Camoflague MerC
Member
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I know there have been quite a few complaints about Plasma Armour, it restricts the Cyber Hunter to only a few succesful builds and in my opinion its a pretty bland skill that has been buggin' me for a while because its exactly the same as Mineral Armour (except different name and resistence instead of defence). I know that removing it would not be a good idea because it would upset quite a few of the Cyber Hunters out there especially the varium ones, Instead of proposing to remove it completely and replace it with a different skill, what i am really proposing is just tweaking it a bit, and giving it an awesome name :) The Skill: Ascension (Passive) Skill Description: Passively increases energy resistence and reduces the energy cost for all skills. Level 1: +1 Resistence 2: -4% Energy cost 3: +1 Resistence 4: -4% Energy cost 5: +1 Resistence 6: -4% Energy cost 7: +1 Resistence 8: -4% Energy cost 9: +1 Resistrence 10: -4% Energy cost This is a simple adjustment, but would work wonders for the Cyber Hunter class if added, i know many people have (and still are) complaining about Static Charge being to weak, well not only does this skill i have made essentially buff Static Charge, it reduces your Resistence to, so its a win/win situation, the people who complained Static Charge was UP get it essentially buffed, and the people who complained Plasma Armour was OP with Cyber Hunter have essentially got it debuffed. Before i go on to talk about why Ascension is that much better (not power wise) than Plasma Armour, i would like to make something clear about the 20% reduction in energy cost for all skills. This doesnt work as a base value, for example i have a lvl 5 Massacre (45 EP cost) Ascension does'nt reduce the EP cost by a base value (6.6 for lvl 1 Massacre, rounded to 7) but as a skill value, so 20% of 45 is 9, so that means that Ascension reduces the EP cost by 9. To keep the coding simple you would have these changes only take effect after you have saved your build, so the system can compute how much energy to reduce your skill cost by how high your level for that particular skill is. These energy cost reductions should be shown in a colour, like bright green, so as not to confuse new players, and to make it stand out obviously. example: Lvl 5 Massacre Energy Required: 36 (45) Of course, these stats are always open to slight adjustment (maybe -3% instead of -4%?) but the -4% seems to be just right, balance wise. Now, since that minor roadblock is out of the way, i would like to talk about why Ascension is better than Plasma Armour (not power wise), first of all, as i stated before it wil make people happy by essentialy buffing and debuffing certain skills without anything to drastic, but the most importamt factor about this for me anyway, is that it seriously opens up Cyber Hunters to a much bigger range of build diversity, and i hope im right in saying that we all love build diversity, and that no one likes facing the same boring repetitive "Build of the month" every single battle. I am open to constructive critisizm and eager to hear what my fellow forumers have to say about my suggestion. Would be really interested to know what the DEVs think to. Discuss.
< Message edited by Camoflague MerC -- 11/18/2012 6:10:09 >
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