Mr. Black OP
Member
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quote:
Because it is rare, this means the Higher leveled model must cost varium, There are high level rares that don't need varium, just look at the past few updates. Also I am also talking about some non-rare weapon releases at all. quote:
causing the lower leveled model to cost a considerably less amount (Since A is better than B, B must be worth a little less than A). Sounds like the current system anyways, compare level 28 weps to lv 29 weps, the 28 costs a lot less varium so the same thing will happen with what I am proposing. Newly released varium weapons will still cost credits AND varium (less of both though) and non varium weapons will cost less credits at lower levels. (thought that was implied) quote:
So either way you go at this, ED might just lose a little from this by making it Credit. I say things are fine this way. Your level 15, you stop playing because there is nothing new for you, ED then loses profit in the long run because there are less level cap players (they get most of their profit from this group) and with this new system it will allow ED to make some more money from lower levels as well as increasing their profit in the long run due to their being more level cap players. This may even lead to reasonable prices since they will stop trying to make all their money off of high level players and start making some off of low levels as well. quote:
If you want the better weapons, get to leveling up. If that's how you feel then lets remove the ability to equip weapons above your level. You wouldn't like that too much would you? quote:
That would be great, but how much space do they have for that? What do you mean?
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