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1/10/2013 21:43:37   
Xendran
Member

Not the ability to dual wield the current Greatswords that we have, but a new category, that has less damage and stats than swords, but a space for 1 extra Active skill core.
AQ DF Epic  Post #: 1
1/10/2013 22:24:02   
ED Prince of Shadows
Member

Interesting, I assume it would be used for more skill/aux based builds that require more strategy then the majority we currently encounter. Since this favors the builds that needs more than striking 30+ damage, I fully support.
AQW Epic  Post #: 2
1/10/2013 22:58:04   
veneeria
Member

I like this too, actuality it would be cool if the recent new classes (Cyberhunter , blood mage and T. Merc ) could have their own set of class specific weapons ( like blood mages having SCYTHES which resemble a bit staffs).

Though, it feels like it would require do redo a lot of stuff in the game.
AQ AQW Epic  Post #: 3
1/10/2013 23:01:06   
Xendran
Member

I also agree with scythes. Perhaps each class should have a third weapon that has lower stats, but with an extra active core.

Mercenaries / TLM: Pickaxe (Mercenaries were miners)
Tech / Blood Mage: Scythe
Bounty / Cyber Hunter: Dual Swords
AQ DF Epic  Post #: 4
1/10/2013 23:15:49   
Banir
Member

Pickaxes sound pretty lame...
How about just using regular axes.
Epic  Post #: 5
1/10/2013 23:42:08   
Xendran
Member

quote:

Pickaxes sound pretty lame


http://images.wikia.com/runescape/images/3/3b/Gilded_dragon_pickaxe_detail.png
AQ DF Epic  Post #: 6
1/10/2013 23:56:39   
Banir
Member

^Looks like a glorified stick to me. My opinion stands.
Axes would also have more diversity in terms of looks. A lot of the current "clubs" are actually axes too.
Epic  Post #: 7
1/10/2013 23:58:02   
Mr. Black OP
Member

Interesting, I support it. But how great is the decrease?
Epic  Post #: 8
1/11/2013 0:02:19   
Xendran
Member

Not sure, it would have to be tested and tweaked on the dev server to find out what would cause them to be equal overall to their counterparts once the extra core has been taken into consideration.

EDIT: Actually i agree with axes, i was just being a smartass :P

< Message edited by Xendran -- 1/11/2013 0:04:44 >
AQ DF Epic  Post #: 9
1/13/2013 17:07:07   
DA BOSS IS HERE
Member
 

Supported. Just remember that all class can use swords and some specials like Massacre needs something like dual swords or blades
Post #: 10
1/13/2013 17:09:51   
Xendran
Member

Actually, with the engine revamp that's happening, it is most likely that skills are going to have support for alternative animations, so they can create a separate animation for when you mass with two swords, since the current animation wouldn't really work.
AQ DF Epic  Post #: 11
1/14/2013 0:49:35   
arthropleura
Member

support
DF AQW Epic  Post #: 12
1/14/2013 0:53:02   
TRizZzCENTRINO
Member

i do feel like we need more weapon categories for each class, so i support.
MQ AQW Epic  Post #: 13
1/27/2013 19:10:38   
RetroReactive
Member

support!
AQW Epic  Post #: 14
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