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adding new feature rebirth. Discussion

 
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3/24/2012 4:27:49   
Rui..
Banned


At level 34 a player can do a mission and get a rebirth.
After rebirth here is what happens
1. You get a cloak.
This item will not give stats but will give 1health every level and 1energy for every 5 levels.
2. After rebirth you will get back to level 1.
3. Once you rebirth your max level cap
changes to 40.

How does this help.
1. Helps get rid of boredom.
2. Saves you varium or credits and puts your low level items to good use.
3. Lets you jugg at level 20
4. Gives you a change from the usual gameplay
5. Better battle modes
6. jugging get better
7. Cape`s looks cool
8. Wont effect balance or anything of
that sort. Plus not so hard to code.

Let me know what you feel.
Check out the back story on rebirth here http://forums2.battleon.com/f/tm.asp?m=19635256

< Message edited by Rui.. -- 3/24/2012 7:10:19 >
Post #: 1
3/24/2012 5:40:42   
Chosen 0ne
Banned


How is that not hard to code? Lol.

Also: What if you wanna go back to 34?
DF AQW Epic  Post #: 2
3/24/2012 8:06:31   
Basicball
Member

quote:

8. Wont effect balance or anything of
that sort.


... your suggestion would make a lot more low level players wih a ton of experience, and pretty darn good equipment. also, level 40 would be a balance bomb

_____________________________

AQ DF MQ AQW Epic  Post #: 3
3/24/2012 8:38:18   
Rui..
Banned


hey basicball
there were no balance issues when they increased the cap from 30 to 34. The balance issues popped up since the new classes were introduced.

More experienced low levels will help the noobs how to make a better build and will drive them to get better gear too :)
Post #: 4
3/24/2012 9:10:56   
King FrostLich
Member

Let me guess, this was a concept of Flyff?
Epic  Post #: 5
3/24/2012 9:48:08   
aomont
Member

It will be fun but I see problems as well.
quote:

This item will not give stats but will give 1health every level and 1energy for every 5 levels.

I guess you're not a blood mage like me or you'd ask this the other way round (1HP/5 levels + 1 energy/level) :D
Of course this will affect balance as it will be possible place more points on stats rather than using them in health and energy. And now you'd have to balance regular players from lv1 to lv34 + "rebirthed" lv1 to lv34 and then "rebirthed" lv35 to lv40 (who will play against regular lv31 to lv34 too). Maybe I'm over-reacting but looks like balance hell to me.
Epic  Post #: 6
3/24/2012 10:20:57   
Rui..
Banned


hey king i didnt know you played flyff, i quit that game years back after defeating the clockwork boss. I got this idea off another game tho :)

and aomont whats the need for balance after this o.o. Rebirth character will have level 1 weapon and nothing special just like anyother player. Only difference will be the cape that will give 1 health every level thats it.
Even at level 34 the only difference between a rebirth 34 and normal 34 will be the extra 34 health or consider them as 17 extra stat points. Or 3 points into defence or resistance. That it no major difference other than this.

With the new update on level scaling it would take 6 to 10 months to level back to 34 so yeah we better deserve that extra boost :) maybe even a year to get to 40. If you read the storyline behind this thread you will get the point :) read the story and let ne know the link is on the first post
Post #: 7
3/24/2012 10:45:59   
Ranloth
Banned


6 to 10 months to Lvl 34? Since when? Players can get easily to Lvl 30 in a week, maybe 2 weeks now after the curve change, but 6-10 months? o.O
And we deserve this? Are you speaking from your point of view or everyone's? I don't want it, therefore it's you not we. ;)

It's pointless, whole idea. That's why we have 5 slots on our accounts, start again on a new character and pick whatever class you like. Someday the list might get expanded if you already capped all 5 chars which is unlikely.
AQ Epic  Post #: 8
3/24/2012 10:55:56   
Cyberbeast10
Member

quote:

8. Wont effect balance or anything of that sort.


Incorrect, the cloak gives you 1HP per level correct? So every 2 levels up until level 40 (Because at level 40 you won't be able to duel anyone that hasn't rebirth-ed yet) you'll have the equivalent of 1 stat point advantage over the players in HP, taking in consideration MP bonus too; you'll have a 6 stat point bonus over players every 10 levels!. Powerbuilds will be more viable as they have more HP for survivability!

quote:

It's pointless, whole idea. That's why we have 5 slots on our accounts, start again on a new character and pick whatever class you like. Someday the list might get expanded if you already capped all 5 chars which is unlikely.


Can't they just gives us a "Delete Character" button? It is much more simpler and can clean up those accounts!
AQW Epic  Post #: 9
3/24/2012 11:00:58   
Rui..
Banned


my comments in caps

quote:

6 to 10 months to Lvl 34? Since when? Players can get easily to Lvl 30 in a week, maybe 2 weeks now after the curve change, but 6-10 months? o.O
ITS TAKEN ME 3 MONTHS TO GET TO 34 PLAYING 5 ODD HOURS A DAY.

And we deserve this? DO YOU DESERVE THIS UPDATE? DONT GET YOUR POINT

Are you speaking from your point of view or everyone's? I don't want it, therefore it's you not we. ;)
IF YOU DONT WANT IT YOU CAN STAY
34 LIKE YOU HAVE FOR THE PAST YEAR. NOONE IS FORCING YOU.

It's pointless, whole idea. NO BASE TO BACK THIS STATEMENT

That's why we have 5 slots on our accounts, start again ona new character and pick whatever class you like. Someday the list might get expanded if you already capped all 5 chars which is unlikely.
YOU FAILED TO READ THE BACKSTORY AND MOREOVER THE GAME NEEDS TO EVOLVE.
Post #: 10
3/24/2012 11:09:39   
Ranloth
Banned


Yes I did have a base to it, you qouted one bit of the sentence. Next bit is below which was the back-up. Game needs to evolve? Wait for level cap or make new character. AE never made "reset Level button and gain advantage" in any of their games but gave us choice to make more characters instead. That's why if you find it boring at Lvl cap, start again on your alt.

You said we deserve such a change, I said why? Giving more stats is as Cyber has explained, any balance problems tied into it? Did you even think about that Rui before posting? It does affect the balance and coding it would be hard as hell, that's why new character button is there and does exactly same thing.

I don't want it and I can stay, right. And why should others get advantage because they have a lot of time on their hand while casual players don't? Where's balance in that?

Lastly because it took you 3 months doesn't mean it took all of us 3 months. Look at other's perspective, not your own. -.-
AQ Epic  Post #: 11
3/24/2012 11:15:21   
Stabilis
Member

The general idea is OK, but raising a character's power beyond the norm upon relevelling is leaning towards destruction more so.
AQ Epic  Post #: 12
3/24/2012 11:21:33   
Rui..
Banned


we can do this all day trans.
Firstly do not compare this game with other games. There is nothing common between a sure pvp based game and a game like aqw
ofc there will be additional stats but when two rebirth players fight there will be no difference whatso ever. And yes cyber is right there will be close to 19 stat difference
between a level 34 rebirth and a normal 34. The difference between a varium and non varium is more that 19 stat points so a varium 34 fighting a varium 34 rebirth will not make a huge difference.
Lastly you claim it takes a week probably two to get max level and yet complain you dont have the time?

Trans If you find anything you need to add to this discussion you can pm me and i will be happy to answer.
Lets try to keep this thread productive. Thanks
Post #: 13
3/24/2012 11:31:12   
Ranloth
Banned


No I'm not complaining and I said two weeks to Lvl 30, not 34.. And also that's for hardcore players, not casual who are willing to spend no more than hour or two on an online game.
My point was not to compare games individually but features which are shared in all of these games.
Additional stats won't make difference if 2 rebirth players fight each other so why include them if they won't make a difference? They'll make between Varium player and even more between non-Varium which is a no, enhancements already do that, why need more?

Why PM you? This is regarding your idea, I'm allowed to have my own opinion about it so why hide it from others? I think your point was to get feedback on your idea. My point is that additional stats are a no under any circumstances, and that you can have a "rebirth" by creating new character which does exactly same think while keeping your main character how he is.
AQ Epic  Post #: 14
3/24/2012 11:38:45   
Rui..
Banned


the reason why i asked you to pm me is cause you have your opinion and you expressed it in your first thread.
Now it looks like an argument and i do not want meaning full post to get locked or deleted.
So unless you have any other opinion other than you have expressed you can pm me.
Post #: 15
3/24/2012 11:41:28   
aomont
Member

Ok Rui, I went back and read the story.
I would be cool with it if the extra health and energy would only be used against the monsters/aliens (I'm guessing you are talking about types of NPCs/Bosses). It would be one hell of a mission but interesting to follow and one should be proud of that achievement. Many would not go back but that would be each ones choice, although the devs will only put their efforts if this will be accepted by most.
Another question that I see is: could lv3 rebirthed player still apply for a new mission intended for lv25+ ? That might not be easy to code...

On the other hand, if the extra HP and energy can be used on regular PvPs that may cause a problem indeed. If I had 31 plus health (I'm a lv31 BM with 88 HP) with +6 energy points (31/5 =~6) I wouldn't have to worry about most, if not all, lv34 players that beat me at this moment but end up with low/medium HP and no energy. I could also adjust my HP back to 88 (89?) and spam one stat with my extra 15 points and that would make the stat spammers a bigger problem at this moment.

Balance changes take time to test and implement so, I believe that feature you suggested may put us quite some time behind again if the extras can be used in PvPs.
Epic  Post #: 16
3/24/2012 11:42:48   
white out727
Member

definatly wont get passed but its a cool idea :)


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AQ AQW Epic  Post #: 17
3/24/2012 11:55:51   
Rui..
Banned


hey omont nice to know you read the back story to this thread.
If the health part of the cloak is the issue maybe it could give poison resistance or maybe damage reduction from alien weapons. Keep the ideas coming :)
Post #: 18
3/24/2012 11:57:47   
Basicball
Member

quote:

hey basicball
there were no balance issues when they increased the cap from 30 to 34. The balance issues popped up since the new classes were introduced.

they didn't raise from 30 to 34, they raise it from 30 to 31, then to 32, ehen 33, and THEN 34.
and yes, there were balance issues bacause of it.

don't get me wrong, i'm a supporter of raising the cap twice a year, but raising it from 34 to 40?
no, just no.

besides, the first one to get to 40 wouldn't have anyone to fight.
AQ DF MQ AQW Epic  Post #: 19
3/24/2012 12:04:29   
Rui..
Banned


i knew this question would pop up that why i added a back story. A level 40 would happily kill/farm aliens and sell their tech for credits :) just like the frysty war.
Post #: 20
3/24/2012 12:18:54   
aomont
Member

Rui, if this is ever implemented, I just hope the extras (no matter if it is health, energy, shield, damage...) affect only boss/npc battles (like frost weapons on George Lowe) and not 1v1, 2v2 or jugg, also it should not be a requirement to reach next cap levels, only the specific mission(s) and achievement(s). Other than that, I'm fine.

However ideas must be included to make it attractive to most players. I see many players that do not even bother with weekly missions let alone one that brings you back to level 1 after all your effort, specially if you sold low level weapons and wil start again with a stick (mages).
At this point of the idea, I would not go for it. It is quite hard for me to lv up after lv29 and keep family time and work balanced so going through this all over again must be well paid for and not ruin the game at the same time.

< Message edited by aomont -- 3/24/2012 12:19:41 >
Epic  Post #: 21
3/24/2012 12:19:13   
Basicball
Member

i wouldn''t :l
AQ DF MQ AQW Epic  Post #: 22
3/24/2012 12:34:10   
Retrosaur
Member
 

quote:

Plus not so hard to code.

Easy for a non-coder to say. Very easy. Let's see you implement that into Flash. I'm pretty sure you don't even know what they code in...

Trans, I'm on your side. Let me know if you need help :D

Btw, @Rui:

quote:

Firstly do not compare this game with other games

Then why are you bringing an idea from another game in? EpicDuel should be unique, not following run-of-the-mill features.

< Message edited by hypedxlord -- 3/24/2012 12:36:06 >
AQW Epic  Post #: 23
3/24/2012 12:47:08   
PivotalDisorder
Member

quote:

there were no balance issues when they increased the cap from 30 to 34. The balance issues popped up since the new classes were introduced.


strength bounty hunter, support merc, strength merc, heal loop mage.

yeah no balance problems

and No I do not support.

I did once suggest an XP vendor, that allows you to turn of XP gains from battles, allowing you time to earn more credits before you carry on levelling.
it also allows players to buy lower level items, enhance them and then farm potentially easier opponents.it would encourage varium spending at lower levels too.

< Message edited by PivotalDisorder -- 3/24/2012 12:50:09 >
Post #: 24
3/24/2012 12:54:34   
Rui..
Banned


hyped i offer my services but not for free. I havent been asked to code.
Comparing games is different from implementing awesome ideas.

What exactly do you mean in your post when you said "trans if you need help to back you up you are there"?

What exactly are you trying to get at ? I dont want to state this explicitly but if you have unproductive arguments pm me. Anything useful post it here.
Thank you
Post #: 25
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