Wootz
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Apologies for the awaited reply. Continuing from page 11. Mother1, quote:
Ok Wootz when did I call you a poser? I said poster not poser you must have miss the T in poster. Also with the old static gain it must have been a problem to a lot of players since it was nerf to what it is now. I myself didn't complain about this because it never bothered me when I faced a Cyber hunter, but now that I look at it, and remembering my previous battles it made me think know that static charge was overpowered. Cause as I said before gaining 13-20 energy just because you have to potential to do that damage out of 30% (if you max out static charge) while only scoring 3-7 in some cases in vastly OP. That is what the masses that caused the Admins to do this complained about. As I stated before I never complained about this since it never bothered me when I was fighting against them I could stop certain attacks or make them less effective depending on the class. However there were others who couldn't and I guess enough of these people complained to the point were the nerf happened. Now could you image if reroute was based off that same old formula instead of taking actual damage? I can, and let's just say if it was the caster mages would be unstoppable, and TLM would have energy to last them until the cows come home. It would be a nightmare if you faced these classes especially the caster mage class (which is the type of mage I have the most problems with but can deal with it.) But as for the heal loop thing cinderalla told us this herself when people were first asking/ complaining about static charge get such a heavy nerf which is why I am saying that. Heck even she didn't like the nerf that happened to static charge, however this is what happens when a certain group of people overly abuse something, and the people who don't like it complain. Eventually something will be done about it. But on another note what passives did you and a couple of others suggest for protection before plasma armor came out? I would love to hear about some of them since for all we know they might have been better ideas then PA. Whoops, read it as "poser", apologies. Again, a Tech Mage, especially an offensive one can regained the same ammount of Energy in the same ammount of time. And caster Tech Mages are way stronger then anything. They can take a lot of damage, heal loop it, and pretty cheaply do a high ammount of damage, which clearly isn't OPd. And Deadly Aim just gives a nice offensive while waiting for the cooldown to end. Most of the high level people managed to counter it, and the problem was on high levels. Cyber Hunter was crap at lower levels and it's an even bigger crap now. Tactical Mercenaries already had that, before Frysteland. Here's an idea. Why not nerf Caster Tech Mages? Fine, I'll search these 11 discussion about my suggestion. By the way, I found this: Clicky <- balance much My suggestion: Link Random suggestion: 1
< Message edited by Wootz -- 9/16/2012 18:50:53 >
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