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Advanced Nova Hawk

 
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8/15/2008 17:17:11   
tempestofnight
Banned!




Advanced Nova Hawk

Name of Mecha in Series: Advanced Nova Hawk, Advanced Nova Hawk V2, Advanced Nova Hawk V3, Advanced Nova Hawk V4, Advanced Nova Hawk V5

Level: 25
Price: 1,630 Nova Gems / Nova Hawk v3.9 + Level 25 House NG Upgrade Kit
Sellback: 1,467 NGs before 24 hours, 407 NGs after 24 hours

Location: House Runehawk NG Mecha, House Runehawk Mecha Upgrades

HP: 330
EP: 420
EP Regen: 14

Resistances:
  • 60 Immobility

    Description: Advanced Runehawk model that uses next generation mana-drive technology. STAR CAPTAIN BONUS: Has a unique Mana Shield ability that is only accessible by Star Captains!
    Image: Advanced Nova Hawk

    *Thanks to venturer90 for reformat, Seto for defaults, Azami for image!*

    < Message edited by Peachii -- 9/8/2011 4:08:09 >
  • AQ  Post #: 1
    7/4/2011 6:19:17   
      Peachii
    Clairvoyant!


    Spectral Fist

    Equip Slot: Front Arm
    Damage Ranges: 52-64
    Damage Type: None
    Hits: 2
    Energy: 38
    Cooldown: 4
    Bonuses: None
    Special Effects:
  • Chance for "System Shock- Halted Energy Regen", causes the opponent to halt energy regeneration for 3 turns.

    Combos: None

    Description: A crushing blow that can knock out your opponent's energy regeneration
    Attack Image: Attacking!



    Halcyon Sphere

    Equip Slot: Back Arm
    Damage Ranges: 52-64
    Damage Type: Laser
    Hits: 4
    Energy: 38
    Cooldown: 2
    Bonuses: None
    Special Effects:
  • Red Alignment - This attack engulfs the opponent in a red inferno. Has chance to activate Inferno, which does Damage per Round to the opponent's hitpoints. Inferno lasts 6 turns.
  • Blue Alignment - This attack engulfs the opponent in a blue vortex. Has chance to activate Energy Leech, which does Damage per Round to the opponent's energy. Energy Leech lasts 6 turns.
  • Yellow Alignment - This attack hurls yellow discs at the opponent. Has chance to activate vicious disks ("Vicious Disks! Critical Damage!"), which causes a critical hit on the final two hits.

    Combos: None

    Description: An sphere orbited by three power crystals. The orb's magic is determined by the alignment of these crystals.
    Attack Images: Attacking! (Red), Attacking! (Blue), Attacking! (Yellow)
  • DF AQW  Post #: 2
    7/4/2011 6:19:56   
      Peachii
    Clairvoyant!


    Poltergeist Crystal

    Equip Slot: Front/Back Shoulder
    Damage Ranges: 48-68
    Damage Type: Laser
    Hits: 4
    Energy: 38
    Cooldown: 3
    Bonuses: None
    Special Effects:
  • Energy is drained to opponent's HP, causes energy to be drained from your opponent after your turn ("Your opponent is affected by Phantasm Leech!") and HP to be restored to you after your opponent's turn ("Health Leeched!"). This lasts 5 turns.

    Combos: None

    Description: Allows the bearer to communicate with the supernatural world, Spiritual forces may overtake your opponent's mecha.
    Attack Image: Attacking!

    < Message edited by Peachii -- 7/4/2011 6:20:01 >
  • DF AQW  Post #: 3
    7/4/2011 6:20:54   
      Peachii
    Clairvoyant!


    Shield Flux Spike

    Equip Slot: Body
    Damage Ranges: 44-72
    Damage Type: Laser
    Hits: 2
    Energy: 38
    Cooldown: 8
    Bonuses: Bonus +5, Hit +5
    Special Effects:
  • Star Captain: Mana Shield is activated ("Mana Shield! Star Captain Power Activated!"). This allows some damage taken per turn to be diverted to energy instead of hitpoints. This lasts 6 turns.
  • Non-SC: An energy field is activated that reflects some damage from each hit back at the opponent. This lasts 6 turns.

    Combos: None

    Description: A mana pulse that can generate a Magical shield that can either reflect damage or convert damage to energy instead of hitpoints. Note: Energy conversion shield is only accessible to Star Captains.
    Attack Image: Attacking!



    Dimensional Vision

    Equip Slot: Head
    Damage Ranges: 46-70
    Damage Type: Laser
    Hits: 1
    Energy: 38
    Cooldown: 5
    Bonuses: None
    Special Effects:
  • Against non-equippable opponents: chance for "Weapons Systems Chained! -50% Damage!", lowers opponent's Boost by 50, lasts for 2 turns.
  • Against equippable opponents: chance for "<Weapon> Chained! 2 Rounds Cooldown Added!", adds 2 turns of cooldown to a random piece of your opponent's equipment.

    Combos: None

    Description: Calls forth mystical chains. Can cause weapon systems to be chained for 2 rounds.
    Attack Image: Attacking!
  • DF AQW  Post #: 4
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