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Credit Enhancement Sellback

 
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2/13/2012 20:58:17   
DeathGuard
Member

I have spend around more than 300k credits on pure enhancements and I haven't recover not even 1 credit from the sellback of it, so do you think it is necessary for it to be maked and tested because people who buys enhancements with credits should be awarded with some 70% sellback since they are hard-worked bought.
Discuss how could this system should work answering to the following questions:
1.)How much percent should the sellback give?
2.)Do you think it is fair?
3.)Should this be worked as one of the upcoming feature updates?
AQ DF AQW Epic  Post #: 1
2/13/2012 21:07:40   
One Winged Angel1357
Member


I think a 50% return on the net worth of the weapon would be fine. Mainly because credits are not as hard to come by as they were before so having the sellback equal to that of a normal shop would be just dandy.
AQ DF AQW Epic  Post #: 2
2/13/2012 21:09:50   
Renegade Reaper
Member

1.)How much percent should the sellback give?
maybe 30%
2.)Do you think it is fair?
it would be fair because varium users get a sellback, albeit a somewhat low one, credit users should definitely get sellback as well
3.)Should this be worked as one of the upcoming feature updates?
if they devs have time to test and implement it without moving back other features, then yes.

also, you should put this in the suggestion forums.

_____________________________

AQ DF MQ AQW Epic  Post #: 3
2/13/2012 21:17:11   
rej
Member

1.)How much percent should the sellback give?
50% on everything (Credits, Varium, etc.)

2.)Do you think it is fair?
Yes, since the average credit item costs 400 1v1 wins worth of credits, and 10 var items cost 50$.

3.)Should this be worked as one of the upcoming feature updates?
Absolutely. This is first priority, more important than anything else in the game at this time.
AQ DF MQ AQW Epic  Post #: 4
2/13/2012 21:22:53   
Wraith
Member
 

@Above: 400...LOLWAT
AQ DF AQW Epic  Post #: 5
2/13/2012 21:25:33   
goldslayer1
Member

@wraith
around 400 wins in 1 vs 1 for an item. (should be around 13k credits)
but it would be around
2k wins for a full enhancing of a weapon
AQW Epic  Post #: 6
2/13/2012 21:39:44   
DeathGuard
Member

@Gold: 2k wins are not even close to full enhancement to 10 slots, they only make 64k credits, which 6 enhancements costs 50k credits, and the 7th one costs 80k, for 10 slots to be enhanced you need 170k which are around like 5325 wins per full weapon enhanced, if we counted primaries and armors, we need 340k credits to have them full enhanced and other 100k for gun and aux, meaning we would have to spend 440k credits for full gear enhanced which are equal to 13750 wins, nice isnt it? It is not too much...

10 enhancements=170k credits
6 enhancements=50k credits

Primaries and armors have the maximum of 10 slots same as armor, auxiliaries and guns have a maximum of 6 slots.

< Message edited by DeathGuard -- 2/13/2012 21:42:57 >
AQ DF AQW Epic  Post #: 7
2/13/2012 21:45:38   
Algorithm
Member

Nope
Post #: 8
2/13/2012 21:48:33   
rej
Member

quote:

Primaries and armors have the maximum of 10 slots same as armor, auxiliaries and guns have a maximum of 6 slots.

Sorry, completely incorrect. The beta blaster (gun) and Beta Bazooka (auxiliary) both have 10 enhancement slots. Founder also has 10 enhance slots.

Other than that, I completely agree with the rest of your post. :)

170k credits is over 5,000 wins.... Pure madness....
AQ DF MQ AQW Epic  Post #: 9
2/13/2012 22:12:57   
Stabilis
Member

Yeah, just about anything can have 10 slots for enhancements... dear God... will THAT raise in the future?
AQ Epic  Post #: 10
2/14/2012 4:17:19   
Remorse
Member

What anoyes me is the claim enhaments gives the rares a bonus...

But really it makes it cost ALOT more :S

If they wanted to give rares a bonus like they claim then just increase the base stats e.e
Epic  Post #: 11
2/14/2012 4:36:58   
drinde
Member

I seem to remember somebody saying that only non-Rare Auxiliaries and Guns will have only 4 Slots.... Hmm, maybe I was mistaken.

On topic, they could get around 40% refund, since it takes work to get credits.

It doesn't really affect me though, I got no enhancements. c:
DF MQ Epic  Post #: 12
2/14/2012 7:28:47   
DestruRaGe
Member

1. 50-60%.
2. It is fair cause its a lot of hard work to get enchatments and might want ot change weapon for different build so that sellback would really help!
3. Yes! Sellback should be added asap and enchantments price should be lowered!

_____________________________

Epic  Post #: 13
2/14/2012 8:39:20   
SouL Prisoner
Member

supported .


aniways i got 2 choices for them....


1st : give credits sell back for enhancements .

or

2nd : Reduce the cost of the enhancements .

_____________________________

AQ DF MQ AQW Epic  Post #: 14
2/14/2012 8:52:40   
DeathGuard
Member

quote:

Nope
Please post some useful comment.

quote:

I seem to remember somebody saying that only non-Rare Auxiliaries and Guns will have only 4 Slots.... Hmm, maybe I was mistaken.
I don't remember someone saying that but we never know

quote:


1. 50-60%.
2. It is fair cause its a lot of hard work to get enchatments and might want ot change weapon for different build so that sellback would really help!
3. Yes! Sellback should be added asap and enchantments price should be lowered!
Yes, I agree with you.

quote:


1st : give credits sell back for enhancements .

or

2nd : Reduce the cost of the enhancements .
I would prefer both, credits are an earned currency so the price should be lowered and the sellback should be higher.
From 0 credits to like 50-60% of sellback is a lot and it will help us all.
AQ DF AQW Epic  Post #: 15
2/14/2012 8:54:25   
SouL Prisoner
Member

@death


quote:

I would prefer both, credits are an earned currency so the price should be lowered and the sellback should be higher.
From 0 credits to like 50-60% of sellback is a lot and it will help us all.





lol , don't get so "Ambitious" ....
AQ DF MQ AQW Epic  Post #: 16
2/14/2012 9:29:50   
Ranloth
Banned


1.)How much percent should the sellback give?
About 50% Credits back, this is pretty much normal really. Should've been that way since the beggining, same for Varium enhancements but that's not the topic.

2.)Do you think it is fair?
Absolutely, there's no reason why it shouldn't be that way.

3.)Should this be worked as one of the upcoming feature updates?
Yes, about as much priority as Balance at the moment. Re-working the prices should be priority as well.
AQ Epic  Post #: 17
2/14/2012 9:58:50   
8x
Member

quote:

1.)How much percent should the sellback give? 50%
2.)Do you think it is fair? Yes.
3.)Should this be worked as one of the upcoming feature updates? Sure.


< Message edited by 8rlx0 -- 2/14/2012 9:59:26 >
Epic  Post #: 18
2/14/2012 10:41:51   
Joe10112
Member

ENH are basically "buying" new weps, you get stat mods....therefore, you should get 50% sellback...
AQ DF MQ AQW Epic  Post #: 19
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