Giras Wolfe
Member
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PROBLEM: The balance between the stats is skewed horribly towards tech in the current game engine. Lets look at the balance between the skills: DEX: Increases block chance (which doesn't matter because now players can string together unblockables indefinitely) Increases connect chance (which is only really useful in high strength builds) Increases defense Increases almost no useful skills (Stun Grenade, Overload, Plasma Rain, Multi-Shot, Technician) TECH: Increases deflection chance (which is very significant offensively, especially for users of robots and Deadly Aim) Increases resistance at a rate SIGNIFICANTLY higher than dex. (At 96 dex you get 28-34 defense, at 97 tech you get 31-38 resistance.) Increases many useful skills (Smokescreen, EMP Grenade, Bunker Buster, Plasma Bolt, Supercharge, Surgical Strike) Increases robot damage, which is far stronger than auxillary with a 5 focus build. Note that 5 focus does not limit your strategy as much as it used to, now that you can have 110 hp as well as 45 of every stat. SUPPORT: Increases initiative chance Increases critical chance Increases stun chance Increases auxillary damage (which doesn't really matter if you get deflected.) Increases many useful skills (Reflex Boost, Energy Shield, Intimidate, Defense Matrix, Malfunction etc.) SOLUTION: Tech is obviously the most useful because it provides a massive amount of defensive and offensive capability. Here are some ways to fix it (I would not reccomend implementing ALL of these things, just stating some options to fix the balance issue): -Increase dexterity defense progressions to match Tech resistance progressions, OR Reduce tech resistance progressions to match defense progressions, OR Increase defense progression some and decrease resistance progression some. (Depending on if we want to nerf, buff, or leave tank builds unchanged.) -Move deflection back to support where it obviously belongs, or at least make it improve partly by support and partly by tech. -Make robot damage increase with support rather than tech, but leave deflection chance on tech. -Make robots blockable again (Players should not be able to string together unblockables indefinitely) -Make more practical and useful skills improve with dex. (As in a buff or debuff that is dex-based) -Give support some kind of additional perk, such as increased connect chance or, I don't know, improve field medic. -Make robot attack unusable with rage What are some other methods of buffing dex and support? What are some other methods of nerfing tech? What are some issues that will arise if any of the suggested changes are implemented? Discuss.
< Message edited by Giras Wolfe -- 1/13/2013 17:49:13 >
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