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2/2/2011 0:56:10   
edwardvulture
Member

The only thing I find Oped is support and strength. Tech and dex are pretty evened out since dex is a totally defensive stat in most builds. Tech can also be used offensively such as smokescreen and robot. Most people don't see this but the truth is that tech is completely useless for battle mages. As for other classes, it is quite useful. Tech doesn't need to be buffed because some builds just don't call for it.
AQ DF MQ  Post #: 26
2/2/2011 0:57:41   
Lord GaGa
Member

I think tech is powerful harnessed correctly.

You can eaither do a loop healing SS build..
51 mana.. thats 3 heals, or you can blast it out on SS

When tech is bomined with focus and bots its a whole differnt story tho
AQ AQW Epic  Post #: 27
2/2/2011 12:44:54   
IsaiahtheMage
Member

@Shadow Serpent and Avantir LOl you guys are so wrong.Tech is not the weakest stat it is equal to dex.So no I am not wrong its a fact.Tech improves faster then dex.Like I give a care what veterans say its what it is.I listen to myself and taht only and what I see and know.
AQW Epic  Post #: 28
2/2/2011 12:55:13   
Pyronix15
Member

So no matter what, you're right, supremely right in every way, and no one could ever in any way prove you wrong so long as this game runs, not even mods/admins/devs?



........Honestly, why are you on these forums to begin with if that's true?


You know what, never mind, don't' answer. talking to players such as you're self only gives me headaches and makes me want to do evil things.
AQ MQ  Post #: 29
2/2/2011 12:57:43   
goldslayer1
Member

@pyro
LMAO
tech was good for robot if robot did 7x focus damage.
then again yes but even putting deflects on tech, ur still getting hit even if u deflect, dex helps u block a whole hit.
which in the end dex is still better than tech
and for some reason it just gives me this feeling that its dex that helps u stun more. because whenever i get smoked by a BH and i try to use stun its a 95% fail. i have fought many BHs and they smoked and i only must have stunned like 2 or 3 out of like maybe 100 BH. while on techmages i did stun but then again they dont reduce dex.

< Message edited by goldslayer1 -- 2/2/2011 12:59:40 >
AQW Epic  Post #: 30
2/2/2011 13:01:55   
IsaiahtheMage
Member

@Pyro LOL That is not what I said I never said I am right all the time but I am right about this for sure.LOL I listen to who I want and if I have a problem with it I compalin thats how it goes.I dont wanna keep retraing to find new builds I dont wanna work towads anything I just want to be Oped that simple no work involed.
AQW Epic  Post #: 31
2/2/2011 13:09:01   
goldslayer1
Member

@isaiah
what lordf/redd said.......

< Message edited by goldslayer1 -- 2/2/2011 13:20:21 >
AQW Epic  Post #: 32
2/2/2011 13:16:45   
Lord/Fredd
Member

quote:

I just want to be Oped that simple no work involed.


Erhm, after i saw this i lost all respect for you..
AQ DF MQ  Post #: 33
2/2/2011 13:37:04   
BloodRainbow
Member

IsaiahtheMage... look at it this way....u have a mage and a bounty... give both of them 45 on all stats and the rest in health,with the starter weapon, give a max malf and a max smoke screen, take way all other skills. 9 times out of 10 the bh is going to win because...... wait for it...... dex is far more essential to a player than tech is.... u cant just go by how they progress or how they work with some builds... if u look at them as only what they do and how they affect the base of a player not with skills... dex is a far better stat










< Message edited by BloodRainbow -- 2/2/2011 14:59:02 >
Epic  Post #: 34
2/2/2011 14:04:51   
Calogero
Member

Just to add to why Dex is Better than Tech

Tech starts indeed higher than Dex but it doesn't change the fact it's weaker than Dex:

TM: Put 70 in Tech
BH: Put 70 in Dex

example dunno the exact stats and damage etc
70 tech = 30 - 36 Resistance
70 Dex = 25 - 31 Defence

Str Merc hits with an Energy attack with 100 STR 35 damage to the TM
same merc hits with a Melee attack with 100 STR 40 damage to the BH
THAT is IF he hits the BH, Higher Dex = Higher Dodge

so If I have to choose between guaranteed 35 damage with 70 Tech
or eather 0 damage or 40 damage with 70 Dex, I'd say 70 dex Beats it due to the chance of 0 damage

I know the stats and damages and the Defences are wrong but I just wanted to post what I ment :)


_____________________________

Having a Signature is too mainstream
AQ DF MQ AQW Epic  Post #: 35
2/2/2011 15:03:12   
goldslayer1
Member

speaking of better stat
merc hybrid armor should be optional as started element. it always starts as physical but what if i want to start hybrid as energy without wasting a turn to switch it.
if it was option it would allow for more dex to be used with merc while still keeping good resistance. tech is pretty much useless with merc unless ur a bunker abuser who just gets lucky on crits.

quote:

so If I have to choose between guaranteed 35 damage with 70 Tech
or eather 0 damage or 40 damage with 70 Dex, I'd say 70 dex Beats it due to the chance of 0 damage

lol thats if u block pretty good. then again this game is getting insane with block.
because of dodge i lost to valery because she dodged me 5 times. and a rage robot
that only things that would hit were guns and auxs, and she crit me twice
so yes this game is too unbalanced.

< Message edited by goldslayer1 -- 2/2/2011 15:06:50 >
AQW Epic  Post #: 36
2/2/2011 15:18:20   
Calogero
Member

and that's why noone will respect you...

Besides, We are discussing here about Technology, not about you respecting noone
AQ DF MQ AQW Epic  Post #: 37
2/2/2011 15:33:03   
Pyronix15
Member

Just ignore him, or block him if he continues. There's a hundred more players where he came from anyway.


If mercs had a few moves that were based on tech, I think it would certainly help more in that dep.


I'm tired of spamming bunker+bots, I need an energy based unmissable tech attack for bounties, bunker is next to useless on them unless it crits, and bots.......not good. =P

AQ MQ  Post #: 38
2/2/2011 17:54:19   
The Cannible
Member

The thing I find most bizarre about this game, is that there is a chance to block, but no chance to hit stat. Does that even make sense? Not really. So what if we gave tech a "chance to hit"? Than we increase dex's chance to block, and match it with tech's chance to hit, buffing both stats, so that they're equal to str and support? This would also discourage high str and support builds because you couldn't hit enough to make it worth while. Also, give every single hit a chance to block, like when you use berserker, you get three chances to block, one for every hit, instead of all or nothing. I think this would help with the "Luck" factor on the game. Than so that tanks aren't ultra OP'd, make it so that all unblockable skills can be deflected. If I can deflect a rocket coming out of a bazooka, why not deflect a rocket coming from the sky? Makes sense.
DF  Post #: 39
2/2/2011 18:09:58   
Pyronix15
Member

^^Why haven't the devs hired you yet?
AQ MQ  Post #: 40
2/2/2011 18:54:58   
The Doctor
Member

quote:

@Shadow Serpent and Avantir LOl you guys are so wrong.Tech is not the weakest stat it is equal to dex.So no I am not wrong its a fact.Tech improves faster then dex.Like I give a care what veterans say its what it is.I listen to myself and taht only and what I see and know.

All I can say is Wiki.
The stats Technology and Dexterity increase at roughly the same rate, until you get into extremities.

Please do work out your facts before stating your opinions.
It makes it much easier to debate.

For the record, I think that each stat contributes uniquely to each specific build.
No stat is really "weaker" or "stronger" than all the others, unless your build makes it so.

Now, if you want to look at stat-point-wise, yes... Tech is lowest.
However, if you made a build with only Support, would you win? Likely no.

What about only Technology? No?
Strength? Dexterity? Still no?

Hm... Well then.
It really depends on the flow of the build.

Thank you,
~The Doctor


< Message edited by The Doctor -- 2/2/2011 19:02:49 >
Epic  Post #: 41
2/2/2011 19:18:50   
The Cannible
Member

I would die to help work on this game, I'm a huge artist, and i'm going into game art and design for college. It'd be nice to have a team member not worried about a steady continue-us income of varium buyers, and ONLY be worried about getting the game on track, right? And thank you doctor, the strength of a stat depends on how much you can use it. But at the moment, stat wise, tech is the weakest, and if you ask me, has the least amount of use in builds. And i'm pretty sure that if you didn't need a tech req for any of your weps, str could go out there alone and do pretty well for it'self. But really. The best moves usable with tech are smoke and BB. Niether belong to mage, who is supposed to use tech, in addition our damage skills are weaker anyways. Why increase the damage of a weak skill with a weak stat, when you can increase the effectiveness and damage of a good skill with a good stat? People are coming up with all sorts of crazy ways to balance this game, when to balance it is so simple. Give all stats the same buying power, make all counterparts of damage skills do the same damage, more or less, and get rid of stat inflation. That simple. No stat caps, no scrapping class change. You could keep or get rid of focus and agility, that doesn't really matter, but with a true balance... you wouldn't need them.

-Thank you, The Cannibal.
DF  Post #: 42
2/2/2011 22:18:39   
Pyronix15
Member

quote:


However, if you made a build with only Support, would you win? Likely no.


100+ Support builds are currently the highest win rate builds on any class. For mercs, all you need is enough tech/dex to fill out weapon requirements, and hybrid/blood shield/Armour bonuses pretty much cover the rest, the same can be said for mages with defense matrix/technician and bounties with shadow arts/Energy shield. It doesn't help that all those moves are based on support either.

Not to say you're not right about the best/most fun builds requiring careful management of all attributes, but I'd say on a scale of 1 to 10, 7-9.5 are support build numbers, the top .5 being 5 focus builds now.


Once again, not to say you're wrong, I just like playing devils advocate. =P



EDIT- I'd also like to point out that for mercs, just enough dex for weapon requirements+Phys. Armour+hybrid and the rest in tech+maxed out bunker with 66 energy and about 80-95 hp makes for one hell of an nuke tank. That was my main 2v2 build, and I was using it up until I saw complaints on the forums about it being unfair.

< Message edited by Pyronix15 -- 2/2/2011 22:22:09 >
AQ MQ  Post #: 43
2/3/2011 11:11:33   
Calogero
Member

to add to Pyro

Most Bh's/Mercs with +100 STR also win a lot...
AQ DF MQ AQW Epic  Post #: 44
2/3/2011 15:37:10   
Giras Wolfe
Member

It improves rez faster then dex improves defense. It gives an alternate non strength or support based attack for 4-5 focus builds. It improves some valuable skills, especially for bounty hunters. Its fine.
AQ AQW Epic  Post #: 45
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