Home  | Login  | Register  | Help  | Play 

Weapons for lower levels

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Weapons for lower levels
Forum Login
Message << Older Topic   Newer Topic >>
8/4/2012 23:06:26   
Mr. Black OP
Member

Simple suggestion really, let's say a level 35 weapon is being released, a few lower lv weps should be released with it using the same artwork and similar stat placement, let's say level 12, 18, and 25. This would attract more people to the game because a lot of lower levels complain most of the releases are for lv 30+ only so they quit which also lowers ED's profit.
Epic  Post #: 1
8/4/2012 23:11:46   
AQWPlayer
Member

That would be great, but how much space do they have for that?
AQW  Post #: 2
8/5/2012 3:03:09   
JohnMenzies
Member

Supported, it will also give more rarity. :)

_____________________________

- John
Epic  Post #: 3
8/5/2012 9:46:04   
rej
Member

Supported. I doubt it would be too hard to code, since Dragonfable, Mechquest, and Adventurequest make the same weapons at multiple levels all the time.
AQ DF MQ AQW Epic  Post #: 4
8/5/2012 14:53:19   
DeathHound
Member

Let's not forget; doing this would mean it would be JUST like the Infernal Weapons. Because it is rare, this means the Higher leveled model must cost varium, causing the lower leveled model to cost a considerably less amount (Since A is better than B, B must be worth a little less than A).

So either way you go at this, ED might just lose a little from this by making it Credit. I say things are fine this way. If you want the better weapons, get to leveling up.
DF MQ AQW Epic  Post #: 5
8/5/2012 20:56:11   
Mr. Black OP
Member

quote:

Because it is rare, this means the Higher leveled model must cost varium,

There are high level rares that don't need varium, just look at the past few updates. Also I am also talking about some non-rare weapon releases at all.
quote:

causing the lower leveled model to cost a considerably less amount (Since A is better than B, B must be worth a little less than A).

Sounds like the current system anyways, compare level 28 weps to lv 29 weps, the 28 costs a lot less varium so the same thing will happen with what I am proposing. Newly released varium weapons will still cost credits AND varium (less of both though) and non varium weapons will cost less credits at lower levels. (thought that was implied)
quote:

So either way you go at this, ED might just lose a little from this by making it Credit. I say things are fine this way.

Your level 15, you stop playing because there is nothing new for you, ED then loses profit in the long run because there are less level cap players (they get most of their profit from this group) and with this new system it will allow ED to make some more money from lower levels as well as increasing their profit in the long run due to their being more level cap players. This may even lead to reasonable prices since they will stop trying to make all their money off of high level players and start making some off of low levels as well.
quote:

If you want the better weapons, get to leveling up.

If that's how you feel then lets remove the ability to equip weapons above your level. You wouldn't like that too much would you?

quote:

That would be great, but how much space do they have for that?

What do you mean?
Epic  Post #: 6
8/5/2012 21:19:02   
DeathHound
Member

quote:

There are high level rares that don't need varium, just look at the past few updates. Also I am also talking about some non-rare weapon releases at all.


No, i was referring to the infernal Mines weapons.
quote:

Sounds like the current system anyways, compare level 28 weps to lv 29 weps, the 28 costs a lot less varium so the same thing will happen with what I am proposing. Newly released varium weapons will still cost credits AND varium (less of both though) and non varium weapons will cost less credits at lower levels. (thought that was implied)


Which is what i was saying.
quote:

Your level 15, you stop playing because there is nothing new for you, ED then loses profit in the long run because there are less level cap players (they get most of their profit from this group) and with this new system it will allow ED to make some more money from lower levels as well as increasing their profit in the long run due to their being more level cap players. This may even lead to reasonable prices since they will stop trying to make all their money off of high level players and start making some off of low levels as well.


Sure.
quote:

If that's how you feel then lets remove the ability to equip weapons above your level. You wouldn't like that too much would you?


No one ever said anything about TAKING away your low leveled weapons, as in the ones you should be grateful to have? I never said i didn't agree with this, but it can use some tweaking. No weapons were taken away from your levels, so its a poor comparison.
DF MQ AQW Epic  Post #: 7
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Weapons for lower levels
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition