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Varium on Acc vs Varium on Char

 
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7/6/2012 23:53:08   
H4ll0w33n
Member

I think it would be very useful to have varium be purchased for the account not the character that way you don't need to have left over varium you can't use.
For example:
Char 1-100 varium
Char 2-400 varium
Char 3-500 varium
-------------------------
1000 varium <--- new weapon
You have 1000 varium but its spread through all 3 characters so you cant buy a weapon

FOR MY SUGGESTION:
|char 1|
|char 2|}=1000 varium
|char 3|
You have 1000 varium on the account so you can buy a weapon on any of the 3 characters.

so if someone bought 10000 varium they could have that 10000 varium used through out the account, if they spend 5000 on a character, they could go to their other character and still have 5000 varium for use. This makes it very convenient.

Please leaves suggestions
Thnx
Post #: 1
7/7/2012 0:38:08   
Xx. Christian .xX
Member

thats like sharing varium on your accounts, but i support this :)
Post #: 2
7/7/2012 21:25:30   
rej
Member

It would be nice if when you bought ANY var pack, you had an option to add 5$ to the cost so that every character received the allotted varium amount (Dragonfable and Mechquest use this system for their respective upgrades.)
AQ DF MQ AQW Epic  Post #: 3
7/8/2012 2:01:25   
Iceyman54
Member

rej, i think i am misunderstanding what you mean by that. This is what i think you mean:
I buy the 10,000 varium pack. for 5$ more i get 10,000 varium for each character.
Is that what you mean? that would mean that Artix would lose a lot of money...

And i like the idea of spreading it throughout, maybe it would have its own interface? Transfer 200 varium and 1000 credits from player a to player b.
I like it. :D
Epic  Post #: 4
7/8/2012 2:23:21   
H4ll0w33n
Member

@above
Yeah I'm pretty sure that's what rej meant.
The idea of just transferring varium from one account to another is nice but I think it would still be much easier to just have varium on one bank (the account). Theres no point to transfer if it is all there already. About credits, I think that shouldn't be a good feature as lower level characters would be able to already have the best gear once they reached a certain level for the item instead of having to work for it. Another problem would be it becomes too easy to make credits, imagine 4 characters doing npc's every hour, 1 minute a npc, 15x4=60x32=1920 credits a hour and that x 10 =19200, about 20k a day if you played for 10 hours ....

@Rej
I don't think thats a good idea as this game's sole way of making money is through currency, DF or MQ was more through membership so for $5 more, it would make Artix lose too much money. Also this is mmo vs rpg so it costs more.
Post #: 5
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