Art of Blade
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Where Nimra was just a few seconds a go, there was a loud, violent, and very worrying "thunk". Gritting her teeth, Nimra was about to move on when her ice ball returned to her. Catching it expertly with the precision of a person who went through years of practice catching spheres of ice (which, of course, she did), she examined it quickly. It was cut deeply, an incredibly deep scar in the otherwise smooth surface. Little wisps of steam continued to float up, and become one with the mist. Nimra stared; it must have been the work of a fire-user, or one of those obnoxious high-level light users with their tendency of drilling holes into everything. Either way, they possessed something incredibly sharp, very violent, and was capable of making very worrying "thunk" noises. Pocketing the damaged sphere, Nimra quickened the pace. It wasn't cleanly split yet, which meant it could still be used. She had lost the advantaged that she desired. If you're hiding, the one thing you hope for is that someone doesn't find you. When you're hiding, the opponent should wander aimlessly towards you, where you'd silently kill said opponent quickly and without hesitation. However, if the worst does happen and someone does find you, the best way to stay alive is to get the hell out of there- especially if the person who finds you happens to have objects that make worrying "thunk" noises. She paused. Was it a "thunk"? Was it, maybe, a sort of "clank" sound? Perhaps a compromising "clunk"? Shaking her head, she continued to go directly upwards to check her surroundings. It didn't take long for her head to pop out of the mist. She looked around. The first thing she noticed that it was a lot nicer out here than it was down there. The other thing Nimra noticed was that she hasn't gone too far from where she was. She checked for any signs of her would-be attacker, but could see nothing through the mist. Dammit. Looking forward, she found herself looking straight at the pillar. It stood there proudly, rooted on the ground, the mist flowing around it. And on top of it was an incredibly dangerous, dark, winged, and overall unfriendly looking being. Nimra quickly lowered her head beneath the mist. There are far more dangerous peoples now than usual, Nimra thought. The one with the strange blood is up there, a slightly hot blooded one just attempted to attack me. The ones with hot blood are always so troublesome. She concentrated. Blood was an interesting thing. Being able to sense it was even more so. To put in a nice and orderly manner, all people have different blood. If one were, say, in the mist, blood could still be felt, if just barely. It would be hard to tell differences, unless they were significant (such as the one on the pillar, his blood was definantly not human-like). However, if they were closer by in the same manner as, say, the hot blooded one with the "thunk"ing, no, "clank"ing, no, "clunk"ing weapon, then one would remember it like a face. In some ways, blood can tell a lot more than a face can. A pair of twins can have horribly different blood. She stared through the thinning wisps of mist... the stranger made it no secret that he was King of The Hill (or, in this case, King of The Pillar-Top, which hardly makes a difference in a more significant universe where "camping" would be considered a 'cheap' tactic, and strength is measured in numbers per hit. A more significant, if not absolutely irrelevant, universe indeed). Nimra Berdin felt uncomfortable where she was. If someone attacked her from below, it would be very difficult to get out of the way. Of course, the attacker would have to be able to either shoot a projectile cleanly through all the spikes in an uphill manner, or be a very acrobatic jumper. The latter was ridiculous, while the former was a lot more reasonable. She racked her mind and decided that the best course of action would be the one described in the following sentences: She climbed up over the mist and sat there in the midst of all the spikes. It was a very small and uncomfortable space, with the feeling that she may slide down at any moment, which made it quite fortunante that Nimra was so flexible. Each foot supported on a spike, she placed a hand on each. Ice, far thicker now that it was out of the mist, formed around the spikes a formed a sort of platform in between them, a thick shield so to speak. Because of the way the walls and the spikes were formed, the icy shield was positioned perpendicular to the uphillish wall. She looked around nervously. She knew that, since it was basically her ice, she could seperate it instantly and slide down the wall. She also knew that she was a potential target to the very dark being on the pillar. In fact, her getting attacked by the winged one seemed almost guaranteed, and there was no crossing out the hot blooded one from possibly attacking her. For all she knew, the hotblooded one was probably as nimble as she was, and following her among the spikes right now. She sighed. Why must she put herself in situations such as this one? Dangerous, unpredictable, downright irritating... She thought for a moment. Those situations did feel very rewarding if she managed to get out alive. Creating four sharp, knife-like objects in between her fingers in one hand, and gripping the Blood Ball in the other, she waited. There were, thereotically, countless of things she could do in her position. In reality, when limitations and handicaps were issues, those numbers were hacked off, like the head of a particularily ugly fish. Goddammit.
< Message edited by Art of Blade -- 9/3/2006 17:40:40 >
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