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Passives - Energy Reservation

 
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12/29/2012 12:08:08   
Xendran
Member

Passives should reserve a certain amount of energy based on the level. This means that taking passives is no longer a no-brainer, but an actual choice that you have to think about when making a build.
AQ DF Epic  Post #: 1
12/29/2012 13:02:50   
Remorse
Member

Not really understanding what your trying to say here xen.
Epic  Post #: 2
12/29/2012 13:12:37   
Stabilis
Member

Do you mean that if I have Shadow Arts 5 for example, 7 of my 51 energy is unusable?
AQ Epic  Post #: 3
12/29/2012 14:12:33   
Xendran
Member

Yes, that is a good example of how it would work.
This would encourage more thought when making builds, and making energy more diverse of a stat.
AQ DF Epic  Post #: 4
12/29/2012 14:42:38   
Ranloth
Banned


Ah, a drawback in other words for having that passive! This could definitely be more interesting, especially when x passive can be more useful than y passive and this could balance the power out as well.

I wouldn't completely say yes but neither I'd say no. Would this be only be applied to Energy or could there be any other costs/drawbacks for a given passive? Some builds can dump EP in their builds completely and not rely on it whilst some depend on it. See the point here? Some people would be at bigger disadvantage than others if it'd be one type of cost.
AQ Epic  Post #: 5
12/29/2012 17:49:58   
ED Prince of Shadows
Member

Seems rather limiting and in favor of abilities such as reroute that can pay for themselves ten times in a single game.
AQW Epic  Post #: 6
12/29/2012 18:16:09   
Mother1
Member

Not supported

It would make certain passives even weaker then others and instead of helping balance it could as well make it worse. Plus this would hurt the lower levels who have less stats to work with then higher levels. There are some lower levels who max out passives such as bloodlust some a quick as level 11, and this idea would hurt those kinds of players.
Epic  Post #: 7
12/29/2012 18:27:44   
Ranloth
Banned


At the same time, Mother1, Ashari said in the past that passives should not be a must in player's build and that they will be changed accordingly. Just like how DA isn't necessary in every BM/TM build but is useful. Reroute and Blood Lust are ones players depend on a lot, same with passive Armors. So in the end, passives shouldn't be a must and having some sort of cost would be interesting. Doesn't have to be a massive one, you can use formula to balance it out at all levels.

< Message edited by Trans -- 12/29/2012 18:28:57 >
AQ Epic  Post #: 8
12/29/2012 18:35:17   
Mother1
Member

@ trans

If Omega brings what the developers promised and they find ways to make all passives a not must have then I could support this idea if they did add balanced formula so that it is fair at all levels. However as it stands now blacklash for passives especially at the lower levels would hurt balance which we both know right now is going through the meat grinder.
Epic  Post #: 9
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