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Which skills do you like?

 
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1/24/2012 13:10:22   
Stabilis
Member

Ay ya. Its time for me to make a survey again- which 5 skills are your top favourite, and why?

I'm going to have an ethical discussion with whoever aggresses another forum user.

Here are mine:

5= Surgical Strike> There has never been a time when using surgical strike on my alternate accounts when SS did not either prevent a lethal rage from occurring or KO'ing a weakened enemy. As a back up, surgical strike has never failed me, but because of the energy cost I do not use it as often as I would like.

4= Assimilation> Being a Canadian, mentioning "assimilation" in a positive format is shamefully awkward to me as I can relate it back to residential schools... But in EpicDuel, assimilation is very helpful. In a single tap, assimilation will deal damage, damage energy, and recharge energy. The numbers are smaller now but are still balanced. As a t-mage, assimilation actually stopped mercenaries and b-hunters from attacking with skills. I was spared from a massacre demise more than once and gained the energy to heal in some situations. Assimilation is a very brilliant skill and a beauty of an idea.

3= Defense Matrix> As a t-mage and as a c-hunter, defense matrix has stopped brutal onslaughts from occurring, like Double Trouble's tlm smokey strength build (very high damage output). In many cases without DM, I could have lost from not being able to withstand aggressive play-types. DM is a skill I have been using since late Beta and as it improves with support, it is very reliable against all players in which there is no such thing as a support buff (as a skill). Generally speaking, I very much appreciate DM for countering the constant... "rash" play-types that I see players use for fast battles and when not wanting to be cautious.

2= Static charge> When I first became a cyber hunter (last fall), I had to learn to rely on static charge. It does, like all skills, have issues, such as either needing higher levels of strength or skill level, failing upon block, needing higher levels of dexterity... But aside from those impetuous little issues, I truly appreciate SC. As it is an active skill, SC demands mutuality between you and it, you power up SC and SC will power you up. It almost becomes a part of your identity in which SC allows all other skills to occur. Almost like a god skill.

1= Technician> Technician for my t-mage, for my t-merc (no longer), for my c-hunter (no longer), now b-mages may use it??? I guess I'm not the only one who really has fun with the skill. As a t-mage, I used T to create a unique robot build around gamma time when few others trusted the skill. As a t-merc, the same idea. And as c-hunter, ruining malfunction users! What more fun way to go then having MORE tech points than you started? 33 malf vs my 45 technician, a really great way to troll!
AQ Epic  Post #: 1
1/24/2012 14:47:51   
TurkishIncubus
Member

1)Smoke
2)Smoke
3)Smoke
4)Smoke
5)Smoke

decrease defense + decrease oponents block chance + increase your block chance :)))))))))))

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Epic  Post #: 2
1/24/2012 15:03:03   
8x
Member

1. Heal
2. Mineral Armor (HA used to be my favourite skill, but I don't like it anymore)
3. BL (I love having it maxed out on my bh alt)
4. Smoke
5. Reroute (I used to think it was really lame skill, I started to like it when I made my mage alt)
Epic  Post #: 3
1/24/2012 15:05:46   
Rayman
Banned


1.bloodlust
2.reflex
3.smoke
4.Emp
5.plasma armor
6.Mass

Actually a bh skill tree like them becuz i use them alot
AQW Epic  Post #: 4
1/24/2012 15:39:15   
DunkThatOreo
Member

I don't like anything about this game lol.
Epic  Post #: 5
1/24/2012 16:51:40   
IsaiahtheMage
Member

^Then why bother posting if you have nothing relevant to say? That makes no sense.
1. Mineral Armor
2. Reroute
3. Toxic Grenade
4. Smoke Screen
5. Frenzy
AQW Epic  Post #: 6
1/24/2012 16:55:51   
DunkThatOreo
Member

^Since when do things make sense here?
Epic  Post #: 7
1/24/2012 16:58:55   
IsaiahtheMage
Member

^Hmmmm.... good point. But still your post should still be on-topic. Thats all I'm saying.

< Message edited by IsaiahtheMage -- 1/24/2012 18:27:28 >
AQW Epic  Post #: 8
1/24/2012 17:05:20   
Stabilis
Member

@Isaiah,

I know that is something said is simple and brash it can be irritating. But regardless of how useless someone's idea or opinion can be, we are all entitled to respect as human beings so please, I ask of you for compassion instead of irritation towards Dunk. As you may understand, the game fell apart for him @ gamma so until his issue is solved he is lost in his disarray for the game.

@Dunk,

I know Isaiah did not respond very well to your opinion, but being relativistic just to counter an argument normally does not compromise the discussion, but may instead invoke further irritation or hate. I am sorry to demand from you, but the forum is a much better place with serious, happy people.

EDIT: Sorry to have to posts these kinds of things but I really prefer to avoid senseless arguments.

< Message edited by greenrain13 -- 1/24/2012 17:06:24 >
AQ Epic  Post #: 9
1/24/2012 17:25:37   
Smackie El Frog
Member

1. Berzerker - Do I really have to explain this? Me and that skill go way back with taking down heal loop tech mages back in the day. Nuff said.
2. Plasma Armor - With most builds dexterity plays a major role so defense is covered nicely, but tech usually suffers the most in my build so this really covers me. Especially in cases of being malfunctioned for 40+.
3. Strike - Who just doesn't love this attack. It has got risk written all over it, which is why I love to use it.
4. Intimidate - Another skill I used to always like using too bad its not as strong as most debuff skills.
5. Static Charge - Just a brilliant attack. Does damage and helps regain energy. If Mercenaries had it in their skill tree I think that class would be rejuvenated.

< Message edited by Smackie El Frog -- 1/24/2012 21:12:09 >


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AQ DF MQ AQW Epic  Post #: 10
1/24/2012 18:41:31   
Nub Apocalypse
Member

1. Field Medic
2. Bludgeon
3. Multi Shot/Artillery Strike/Plasma Rain
4. Bloodlust
5. Re-route
Post #: 11
1/24/2012 20:36:59   
Agiluz
Member

1) Massacre
2) Bloodlust
3) EMP Grenade
4) Smoke Screen
5) Venom Strike
Post #: 12
1/25/2012 2:37:58   
Joe10112
Member

1) Reroute. Single most OP skill there is (IMO)
2) Blood Lust. Almost as OP as reroute except not really, because if you dont hit your opponent, it's at your expense, while with Reroute, if your opponent doesn't hit you, no loss. You don't take damage.
3) Smokescreen. Decreases Dex. Nuff said
4) Static Charge. Free Mana! Good enough. (Except for blocks)
5) Hybrid/Mineral/Plasma. 12 less damage per hit as a PASSIVE? C'mon.
AQ DF MQ AQW Epic  Post #: 13
1/25/2012 3:06:30   
Hatsuka
Member

quote:

I don't like anything about this game lol.

Agreed.
quote:

^Since when do things make sense here?

Agreed again.


More on Topic :
1. Reroute
2. Bloodlust
3. Massacre
4. Super Charge
5. EMP Granade
DF AQW Epic  Post #: 14
1/25/2012 4:11:59   
Wootz
Member

Ummm...okay.

Numbah one! - Massacre. Best skill ever. 11 hit Massacre, anyone remember? :)

Numbar two! - Deadly Aim. I'm jelly that I dun haz it. D:

Numbah three! - Static Charge - Looping Massacre is fun!

Numbar four! - BloodLust - Damage=HP what can be better?

Numbah fiev! - Smoke Screen - Best nerf, ever!
AQW Epic  Post #: 15
1/25/2012 4:45:55   
Jekyll
Member

5. Fireball
4. Bludgeon
3. EMP Grenade
2. Bloodlust
1. Assimilation
AQ DF AQW Epic  Post #: 16
1/25/2012 5:16:47   
Xxbbooxx
Member

I don't have an overall favourite, but i love too many, however the five I've liked the most lately are:
Malfunction (Helps me hit higher, which is always good)
EMP (helps a hell of a lot vsing heal lopping cyber hunters, you just wait for them to static, then EMP them down to nothing, and they can't do it back, only works if cyber too though..)
Cheapshot (low cost, ignore defense, 25% chance to crit, no warm up, low cool down, whats not to like?)
Plasma Armour (spam that dex, have that plasma armour in place and your good to go.
Multi (mines at level 1, but at 101 dex it is very useful in 2v2 if you need to kill someone on really low health, but also want to hit the other person, its very helpful).

those are my favourite five at the moment, and I'm sure at least some of them will change by next week.
DF AQW Epic  Post #: 17
1/25/2012 5:23:41   
DANG3R0US M1ND
Member

1. Bloodlust - love the extra healing power
2. Reroute - loved the extra energy regain
3. Field medic - love how it saves me from losing
4. Supercharge - love how it looks like a hadoken
5. Massacre - love its epic damage

< Message edited by DANG3R0US M1ND -- 1/25/2012 5:24:30 >
AQW Epic  Post #: 18
1/25/2012 6:20:56   
xDx
Member

1. Reroute
2. Field Matrix
3. Mineral Armor
4. Toxic Grenade
5. Mafunction
Epic  Post #: 19
1/25/2012 6:58:45   
sotsemod
Member

I like anything that is unblockable and does massive damage.
AQW Epic  Post #: 20
1/25/2012 8:51:48   
Silent blood
Member

ill have to agree with sotsemod :p
Epic  Post #: 21
1/25/2012 8:53:45   
huuduy1
Member
 

Malfuntion <- ^^ kill all the TLM and TM
Epic  Post #: 22
1/25/2012 10:43:12   
TurkishIncubus
Member

@xDx

quote:

1. Reroute
2. Field Matrix
3. Mineral Armor
4. Toxic Grenade
5. Mafunction


I like that too
Epic  Post #: 23
1/25/2012 11:06:38   
Cookielord12
Member

i dont really know which i like best but i could easily name the ones i dont like

AQ DF AQW Epic  Post #: 24
1/25/2012 11:46:53   
Stabilis
Member

I just noticed-

quote:

2. Field Matrix


HAX?
AQ Epic  Post #: 25
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