Chubbs
Member
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quote:
Sorry, I just didn't word it properly. Bezerker can be used with a sword, and is a 3rd tier skill, has less warm up, costs less energy, that tends to make up for the unblockability We are talking about now, and therefore the current form of artillery strike, not one which has been modified, besides, comparing it to a TM's multi, that requires a staff. Artillery Strike does not. Hybrid armour is PASSIVE, so it needs no energy cost, you have a one turn advantage because the opponent may apply shields and it is a tier 1 skill, therefore is overpowered in the lower levels (I did not mean it is overpowered all the time, but in the lower levels, it is what tends to end up killing people) Maul has no fixed damage, so it can be utilised far too easily by strength abusers, while stun grenade, also a tier 3 skill, has fixed damage and thereforecannot be abused so easily. I do note that Maul is blockable, but the 20% Defense ignore makes up for that. But the only way we can make berserker stronger is too use field commander, and the more strength, the higher chance to get blocked. Bounty can smoke which lowers block, then massacre I didnt modify artillery, I pretty much said it was OP in different words and made a suggestion on how to balance it. For hybrid, i was talking about higher levels, but yes it is OP at low levels. Once again on the maul thing being unblockable, the more strength, the more blocks. Yes Stun Grenade has fixed damage as well as overload but the only way to strengthen maul is with Field Commander, and u get blocked more. Maul can be more easily abused by people with average strength and high support. (trust me ive done it) quote:
@Chubbs Hybrid is a permanent shield that costs no energy. Its not overpowered, but I'd rather have Hybrid armour instead of Reflex or Matrix, both of which costs energy and last a limited amount of turns. you honestly would? Id take reflex over hybrid and technician over bloodshield because it doesnt regenerate our tech, just covers for it. we dont have any moves that cover dex but we can get blocked a lot easier, we dont regenerate the dex, just cover for it. our resistance however is what kills us. Bloodshield is crap, and moves like bunker buster and Surgical strike are weakened for 3 turns until malf goes away. We cant just think about bounties here, there is another class.
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