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=WF= Newsletter: Dec 15

 
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1/16/2010 17:32:41   
moneybags
More than a Game

 

quote:

WARPFORCE= FRIDAY, DECEMBER 18th RELEASE:

The WarpForce December release is here, including:

Missions:
--Rescue Colonel Ba'Tokk from Network captors! (General Stormfront on the Hangar Deck)
--Save Protean gas miners on the planet Gervel! (Dr. Mendas in SickBay)
--Repel a Virin invasion aboard the Alteon! (Temura in the WarpGuardian Tower - WarpGuardian-only mission!)

New items:
--Artillery Strike skill!
--Cosmoslug pet!
--Virin Buddy item!

PLUS: Rares for this month are two WarpGuardian-only Frostval items!
--The LazerCane Striker weapon!
--The Ornament Launcher Gunner weapon!

PLUS: The Level Caps will be raised! Free Players will be able to level to 34, and WarpGuardians will be able to level to 50!


< Message edited by Mysterious Strangeface -- 1/16/2010 17:32:41 >
Epic  Post #: 1
12/15/2009 20:23:17   
Avantir
Member

Sweet! Rank increase in the Hangar Deck!

_____________________________

You want us to sneak into the Cap and rescue him?

Yes.

Oh. You aren't joking. You're crazy!
AQ MQ Epic  Post #: 2
12/15/2009 20:48:21   
legomaster00156
Member

quote:

--The LazerCane Striker weapon!


Win. Epic win.
AQ DF MQ  Post #: 3
12/16/2009 0:18:38   
zanathos
Member

small community for this game. maybe becuz its warp guardian centered in terms of power and stuff. but eh. i play it when im bored with aqw, mq, df and ED.
DF MQ AQW  Post #: 4
12/16/2009 3:30:48   
Alamo
Member

quote:

Cosmoslug pet!


Epic Win!
AQ Epic  Post #: 5
12/16/2009 3:41:18   
Bu Kek Siansu
Member

Finally I can buy the BlaZing Gathorax.
Post #: 6
12/16/2009 4:14:45   
Ilø€IMPERIAL€ølI
Member

Aww - no special gift for non-WG? :D

_____________________________


Post #: 7
12/16/2009 7:36:38   
Mega cool50
Member

2 lvls only? Meh,I've got my eye on a good item...which i can't remember xD. The item is lvl 35 D: and if some of those weapons aren't lvl 33 or 34,there is gonna be no reason to lvl up.Yet,it sounds like win,and it is probably win.

< Message edited by Mega cool50 -- 12/16/2009 7:41:54 >
AQ DF MQ  Post #: 8
12/16/2009 11:16:53   
legomaster00156
Member

I just really wish they could fix that graphics glitch with the Starknight Hood. I WANT to looks like a Starknight, but I DON'T want to put on that... thing!
AQ DF MQ  Post #: 9
12/16/2009 16:54:00   
  Digital X

Beep Beep! ArchKnight AQ / ED


Heh. Ornament Launcher sounds quite funny :D Will we be launching Vase's and precious antiques out of it?

(Might have the wrong idea here.)
AQ DF MQ AQW Epic  Post #: 10
12/17/2009 3:59:07   
The Braken Bard
Member

Level cap raised by two only? Well at least the level cap won't be one hundred within the next year. And no Christmas themed Quest Chain? Oh well.
AQ MQ  Post #: 11
12/17/2009 7:33:39   
Moglin Crazed09
Member

This thing about No Holiday Events is starting to get annoying. For halloween we just got a weapon set. Same here. Not even a Jolly Old Costume or something...I mean, How can't you put in a quest at the least?
DF MQ AQW  Post #: 12
12/17/2009 8:24:33   
The Braken Bard
Member

Er we got GALAXYTHE! That's not a "just got a weapon set" as it was, at the time, being anticipated since Beta. But I do agree that it would be fun to at least celebrate holidays a bit more than just a few items and quests that are mostly storyline related.
AQ MQ  Post #: 13
12/17/2009 10:39:28   
Irolustre
Legendary Artiste!


Believe me guys, I know just how you feel.
We've been focusing alot of our efforts on the AQ Frostval event, and unfortunately there was nothing big that we could fit into the schedule for Warp Force.
Cheer up, there is alot of cool stuff being planned for the upcoming winter months.
~Irolustre~


< Message edited by Irolustre -- 12/17/2009 10:40:45 >
AQ DF MQ  Post #: 14
12/17/2009 13:08:58   
Ghostclaw
Member

i dont see why they STILL wont let us do the lvl 35 storyline quest its been 3 MONTHS
AQ DF MQ  Post #: 15
12/17/2009 14:07:06   
  Digital X

Beep Beep! ArchKnight AQ / ED


With a cap of 50 soon, I am still a little behind at 30, I'll try to reach 35 by tomorrow :)
AQ DF MQ AQW Epic  Post #: 16
12/17/2009 18:30:25   
Nex del Vida
Member

I actually like this slow-cap-raising trend. It allows me to stay at the cap without /too/ much farming.
AQ  Post #: 17
12/17/2009 19:08:29   
  Digital X

Beep Beep! ArchKnight AQ / ED


Yeah it is nice and slow, with 5-10 level rise I'm assuming per month, means you don't have to devote too much of your time to level up. But me, I just like to have the highest level anyway, that's the only reason I'm playing a lot.
AQ DF MQ AQW Epic  Post #: 18
12/17/2009 23:02:25   
Black_Crystal
Member

Luckily the level cap did not get a huge raise, I am only level 41 and its been awhile since I use the computer.

Nothing much for Xmas in WF other then weapons. Until next year I guess.
AQ DF MQ  Post #: 19
12/18/2009 5:47:54   
  Digital X

Beep Beep! ArchKnight AQ / ED


Not a pet user then crystal?
AQ DF MQ AQW Epic  Post #: 20
12/18/2009 11:35:46   
Alamo
Member

Can't wait for Virin Buddy.
AQ Epic  Post #: 21
12/18/2009 14:03:21   
Darius
Member

Free-players need a level cap of 40. It's stupid that they've been getting shafted like this these last couple months. And if it has to be so freaking slow, then why not 35 this month? That way, they get the next chapter in the story before Lv.45, and they could get some good Lv.35 equipment that'd trump their Lv.15-25 gear by a much wider margin.
AQ DF MQ AQW Epic  Post #: 22
12/18/2009 15:43:17   
Karika
Member

It's out!

The Candy Cane weapons are bugged. They are doing damage to the enemy all the time (even while idling).

< Message edited by Karika -- 12/18/2009 15:53:18 >
AQ DF MQ AQW Epic  Post #: 23
12/18/2009 15:45:21   
wiseman111
Member

artillary strike now where have i heard that before




oh yeah epicduel the a merc multi could be cool
AQ MQ AQW Epic  Post #: 24
12/18/2009 15:54:15   
Galanoth
The Legendary Daragonslayer


Lasercane should be fixed now! Thanks Karika :)

We'll start doing higher level cap increases again next month.


We're focusing on telling a single large storyline over the first year of WF. Once this main story wraps up, WF will take on more of an AQ feel with its updates (including holiday events). We want to build a full story that carries through most of WF first and then fill it out with more later. It's a different way of doing things than we've done with any of the other games, but should result in a more unified feel with a different story momentum when it's all done.
Post #: 25
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