026 23:53:22 >
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