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Aeromancer's Robe

 
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4/7/2011 5:13:43   
Koree
Legendary AK!!!


Aeromancer's Robe

Also see the Generalist's Robe, and other specialist Robes ( Pyromancer's, Hydromancer's, Cryomancer's, Geomancer's, Dynamancer's, Lumenomancer's, Tenebromancer's)

Level: 30
Price: 3,000 426
Sellback: 1,500 213
Location: Wizard Class Shop
Element: Wind

COMBAT DEFENCE
Melee: 25
Ranged: 30
Magic: 35

ELEMENTAL MODIFIER
Fire: 96%
Water: 93%
Wind: 85%
Ice: 89%
Earth: 100%
Energy: 93%
Light: 89%
Darkness: 96%

NOTES
  • ClassLevel is your Wizard Class Level
  • SkillLevel is your Skill Level. You can select it by clicking on the "Wizard" icon in the skill menu.
  • PowerLevel is equal to 30+ClassLevel*4
  • ScaledPowerLevel is equal to 30+SkillLevel*4

    EFFECT
  • All of your combat defences increase by round((0.5*PowerLevel-0.5)/3)-5.
  • Your Wind resistance decreases by round(1.7*ClassLevel)%.
  • Your Ice and Light resistances decrease by round(1.2*ClassLevel)%.
  • Your Water and Energy resistances decrease by round(0.7*ClassLevel)%.
  • Your Fire and Darkness resistances decrease by round(0.5*ClassLevel)%.
  • Your Earth resistance decreases by round(0.5*ClassLevel)%.
  • You can remove the hat by clicking it.


    NORMAL ATTACK
    Hits: 1
    Type: Magic
    Element: «As weapon»
    Damage: (100 +3*PowerLevel)*0.8*85/90% Base and Random, plus (100 +6.6*PowerLevel)*0.8*85/90% Stats
    BTH: +(PowerLevel/8)+5, rounded down, plus Stats
      Note:
    • If you're wielding a Melee or Ranged weapon and it converts the weapon to Magic, then the attack does 75% Base and Random damage. The stat bonuses the attack takes are 0.75*INT/8 (possibly +LUK/2) for damage and INT/16 + DEX/16 + LUK/20 for BTH, regardless of your weapon type.
    • Type or Element switching effects of your weapon are ignored. Other triggers and effects (like what the Blood Crystal Axe has) are still applied.

    DESCRIPTION
    The robes of a Wizard who specializes in Wind magic. Get this if you want to learn mighty magical abilities like Tornado and Vacuum as well as many more.


    SKILLS



    Title Ability - Howling Efficiency
    If your Class Title is "Wizard", your Wind spells cost significantly less mana
      Your Magic Wind spells costs ClassLevel% less MP, SP, and HP. SP and HP aren't working right now. Melee and Ranged spells are unaffected, regardless of their element.

      This only applies to spells whose database element is Wind. For example, Spellcraft will NOT get the bonus, since it's Neutral.



    Level 0 - Howling Potence
    Your affinity with Wind allows you to greatly boost the power of your Wind spells!
      All your Magic Wind spells deal (124.53 + 3.25*ClassLevel + 0.15*ClassLevel^2)% damage. Melee and Ranged spells are unaffected, regardless of their element.


    This applies based on the individual hit of the spell. For example, Elemental Doom WILL get the bonus for the Wind hit, and only for that.

    Level 1 - Downburst
    Infuse yourself with the raw power of Wind and use yourself as the weapon!
      You perform the following, which is treated as a normal Player attack:

      Hits: 1
      Type: Melee
      Element: Wind
      Damage: 2.5*(100 +3*ScaledPowerLevel)*85/90% Base and Random, plus 2.5*(100 +6.6*ScaledPowerLevel)*85/90% Stats
      BTH: +(ScaledPowerLevel/8)+5, rounded down, plus Stats

        Note:
      • Stat bonus to damage is INT/8, possibly +LUK/4. Stat bonus to BTH is INT/16 + DEX/16 + LUK/20.
      • Type or Element switching effects of your weapon are ignored. Other triggers and effects (like what the Blood Crystal Axe has) are still applied.
      • Your weapon Special can still occur. If it does, you don't pay any SP.

      Cost: round(0.75*round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2))*(0.0003*ClassLevel^2-0.0471*ClassLevel+0.9968 SP


    Level 2 - Wind Adept - Guardian Only
    Your experience with manipulating Wind has imbued your robes with some of its power!
      You get -6% to your Wind resistance.


    Level 3 - Summon Elemental
    Summon a homunculus crafted from the pure essence of your element or the diluted essence of an allied element and given life by your will!


    Level 4 - Howling Amplification - Guardian Only
    Gather Wind energy over time...(Costs ## MP each round to stock 1 Level «SkillLevel» Charge)
      Each turn you have this on, you pay 0.11*round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) and store one charge. The charge's level is equal to your current Skill Level. Charges last until you log out, and charges in one armor can't be used in another.

      You can store a maximum of 10 charges, regardless of level. If you try to store an 11th, then it either replaces a lower-level stored charge (if there is one), or does nothing.


    Level 4 - Collapse the Front - Guardian Only
    ... and release it as a very powerful spell!
      This costs either 0, 3, 7, or 10 charges. It only uses a charge if the charge's level is greater than or equal to your current skill level. (So, if you have 10 Level 0 charges stored and you try to cast the Skill Level 6 version of this, then the spell will use 0 charges.) It uses the lowest-level charges available.

      You perform the following, which is treated as a Spell:

      For the number of hits, see the appendix on the second post.
      Base: (5.25 + 0.5625*ScaledPowerLevel + 0.00375*ScaledPowerLevel^2)*85/95/[# of hits], rounded normally
      Random: (10.5 + 1.125*ScaledPowerLevel + 0.0075*ScaledPowerLevel^2)*85/95/[# of hits], rounded normally
      Stat: (100 + 6.6*ScaledPowerLevel)*85/95/[# of hits] %
      BTH: +(ScaledPowerLevel/4)+10, rounded down, plus Stats

      If Cyclonic Lore isn't on, then INSTEAD OF the usual boost from Blowing Potence, the spell deals:
      0 charges: ([Normal HowlPot Boost] - 15) % damage
      3 charges: [Normal HowlPot Boost]% damage
      7 charges: ([Normal HowlPot Boost] + 32) % damage
      10 charges: ([Normal HowlPot Boost] + 52) % damage

      If Cyclonic Lore is on AND you have enough MP to pay for the boost from Cyclonic Lore, then INSTEAD OF the usual boost from Howling Potence and Cyclonic Lore, the spell deals:
      0 charges: 0.8*([Normal HowlPot Boost] + 35)% damage
      3 charges: 0.8*([Normal HowlPot Boost] + 50)% damage
      7 charges: 0.8*([Normal HowlPot Boost] + 82)% damage
      10 charges: 0.8*([Normal HowlPot Boost] + 102)% damage

      Cost:
      If Cyclonic Lore is on, then it costs round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2)*(1.33 + CHARGES USED * 0.0825)/1.75 MP, rounded normally. (This is then doubled when you cast the spell.)
      If Cyclonic Lore isn't on OR if you don't have enough to pay for the full Cyclonic Lore version (including the *1.75), then it costs 0.76*round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) MP, rounded normally.


    Level 5 - Cyclonic Lore
    You can efficiently imbue your Wind spells with power directly from the Elemental Plane of Wind!
      This affects Blowing Potency. Instead of the usual boost, Blowing Potency boosts your spells by ([Normal BlowPot Boost] +50)%.

      To pay for this, your spells cost 175% of the usual amount.

      Note that you ALWAYS pay for the increase; so, don't cast non-Wind spells while this is in effect. Also, this applies based on the individual hit of the spell. For example, Elemental Doom WILL get the bonus for the Wind hit, and only for that.


    Level 6 - Gybbi's Howling Fist - Guardian Only
    Conjure a spectral fist of pure Wind energy to crush your opponents!
      This is a spell which deals damage based on the monster's Level and base HP.

      LvlDiff is equal to (ScaledPowerLevel - MonsterLevel), to a maximum of 20 (and no minimum).
      LvlMod is equal to 0.00004*LvlDiff^3 + 0.0008*LvlDiff^2 + 0.0183*LvlDiff + 1.

      Hits: 1
      Type: Magic
      Element: Wind
      Damage:
      **Base: (MonsterBaseHP*0.064*LvlMod)*85/95 damage, to a minimum of round(0.0075*ScaledPowerLevel^2 + 1.125*ScaledPowerLevel + 10.5)/2*85/95 damage
      **Random: 0 damage
      **Stat: (100 + 6.6*ScaledPowerLevel)*85/95%
      BTH: +(ScaledPowerLevel/4)+10, rounded down, plus Stats

      Cost: round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) MP


    Level 7 - Sage Defense
    You will limit your sage knowledge to conserve your power!
    Level 7 - Greater Sage Defense
    You will use your sage knowledge to its fullest extent!
      You can toggle between these two options. They control how Wind Sage works.
    Level 7 - Wind Sage
    Your continued experience wielding raw Wind has taught you how to reduce your vulnerability to its polar opposite: Earth!
      If Sage Defense is active, then you gain -7% to your Earth resistance.
      This costs round(0.55*round(0.75*round(38.1 + 2.3375*PowerLevel + 0.01125*PowerLevel^2))*(0.0006*ClassLevel^2+0.0139*ClassLevel+0.3134)) SP per turn.

      If Greater Sage Defense is active, then you gain -14% to your Earth resistance.
      This costs round(1.1*round(0.75*round(38.1 + 2.3375*PowerLevel + 0.01125*PowerLevel^2))*(0.0006*ClassLevel^2+0.0139*ClassLevel+0.3134)) SP per turn.


    Level 8 - Dharana - Guardian Only
    Concentrate and draw mana in from the ambient air to charge your mental reserves!
      You gain round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) MP. This is directly added to your MP; it isn't affected by Blowing Potence nor Ironthorn nor anything that usually modifies healing.

      Cost: round(0.75*round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2))*(0.459 - 0.0042*ClassLevel), rounded normally.


    Level 9 - Tornado
    A small gate to the Elemental Plane of Wind forms the swirling heart of a tornado that will tear your opponent apart!

      You perform the following, which is treated as a spell:

      Hits: 1
      Type: Magic
      Element: Wind
      Damage:
      **Base: round(0.00375*ScaledPowerLevel^2 + 0.5625*ScaledPowerLevel + 5.25)*85/95 damage
      **Random: round(0.0075*ScaledPowerLevel^2 + 1.125*ScaledPowerLevel + 10.5)*85/95 damage
      **Stat%: (100 + 6.6*ScaledPowerLevel)*85/95 %
      BTH: +(ScaledPowerLevel/4)+10, rounded down, plus Stats

      Cost: 38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2 MP, rounded normally.


    Level 10 - Vacuum - Guardian Only
    Invoke the purest essence of Air to create a vacuum around your enemy - and try to make them struggle for air as well!

      You perform the following, which is treated as a spell:

      Hits: 3
      Type: Magic
      Element: Wind
      Base: round(0.00375*ScaledPowerLevel^2 + 0.5625*ScaledPowerLevel+ 5.25)*0.62/3 damage each
      Rand: round(0.0075*ScaledPowerLevel^2 + 1.125*ScaledPowerLevel + 10.5)*0.62/3 damage each
      Stat: (100 + 6.6*ScaledPowerLevel)*0.62/3% each
      BtH: +(ScaledPowerLevel/4), rounded down, plus Stats each

      Cost: round(38.1 + 2.3375*ScaledPowerLevel + 0.01125*ScaledPowerLevel^2) MP

      Effect:
    • If at least one of the first two hits connect, then it attempts to inflict Vacuum on the monster. The monster takes a -9 penalty to its save:

        Level: ScaledPowerLevel vs MonsterLevel
        Major: YourINT vs MonsterEND
        Minor: YourLUK vs MonsterLUK

      The monster takes -50 END for 5 rounds (if both hits connect), or -25 END for 5 rounds (if only one hit connects). Monster categories "robot", "undead", and "golem" are immune to this effect.

    • If the third hit connects, there's a 61% chance of attempting to make the monster Choke. The monster takes a -20 penalty to its save:

        Level: ScaledPowerLevel vs MonsterLevel
        Major: YourINT vs MonsterEND
        Minor: YourLUK vs MonsterLUK

      The monster deals 60% damage for 2 rounds. Monster categories "robot", "undead", and "golem" are immune to this.


    Armor image thanks to Mystical Warrior. Skill menu image thanks to Scakk. Information from many people, including algimantas2, Thylek Shran, Chii (via Skytalker), Khimera, fenmeisterkronos and Ward_Point. Numbers thanks to In Media Res. Some appendices thanks to In Media Res. Update thanks to Kalanyr (via Scakk). Corrections thanks to arcanum37.

    < Message edited by Balu -- 6/9/2012 3:42:32 >
  • AQ  Post #: 1
    4/7/2011 5:14:05   
    Koree
    Legendary AK!!!


    Appendix

    Combat Defences
    Level	0	1	2	3	4	5	6	7	8	9	10
    Melee	25	26	26	27	28	28	29	30	30	31	32
    Ranged	30	31	31	32	33	33	34	35	35	36	37
    Magic	35	36	36	37	38	38	39	40	40	41	42
    
    Element Modifiers
    Numbers don't include Wind Adept
    Level	0	1	2	3	4	5	6	7	8	9	10
    Fire	96	95	95	94	94	93	93	92	92	91	91
    Water	93	92	92	91	90	89	89	88	87	87	86
    Wind	85	83	82	80	78	76	75	73	71	70	68
    Ice	89	88	87	85	84	83	82	81	79	78	77
    Earth	100	99	99	98	98	97	97	96	96	95	95
    Energy	93	92	92	91	90	89	89	88	87	87	86
    Light	89	88	87	85	84	83	82	81	79	78	77
    Dark	96	95	95	94	94	93	93	92	92	91	91
    
    Normal Attack
    Level	0	1	2	3	4	5	6	7	8	9	10
    BR	143.6	152.6	161.7	170.8	179.8	188.9	198	207	216.1	225.2	234.2
    Stat%	225.2	245.1	265	285	304.9	324.9	344.8	364.8	384.7	404.7	424.6
    BTH	8	9	9	10	10	11	11	12	12	13	13
    Howling Potence
    Level	0	1	2	3	4	5	6	7	8	9	10
    Damage%	124.53	127.93	131.63	135.63	139.93	144.53	149.43	154.63	160.13	165.93	172.03
    
    Downburst
    SP Costs assume your (unscaled) ClassLevel is 10. Damage is unaffected by this.
    Level	0	1	2	3	4	5	6	7	8	9	10
    BR	448.6	476.9	505.3	533.6	561.9	590.3	618.6	646.9	675.3	703.6	731.9
    Stat	703.6	765.9	828.3	890.6	952.9	1015	1078	1140	1202	1265	1327
    BTH	8	9	9	10	10	11	11	12	12	13	13
    SP	49	54	59	65	71	76	82	88	94	101	107
    Howling Amplification
    Level	0	1	2	3	4	5	6	7	8	9	10
    MP	13	14	16	17	19	20	22	23	25	27	28
    

    Collapse the Front;

    Number of hits:
    Charges	0	3	7	10
    Hits	1	1	2	3
    Damage:
  • These assume that your (unscaled) Class Level is 10.
  • DO NOT apply Howling Potence nor Cyclonic Lore to the damage. DO apply the MP cost increase for Cyclonic Lore.
  • This is total damage, inflicted by all the hits.
      With Cyclonic Lore off:
      Skill	Dmg0	Stat0	Dmg3	Stat3	Dmg7	Stat7	Dmg10	Stat10	BTH	MP
      0	29-85	328	32-92	368	40-107	454	44-116	507	17	90
      1	32-95	358	36-102	401	44-119	494	49-129	552	18	100
      2	35-106	387	40-114	434	49-132	534	54-144	597	19	109
      3	39-117	416	43-127	466	53-147	574	60-160	642	20	119
      4	43-129	445	48-139	499	59-162	615	66-176	687	21	128
      5	47-142	474	53-153	532	65-178	655	73-193	732	22	139
      6	52-155	503	58-167	564	72-194	695	80-210	777	23	150
      7	55-166	532	62-180	597	76-209	735	85-227	822	24	161
      8	61-181	561	68-196	630	84-227	775	94-246	867	25	172
      9	65-194	590	73-210	662	90-243	816	100-264	911	26	183
      10	69-208	620	78-225	695	96-261	856	107-283	956	27	195


      With Cyclonic Lore on:
      Skill	Dmg0	Stat0	MP0	Dmg3	Stat3	MP0	Dmg7	Stat7	MP7	Dmg10	Stat10	MP10	BTH
      0	40-119	462	90	44-126	502	106	51-140	587	129	56-150	640	145	17
      1	45-133	503	100	49-141	546	118	57-157	639	143	62-168	697	161	18
      2	50-149	544	109	54-158	591	129	63-176	691	156	69-188	754	176	19
      3	54-164	585	119	59-174	635	141	69-194	743	170	75-207	811	192	20
      4	60-181	625	128	66-191	680	152	77-214	795	184	84-228	867	208	21
      5	67-200	666	139	72-212	724	165	85-236	847	199	92-252	924	225	22
      6	73-217	707	150	79-230	769	178	93-256	899	215	101-273	981	243	23
      7	77-234	748	161	84-247	813	191	99-276	951	231	107-294	1038	261	24
      8	85-254	789	172	93-269	857	204	108-300	1003	246	118-319	1094	278	25
      9	91-272	830	183	99-288	902	217	116-322	1055	263	127-342	1151	297	26
      10	98-293	871	195	106-310	946	232	124-346	1107	280	135-369	1208	316	27
    Gybbi's Howling Fist
    Min is the minimum damage that the spell can deal.
    Skill	0	1	2	3	4	5	6	7	8	9	10
    Min	23	26	29	32	35	38	42	45	49	52	56
    Stat	266.6	290.3	313.9	337.5	361.1	384.7	408.4	432.0	455.6	479.2	502.8
    BTH	17	18	19	20	21	22	23	24	25	26	27
    											
    MP	118	131	143	156	169	183	197	212	226	241	257
    
    Wind Sage;
      Sage defense:
      Level	7	8	9	10
      SP	38	43	48	54
      Greater Sage defense:
      Level	7	8	9	10
      SP	77	87	97	109

    Dharana
    Skill	0	1	2	3	4	5	6	7	8	9	10
    SP	37	41	45	49	53	57	62	66	71	75	80
    MP	118	131	143	156	169	183	197	212	226	241	257
    

    Tornado
    Level	Damage	Stat%	BTH	MP
    0	23-69	266.6	17	118
    1	26-77	290.3	18	131
    2	29-86	313.9	19	143
    3	31-95	337.5	20	156
    4	35-105	361.1	21	169
    5	38-115	384.7	22	183
    6	42-125	408.7	23	197
    7	45-135	432.0	24	212
    8	49-147	455.6	25	226
    9	53-157	479.2	26	241
    10	56-169	502.8	27	257

    Vacuum
    Numbers are per hit.
    Level	Damage	Stat%	BTH	MP
    0	5-16	61.6	7	118
    1	6-18	67.0	8	131
    2	7-20	72.5	9	143
    3	7-22	78.0	10	156
    4	8-24	83.4	11	169
    5	8-27	88.9	12	183
    6	10-29	94.3	13	197
    7	10-31	99.8	14	212
    8	11-34	105.2	15	226
    9	12-36	110.7	16	241
    10	13-39	116.1	17	257
    


    < Message edited by Koree -- 6/12/2011 3:37:15 >
  • AQ  Post #: 2
    Page:   [1]
    All Forums >> [Artix Entertainment Games] >> [AdventureQuest] >> [AQ Encyclopedia] >> Armor and Class Armor >> Aeromancer's Robe
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