Ranloth
Banned
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Guys, you should also look at Goony's idea. I quite like it, could balance things out and he probably put his time into it. Mercs and BL though is meh - good idea but basic classes should be unique. And CHs can still keep Plasma only if Static gets a major change and possibly SA removed. I'd want Static to work like BL and SA for Assimilate because Regen would be good and Assimilate would help it and get strategical value. Hunters are, imo, revolving a bit aroung damage so Energy BL could work well with all builds and favour Support too (Aux, Malf, Multi (Tank/Support build?)). Or Poison, Malf, Energy BL, and Heal/Assimilation. And you still get bunch of other choices. Str TM topic, test build and give me results please? If Bludgeon misses, you're screwed for 2 turns. Reroute, Malf, Bludgeon and DA. So max of 33 points: 1-1-1 1-8-1 7-7-1 0-0-8 That's best build. So poor Support gives about 30 something on Malf, DA is good, Bludgeon can miss and Reroute is fine. Sooo, if Bludgeon misses, you rely on Gun and Strike which can miss. And repeat. You have no means of defense, no Heal, no Res or Def as thry will be poor and not worth using. And you can counter them easily with class skills, read my above post.
< Message edited by Trans -- 2/17/2012 23:02:29 >
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