Ward_Point 
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		  Forgotten's Ghastly Totem      Also see:  Forgotten's Grim Totem,  Forgotten's Intimidating Totem,  Forgotten's Harrowing Totem      Level: 135    Power Level: 135, Mastercraft    Price: 5,059,008 Gold    Sellback: 2,529,503 Gold    Location:  Ruins of Alnaphar! - Quest for the Twilight Set    Element: Darkness       Type: Magic    Element: Darkness    Damage: 11-33   BtH: 17%       SPECIAL #1:    Hits: 1    Type: Magic    Element: Darkness    Damage: 434.1% Base and Random   Stats: 851.8%   BTH: +20 plus Stats   Rate: 80%        SPECIAL #2:    Hits: 1    Type: Magic    Element: Darkness    Damage: 723.5% Base and Random   Stats: 1419.7%   BTH: +20 plus Stats   Rate: 20%        EFFECT    Whenever you cast a Darkness spell, there is a 21*(Number of hits attempted/Number of hits connected)% chance to inflict  Afraid on the monster. Monster takes a +0 to its roll, lasts 2 turns. This might not be working properly with multi-element spells.   Level: 135 vs MonsterLevel    Major: YourINT vs MonsterCHA    Minor: YourLuck vs MonsterLuck    *The dark energies of your spell resonate with those of your Forgotten's Ghastly Totem, filling the enemy with Fear!   **Your spell's dark nature is frightening, but your foe stands strong!   ***Creatures of Darkness are immune to the frightening energy from the Forgotten's Ghastly Totem.   ****This foe is Fearless!      When the monster is inflicted with Afraid, every turn, there is a Monster DarknessResistance/2 chance of it not acting.      DESCRIPTION    This grisly totem is fashioned from the bones of the dead, a symbol of the power the Forgotten wield. Its dark power enhances Darkness spells, granting them the added ability to strike fear in your enemies' hearts!            Image thanks to Windy. Write-up thanks to Avalonmerlin. Special thanks to BlackAces and Dev for info. Numbers for the Special thanks to Rasudido. Corrections thanks to Xrai, ayashi, and Avalonmerlin.          Analysis      The specials start off as 505% Base, Random and 991% Stats, with +16 BTH.- Special #1 deals 90% damage, and so it's a typical "bow attack", or an attack of a mid-defensive armor. 
   - Special #2 deals 150% damage. 
     These average out as 102% damage, which is equivalent to other bows that don't have an "actual" special attack.  In addition, both specials gain +4 BTH but deal *85/89 damage.      The Mastercraft bonus is used for the ability to make the monster afraid when casting Darkness spells.  
			
			
  < Message edited by Koree -- 11/3/2012 7:33:57  >					
			
			
				  
				  		 	
		  
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