King FrostLich
Member
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Some players who want newly released items often buy it when it has just been released only to find out either it's weak or not their type. Well, I'm suggesting of "testing" the item by getting the weapon for free from an NPC but has an expiration time upon testing it. Here is an example: Player A finds out a new weapon being released without the credits or varium to do so. In order to get the item, he must pay the credits/varium price in order to permanently receive it. But with the new testing feature, the player can get the item but cannot keep the item permanently and is given an expiration time/date if he does not pay for the item with a maximum of 2 hours or 3 hours. Once the expiration has ended, the item returns to the shop whether it is a limited quantity item or not. These following restrictions will prevent players from abusing this feature: 1.) You can only test 3 items in one day. 2.) You cannot go into any battle modes(1v1, 2v2, juggernaut) that give wins including NPC's unless they are 6 levels lower than the player is. They can challenge 2v1 boss NPC's but cannot receive any achievement. 3.) You can challenge ANY player with the tested item. 4.) Once you have tested the item, you cannot test it again for 5 days. An example would be "testing" the dragon buster. After the item has returned to the shop, you cannot test it again until the 5 days are finished. This also applies to restriction no.1 if the player has tested 3 items already. 5.) [Optional]There should be limited amount of testing certain items so that everyone will not use the testing feature too much. This prevents lag if one area has many players equipped with the tested weapon. 6.) If the player likes the weapon and wishes to buy it while still in testing mode, he can do so and gets to keep the item permanently.
< Message edited by King FrostLich -- 8/19/2012 3:47:05 >
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