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Bunker buster crits alot

 
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6/15/2011 16:33:22   
skeletondude
Member

ok i hav been playin jugger for a week now and during the tym i hav seen lvl 25 to 30 with less tht 30 tech crit me 40 to 48 dmg is it even possible they should lower the crit rate too. it has not happened not once but a dozen of times in a day.it's really getting annoying and to think that the crit rate had been lowered.they should do sumthing about this

< Message edited by skeletondude -- 6/15/2011 16:34:40 >
AQW Epic  Post #: 1
6/15/2011 16:42:21   
xxmirxx
Member
 

bunker buster has always been like that it is very annoying.
AQ Epic  Post #: 2
6/15/2011 16:45:02   
IsaiahtheMage
Member

Bunker Buster is always like that just deal with it. If your a Mage and you want a skill like that just ask for a buff which you Mages do deserve. Also dont try to nerf something just because you dont like it.
AQW Epic  Post #: 3
6/15/2011 16:45:54   
skeletondude
Member

exactly sumthing should be done about it
AQW Epic  Post #: 4
6/15/2011 16:50:13   
8x
Member

It wouldn't hurt if cheap shot and bunker had only +15% to crit (or +10%).

_____________________________

Epic  Post #: 5
6/15/2011 16:54:58   
Deimos...
Member

So true. I went for jugg today so many crits but its ok :)
Epic  Post #: 6
6/15/2011 17:35:36   
Lectrix
Member

The Defense ignored is one thing. Mercs "need" it because they can't reduce Defense or Resistance. But the extra 25% Chance to Crit is pure ludicrousness.
AQ DF MQ AQW Epic  Post #: 7
6/15/2011 17:45:23   
edwardvulture
Member

Better idea: reduce crit effect and increase it on tanks
AQ DF MQ  Post #: 8
6/15/2011 20:29:07   
Drakadh
Member

^ your trying to make the Merc OP xD!

But yeah I lost cuz of rage bunker xD 51 Crit O.o

~Drakadh
AQW Epic  Post #: 9
6/15/2011 23:26:21   
endtime
Member

Is it really 25% because bunker buster feels like a 50% chance of critical! Bunker buster already has 20% defense ignored, the supposedly 25% chance of critical makes this move excessively strong.
AQW Epic  Post #: 10
6/15/2011 23:42:15   
Shadronica
Member

Lower levels with lowish tech have always consistently crit big time.

Yet when I tried a bunker buster with my lvl 33 high tech merc I would be super lucky to get one crit in 40 battles.

Nuff said for the RNG.

< Message edited by Shadronica -- 6/15/2011 23:43:49 >
DF AQW Epic  Post #: 11
6/16/2011 0:02:48   
DeathSpawn
Banned


Yeah and whatever happened to high support lowering crit chances??? Bull lol that sucker crits me 75% of the time without fail. I was just criticaled 3 times out of 3 in a 2v1, since partner just had to not show, with a 141 support build. Funny thing is when I ran merc for a day I would crit with it about 5% of the time lol makes no sense whatsoever. Think its better used for lower levels against highers or something considering 33s never seem to crit me with it but lower non variums crit every single time without fail. Would be awesome if Titan or Nightwraith would actually tell us how everythings calculated instead of these other peeps telling us after hearing from so and so who heard it from so and so then posted in forum and it got stickied :)
AQW Epic  Post #: 12
6/16/2011 11:02:24   
Remorse
Member

i agree, they should reduce the frquency and power of crits, eg. to 15% for BB and CS(cheap) and make it so its 50% armour ingnoring crit not aprox 70%.
Epic  Post #: 13
6/16/2011 13:11:08   
AztecFighter
Member

i mostly depend on my bunker to crit by reducing its % wont be fair techmages can easily reduce its damage plus we dont have stuff like smokescreen or malfunction . just leave it the way it is
DF Epic  Post #: 14
6/16/2011 13:23:36   
goldslayer1
Member

quote:

i agree, they should reduce the frquency and power of crits, eg. to 15% for BB and CS(cheap) and make it so its 50% armour ingnoring crit not aprox 70%.

if i recall correctly cinderella said crit rate now goes up to 45%
add 25% and theres ur crit.
people say it crits too much but in reality its the regular crit rate thats making it crit more and not the 25% as it is just an added bonus because we dont got smoke or malf.

< Message edited by goldslayer1 -- 6/16/2011 13:24:34 >
AQW Epic  Post #: 15
6/16/2011 13:31:34   
PivotalDisorder
Member

I agree that its a bit too powerful, but it is hilarious when you destroy a juggernaut with it and they start crying

its like they are supposed to win every time :)
Post #: 16
6/16/2011 13:33:50   
skeletondude
Member

ok the thing i still don't get and is still unfair and y it still crits 40+ dmg with only less than 35tech i seen alot of low lvl merc who crit with low tech shudn't it giv low dmg or sumthin ??
it's kinda being a bit oped don't u think

< Message edited by skeletondude -- 6/16/2011 13:35:00 >
AQW Epic  Post #: 17
6/16/2011 13:37:44   
goldslayer1
Member

@skeletone
well actually
crits have a limit.
if ur gun for example is 14-17 +33 ur gonna crit more 44 with it.
i have that much on my side arm and the highest i crit is 44. sometimes 43 or 42 but the highest was 44 even on low res players.
whatever their range is thats how much they can crit.

< Message edited by goldslayer1 -- 6/16/2011 13:38:09 >
AQW Epic  Post #: 18
6/16/2011 15:31:19   
Mr. Black OP
Member

quote:

I agree that its a bit too powerful, but it is hilarious when you destroy a juggernaut with it and they start crying

its like they are supposed to win every time :)

when a juggernaut has best equipment, best build, and max enhancements they are supposed to win since its not their fault that lower lvs dont know how to make a build and what weps are good, if they knew how then the original lvs would be great for both sides, a challenge but no necessarily a free win for either side
OT:
quote:

if i recall correctly cinderella said crit rate now goes up to 45%
add 25% and theres ur crit.
people say it crits too much but in reality its the regular crit rate thats making it crit more and not the 25% as it is just an added bonus because we dont got smoke or malf.
45%!!! are u serious? that explains so much... is the new block now at 75% max? cause it seems like it -.-
Epic  Post #: 19
6/16/2011 16:16:10   
5rr5
Banned


Yea, it's always critting (especially noobs)
AQ DF MQ AQW Epic  Post #: 20
6/16/2011 16:21:35   
zelemania
Member
 

Ok, so u went to jugg battle with your full varium hero and were killed by 2 low level noobish non-varium mercs. This means merc's BB is OP and should be nerfed? Lol. Please, cut the **** guys and stop crying.
Post #: 21
6/16/2011 21:13:41   
edwardvulture
Member

Its how my merc won the robot.
AQ DF MQ  Post #: 22
6/16/2011 21:17:32   
AQWPlayer
Member

quote:

Its how my merc won the robot.

Making him even more OP
AQW  Post #: 23
6/17/2011 7:44:48   
Aegis Omega
Member
 

Support Tech Mages with strong support and good def will definitely might win against that annoying Bunker Buster ( that is , if luck doesn't trigger too much )
If Bunker Buster has 25% chance of crit , then its like you having the highest critical chance ( 13% ) + 12% more , so its best that u go on a Support-type build ( since u can reduce that 25% chance 2 crit ) , whether Mercenary , Tech Mage or Bounty Hunter .

Calculation :
When crit happens : total defence - 20% - 75% to the current reduced defence = OWNAGE!!!
Epic  Post #: 24
6/17/2011 13:16:00   
Wraith
Member
 

@zelemania Well, tell me how I am supposed to win against 2 FULL VARIUM LEVEL 30 MERCS, both with Space Warrior, Charfade's Club, Eggzooka, Plasma ACP, and Gamma Bot. My buil;d with 110 HP is designed to take damage, but 70 damage per turn is outrageous. Oh wait, I dealt 80 damage in 1 turn before lol
AQ DF AQW Epic  Post #: 25
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