Frenetic Raptor
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Not sure how acceptable Lillith is for this, but I thought I would at least post this to find out. Attempted to participate last year, but didn't get anywhere with my last character. Name: Lillith Morningstar Title: Daughter of the Moon Element: Energy Class: Energy Witch Gender: Female Age: 25 Height: 5' 10" Weight: 148 lbs Hair Style: Blond hair that is kept straight in the front and dreaded-locked in the back. Straightest part of her carefree hairstyle fades into dreadlocks at just about eye level. Length of hair extends just above her lower back. When energy courses through her hair, it is said to resemble free floating, streaks of lightning. Eyes: She has deep blue eyes that fade to a darkened gray when using her magic. Her eyebrows are narrow with a black coloration and her lengthy eyelashes are also that of a black color. Body Type: Slightly toned and muscular, although it isn't excessive in any specific places. Her fair skin is for the most part white with a touch of a developing tan. Clothing: Her pure black vinyl dress has a deep v-line in the front and long sleeves. Length of dress is floor long, covering her feet. Chosen footwear happens to be a pair of knee high black leather boots. Only accessory she happens to wear a leather buckled choker, also in black. Has a matching leather belt to hold her split lightning secure when not using them. Weapons: Split Lightning (Refer to picture) Magic: Create and manipulate lightning/energy. Glyph Location: Center of her lower back. Gyph Design: (Refer to picture) Glyph Color: The colors of the stars (the triangles in the picture) and moon vary from black, turquoise, red, and gray depending on her overall strength and her spirits. Every part of her glyph is subject to frequent color changes. This glyph kind of acts like a mood ring, which can be a problem. If an enemy figures out the patterns, it will make her very vulnerable. That is why she covers it up, completely hidden from others. Powers of the Moonlight Glyph: 1. New Moon: Cultivation Before Lillith has the ability to call upon the assistance of spirits, she must basically capture the souls of the dead. Only then can she manipulate them under her control. Her body also has restrictions as she can only hold eight spirits at one time. All Daughters of the Inner Circle must call forth their own element to release the spirit from the recently deceased. Since Lillith is a Energy Witch, she must use her elemental magic to persuade the spirit to be with her. If she gains the trust needed, she can form a temporary contract with the being's spirit. The soul of the deceased will join with hers, amongst the stars that surround her moon, within the glyph on her back. From there, she can call upon the spirit for assistance. Under the terms of this contract, she is forbidden to keep any soul under her control, against their will. At this point, if a resolution cannot be achieved, the spirit must be released, terminating the contract. This is a preventive measure for both the soul of an individual and Lillith. If a resolution is not obtained, Lillith could lose her powers or her life and the spirit will be lost forever. Fair treatment of her souls is necessary or they will retaliate against their keeper. Each elemental star can hold a single spirit that can be summoned to do certain tasks. For Lillith, she has to release energy from a certain number of stars in order to successfully perform a single summon. 2. Crescent Moon: Communication The activation of one star, with a spirit, will allow her to communicate with it mentally. She can also temporarily free the spirit through a single element. If the spirit's original position was placed at the Western Star of Fire, the being can only travel through fire, unseen by the human eye. Once communication has been terminated, for any reason, the spirit will return to its home star and remain dormant for a minimum of an entire day's length in time. 3. Gibbous Moon: Visualization The activation of two stars, each with a spirit, will allow her to summon one of the two spirits into the form of a ghost. The ghost can be seen by others and speak to them. If she chose The Northern Star of Light and the Southern Star of Darkness, for her summoning, she can pick only one to summon as a visible ghost. The second spirit must feed it strength or the ghost will disappear. Once a sighting has been terminated, both the active spirit and the provider spirit will return to a dormancy phase for a minimum of an entire day's length in time. 4. Full Moon: Conjuration When the activation of four stars comes into effect, using these spirits, she can actually summon one of them back to their physical form as they were before they died. That means that she can actually have an ally to fight with in battle or for any other reason. Of course, this can only remain in effect if all four spirits used in this summon are active and is always only temporary. If one of the four becomes dormant in any way, the summon will be lost and the spirit will be returned to its home star. If the being that was summoned happens to die, the spirit will be lost and will go on the afterlife. Once it happens, she can never get it back. The others will enter a temporary phase of dormancy. If there are active substitutes available, it is possible to switch a provider star with a weakened one, provided the power of such a spirit within a specific star hasn't gone dormant. If the keeper of these spirits, in this case Lillith is defeated in battle, both the spirit that was physically summoned and Lillith will perish. Every star, inactive, active, dormant, and weakened will also be forever released. 5. Blue Moon: Transformation The last of her abilities requires the activation of all eight stars. If she can obtain eight active spirits, she can take the form of one of the spirits and can shape shift into that being. By activating all eight stars, she must keep the balance between the eight elemental stars. If one puts forth too much energy or the other doesn't produce enough, it can put a strain on the others and cause the summoning to collapse and she will revert back to her original form. This will cause all eight stars and spirits to go dormant. Only until they are active can she use them again. As with every other ability, the spirit will remain dormant for a minimum of at least an entire day's length. No star will collapse permanently and the spirit will remain within the safety of its own home star. If the keeper of these spirits is defeated in battle, resulting in death, the keeper's original form will return and every spirit will be released from their respective star locations. All spirits available to her are listed below as well as placement. Her Blue Moon ability is unavailable as she doesn't meet the minimum requirements. She only has seven stars active at the present time. All are elemental witches and human. Elemental Star Location = Name of Individual Spirit Northern Star of Light = Angelita Hunter Northwestern Star of Wind = Aurora Delacroix Northeastern Star of Energy = (None) Western Star of Fire = Luna Faust Eastern Star of Ice = Delilah Maganti Southwestern Star of Earth = Rosalyn Lockhart Southeastern Star of Water = Celeste Morelock Southern Star of Darkness = Lucretia Cane Excerpt from Lillith You really wish to know a little about me. Not that it is important, or so I think. If you do, I guess I should start off by describing my origins. I come from a bloodline of elemental witches. I know, how original. It is as it is; nothing I can do about this little fact. Being a energy witch does have its perks and downfalls, but I won't go into detail. You kind of get the idea; playing with lightning can be dangerous. Too many accidents for me to ever want to recollect. One thing is for sure, I did have the time of my life though, forming our so-called "Inner Circle". All eight of us, sisters bonding, sharing tragedy and triumph. We were mainly travelers, seeking no particular destination, never staying in one place for any great length. I'd say we could be considered nomads. No matter what terminology one prefers, we were always going to be family. Nothing was going to keep us apart. Of course, when the moon and stars align, events tend to alter reality just a bit. One moment you're going about your normal routine during the night and then the next morning you find a freshly inked tattoo on your body. Not just mine, but all eight of us; every sister included. Coincidence? I think not. Sure it looked all fine and dandy, but not when you start seeing things not of your control. So there appears a glyphic marking on my skin and then I begin to see spirits. What a gift it would seem? Unless you want to see and hear trapped souls bicker about aimlessly, attempting to catch a cheap scare out of mortals, in hostility. If that is what you seek, I would be more than happy to give you my ability. More trouble than it is worth. That was just the start of events to play out. Can you believe there is more to this ability? I can control and summon spirits under my own will. Sounds powerful, but it isn't what it is all cracked up to be. Not unless you want to spend countless hours or days in a temporary state of comatose. Certainly not my idea of an enjoyable time. Did I mention the splitting headache that follows after one awakens? Enough about my abilities. I should probably mention something about my recent history, I suppose. Not pleasant or something I would wish upon anyone. This whole ordeal has cost me my entire sisterhood. I am the only survivor left, at least physically. The others are still wandering about in spiritual form, trapped like many others I've attempted to release from limbo. They are still in good spirits; none have gone bad, so far. For that I am thankful, even through all their sarcasm. What caused their deaths you ask? I certainly don't remember all the gritty details. Just call it an experiment gone terribly wrong. None of this happened until I met a certain someone I will not mention by name, for she has had the biggest positive impact on my life. If I say her name I think she would be quite embarrassed. I will save her the trouble, although she hasn't always done the same. I know she means well and I appreciate everything she has ever done. She was always there to assist me and get me through the burdens of losing one sister after another. They are not completely gone, but I know that the day is approaching. I am just a bit confused. The elemental references on the stars, along with your explanation, seem to indicate multiple elemental allegiances, which would lead to entrant rejection. Summoners in and of themselves are problematic for the EC for several reasons, but mostly I was hoping you could clarify the star thing. If, for example, the star of fire is used, the spirit manifests as fire, yes? If that is the case, then I'm afraid I cannot accept the character. So far as the summoning is concerned, it would appear that there is no energy spirit to summon. As previously mentioned, multiple elements is a no no, so the summoning of an ally with an allegiance outside of energy is, in essence, against the rules. Furthermore, the allies are unknown quantities. Should the character be allowed on edit/clarification, I would like to know at least a bit about the spirits. If you would rather not share the information publicly, we can PM. ~Kell
< Message edited by Kellehendros -- 6/15/2010 20:56:48 >
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