Home  | Login  | Register  | Help  | Play 

Inventory adjustment help. Please?

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest Q&A >> Inventory adjustment help. Please?
Forum Login
Message << Older Topic   Newer Topic >>
5/30/2026 15:41:37   
Rafiq von den Vielen
Member

Okay, so. I'm trying to fix my inventory/change some items around, but honestly, I collected so much stuff that at this point I'm not even sure what to move to active (or sell) anymore. Any help/guidance is appreciated.

Ciammo Ethemis
Warrior, FO

Considering to swap to STR/CHA/LUK, and subsequently drop/store Hexbound set, because that set is the entire reason I ran END in the first place
Really want to store H-Series. I prefer Hyperalphean Slayer as an elelock chest, and by far so.
Paladin and Werewolf class aren't replaceable to me.
Ultraguardian stuff is currently Light but definitely open to change that to accomodate inventory swapping.
Infernal Chaos Cauldron, Cinder Steed and the two token spells are NOT max level, don't have enough tokens to upgrade yet
You can ignore Shared Vault, I pretty much just use it to store stuff for other characters on the account. Every relevant item to the character is in the inventory.

< Message edited by Rafiq von den Vielen -- 5/30/2026 15:42:30 >
Post #: 1
5/30/2026 16:05:04   
Aura Knight
Member

Does your no-drop being light not conflict with paladin? And what does werewolf offer aside from beast form? I guess you can move ghost hound to main slots. Your windter warrior could be a solid triple compression option or you could try the defensive coal golem. If you make use of burns that can give reason to use sunward as your fire weapon. I'm not so sure purple rain is worth a spell slot but maybe you found a use. I'd have chromatic channeling in its place. Royal Cake should be a useful pet to main. Cometoid as another heal source. Maybe the joke PWD should be slotted in too.

AQ DF AQW  Post #: 2
5/30/2026 16:13:46   
Rafiq von den Vielen
Member

Okay, let me answer these in order:

-Light no-drops were down to Light or Wind, and I went Light because they had worse shield options. At least worse than MADM. I don't mind changing these at all.
-Werewolf serves as my main Earth armor, and the Light secondary comes to use in case of me fighting a Light mob that isn't Undead (if they're Undead, you're right, I will simply be in paladin).
-Purple Rain is more of a remnant of the time I used to play the skill nuke meta, but I gave that up when I removed Celtic Wheel for the Hyperalphan shield. I just never sold it. /shrug
Post #: 3
5/30/2026 16:31:16   
Aura Knight
Member

The no-drop choice is at times annoying. I have mine on ice but energy seems solid too. What you do change to should be obvious after adjustments. Though I'd imagine you want to keep the offensive power, a switch to the FD subrace neko might be of use too. You get burn source and still cover earth/light. Something to consider as it comes with luck and charisma toggles too. Though I do like werewolf on my own lucky beastwarrior setup.
AQ DF AQW  Post #: 4
5/30/2026 17:10:16   
CH4OT1C!
Member

Firstly, your equipment is already mostly good. In other words, anything I do suggest will be relatively minor.
  • Regarding the swap to STR/CHA/LUK: sure, but that will involve significantly reordering your spell slots for Guests. I wouldn't necessarily consider this a bad idea, though. Dragonguard and Snake Master concentrating on lucky strike damage isn't too helpful without LS Rate boosters (beyond Lazgorath, that is). Void Dragon is also far from ideal, especially when you have Caissa for Harm damage. Those could easily be replaced with Guests in a Beastwarrior build.
  • Hexbound Photosphere really isn't doing much for you. I recognise you can't upgrade chaos cauldron just yet, but even something like Heroic Titan is going to do more for you.
  • Trickster's Hide is generally seen as better than Mark of Wrath. With that said, there's nothing much inherently wrong with the latter.
  • Outside of H-series, your damage options are pretty limited. If you're willing to go down the fear route — which is possible now that it can be inflicted against bosses (it just doesn't stun them) — then Jack Claws could work for you. Perhaps this could be your no-drop element? Would cause some issues with Caissa and Harm damage, though.
  • I also note you're lacking ways to heal. It's a shame that you don't have the token Terror Drinker shield, as that could fit quite well with a fear based setup. Even if that doesn't work for you, I still suggest having some recovery option if you're dumping your END into CHA. It also works rather nicely with snarl...
  • Not sure what Imperial Topaz golem is doing hanging around, but it's not really a good pet. That said, a Fear setup could also work for Ghost hound... Cometoid otherwise.

    Just a few musings. I think it would help if you made some decisions on direction, and then ask for some more specific advice.


    < Message edited by CH4OT1C! -- 5/30/2026 17:11:08 >
  • AQ  Post #: 5
    5/30/2026 17:48:11   
    Rafiq von den Vielen
    Member

    Okay, time to answer these in order again (thank you btw, every input is appreciated):

    -Totally fine with that. Only spell I sometimes cast these days is Buffalot, so I don't mind switching some guests in.
    -As I said, I don't mind storing the entire Hexbound set when I drop END for CHA. That set was the entire reason I had END anyway. And yes, when I'll get enough tokens, I will probably swap in Chaos Cauldron over anything else.
    -Energy no-drops sound fine to me. I could either swap in Hodokoshi (which if I remember right, is a Caissa clone) or find some compression to keep it purely for Harm then.
    -Don't mind getting some sort of healing either. I'm open to this additional change.
    -Honestly? I had Starchy in that slot, I just swapped him out with a random pet from my storage, just happened to be that golem.
    Post #: 6
    5/30/2026 23:51:19   
    Animenut1
    Member

    First thing to note is that I recommend getting the Haunted Dragonlord's Might weapon. It recovers SP for every hit, at the cost of dealing a bit less damage than normal. This, in my humble opinion, is an excellent support for Werewolf form. Beast mode is a SP drain, but the sword mitigates the drain considerably due to Beast's 4-hit attack. And since Werewolf is Earth and HDM is a Wind weapon, it synergizes well. Plus, it's a great weapon to pair with Hyperalphean Slayer. It's toggle hits 6 times, letting the sword heal back a TON of SP. The slight loss to damage really isn't felt when the sheer utility unlocks so many other options.

    Next, I'd keep Hexbound Solar Core. It's absurdly powerful. The self-burn is trivial and pays for a huge base damage buff. It's a great Fire armor, but arguably more importantly, it's also got great Light resistance, which makes it a viable alternative to Paladin against non-undead. Plus, its skill is DIRT cheap for how strong it is, making it a reliable semi-nuke against Light enemies.

    At the moment, Lazgorath is a bad weapon. Until Lucky Strike finishes getting reworked, its main effect is largely pretty trivial. Getting a 300% crit boost sounds wild, but the base crit chance is 10%. That makes it, on average, a 30% damage boost. That's only a slightly-above-average damage buff compared to other top-tier weapons that get that buff inherently without needing to rely on such a low chance. Lazgorath was game-shattering when crit chance could be more reliably boosted, but right now it's basically just an upper-mid-tier unstable weapon. Magnablade is....arguably...better.

    Heroic Titan's Grasp is better than Hexbound Prominence. In my opinion, it's one of the best weapons in the game. It's basically universally useful. On almost any enemy, you could spend the first turn inflicting the enemy with a permanent burn, then swap to the right weapon for the enemy and do the rest of the battle benefitting from extra burn damage each round. Yes, I know the Hexbound weapon and shield have an interesting set mechanic, but I personally don't find it worth the effort. It makes the weapon far too niche and hard to make use of when not using that specific strategy. Titan's Grasp is just a lot more reliable in more cases. Plus, it synergizes absurdly well with the True Nemesis' Testament armor you already have.

    While I could recommend a great Dark armor, I'm just going to stick with what you already have in your inventory. Angel of Souls has no utility. Its special CAN deal lots of damage......when crit rate could be boosted. But that's no longer a thing at the moment, making it's skill effectively useless. So the armor is just...a basic Darkness armor. Nothing special. I'd swap it out for Ultimon's Armor. It has a RANGED skill, which is kind of useless for a beastwarrior, but the fact that it equally resists Light and Darkness makes it a decent novelty.

    For your energy armor, if you want to store H-Series, Dark Invader is a decent second Energy option you own.

    For shields, if you have the tokens to afford it, grab Vanity. You already have Hubris, so Vanity is a no-brainer. Darkness shield, can let you imbue Void damage by eating enemy poison. Use Nemesis' Testament, use "Nemesis" skill to inflict massive poison on enemy, equip Hubris and Vanity, and the amount of poison the enemy will have and Hubris causing Vanity to require less poison to imbue lets you imbue void damage for two turns in a row. It's an SP dumb, but good lord is the damage worth it. And with the Haunted Dragonlord's Might mentioned above, getting all that SP is super easy to do.

    If you put Gemini in your active inventory, you can remove MADM Barrier and Chieftain's Ironthorn to make room for Shattered Vestige. That way, you'll have both elevuln shields available. Shattered Vestige, specifically, is a powerful support shield for Hyperalphean Slayer's rush skill and HDM keeping up the SP flow.

    For spells, Dragonguard's Might and Snake Master Strike aren't useful as long as Hypercritical works the way it currently does. And Void Dragon Assault isn't really worth the cost as a beastwarrior. Other than maybe New Year's Surprise, I don't see much worth putting into your active slots without making some other SPell recommendations for you to buy. Imbue spells like Dragonslayer Aura and Fire Dragon Talon are extremely good support spells for a warrior. Nemesis Aura also has some slight healing utility. Nothing that will pull you out of a tight situation, but over the course of a longer battle, it could help a bit. It's also a "lesser" way to trigger Vanity's void imbue. Since it deals damage as an Ice drain, and thus the healing received from from it scales with the Ice damage dealt, it's also a decent support to offset the self-burn of Hexbound Solar Core, which you'd usually be using against Fire monsters that are weak to Ice.

    Onto pets, True Nemesis's Guardian is a good pet to have on standby. If you want some pure passive healing, Fairy Godmother is always an option, but Nemesis's Guardian lets you heal WHILE dealing damage, and fits cleanly into all the other Nemesis gear you'd be packing. (Seriously, the whole set is so good.) Really, as a warrior, Dunamis is almost the only pet you'd ever need. Any other pet is PURELY for utility, like healing and defense.

    < Message edited by Animenut1 -- 5/30/2026 23:53:22 >
    Post #: 7
    5/31/2026 7:22:59   
    Rafiq von den Vielen
    Member

    Okay, let me address this again!
    I'm still holding off on the stat swap until I bought/replaced everything necessary.

    -Fair point with Haunted Dragonlord. I'm questing to get it right now, in fact. More sp regen gear can't be that bad. Essence Orb doesn't solve every problem by itself.
    -I love Hexbound as a chest. I really do. But the argument for myself is that I already have two Light armors with Werewolf and, to an extent, Paladin, so I don't really need it for that role, and if I swap to CHA, Dark Invader not only covers me for Fire/Energy, but I also get to utilize its status bomb skill, which might also cooperate with some other pets and guests I can move into active.
    -Not sure why I haven't gotten Heroic Titan yet, I'll do it after I get Dragonlord sword.
    -I tend to swap Ultimon in anyway anytime I go to replay the whole Seekrat/Shadow questlines, but again, other than that I don't see needing a third Light armor. I know, Fallen King is also just a basic Dark armor, but it's my most "prized" item I own on this character so I might just rock that one instead again.
    -I swapped Tropo out for Shattered Vestige for now (I've almost exclusively used Troposhield with H-Series, and since I want to store the that, I can put Shattered Vestige in its slot anyway... I think)
    -Any other pets I miss specifically? I think I have most of the good utility ones, but maybe there's a couple I miss. I don't really keep up with BM builds that much.
    Post #: 8
    5/31/2026 12:46:07   
    Aura Knight
    Member

    Werewolf plus Ghost Hound is easy SP. Switch that and legion deery as caissa already provides a harm source.

    Creature 72 and Fae Wanderer carry resource recovery so if you can get both definitely use them. One is GGB and the other needs one of the Frostval Paintings.

    If you introduce enough burn to your setup, the reign armor could be a good fire option. Toggles player celerity and can heal you vs burnt targets. I'd even recommend swapping trickster for mogster to take advantage of its perm burn.



    AQ DF AQW  Post #: 9
    Page:   [1]
    All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> AdventureQuest Q&A >> Inventory adjustment help. Please?
    Jump to:






    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition