Home  | Login  | Register  | Help  | Play 

RE: Blood Magic

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> RE: Blood Magic
Page 2 of 2<12
Forum Login
Message << Older Topic   Newer Topic >>
1/19/2013 8:27:50   
theholyfighter
Member

Yep. Therefore, in order to receive feedback that seems worth seeing, more details are needed.
AQW Epic  Post #: 26
1/19/2013 8:33:34   
Xendran
Member

No, you are not here to judge the balance. That is the job of the developers.
If threads like this were about judging balance then realize this: If a player designs the best skill in the game, but it is poorly balanced, it would be shut down because of people focusing on numbers and not concept. This is the reason most skill threads fail.
AQ DF Epic  Post #: 27
1/19/2013 9:00:43   
Darkwing
Member

So this works like bloodshield (when you cast it it takes HP). With the new +1 HP per stat point instead of +2 HP, and less total stats, I don't see this as a good skill, unless the HP cost of the skills is low.

< Message edited by Darkwing -- 1/19/2013 9:01:47 >
Post #: 28
1/19/2013 9:01:56   
Xendran
Member

quote:

So this works like bloodshield (when you cast it it takes HP). With the new +1 HP per stat point instead of +2 HP, and less number of stats, I don't see this as a good skill, unless the HP cost of the skills is low.


Read the OP fully before posting. There is a modifiable cost multiplier, the original post explicitly states this.
AQ DF Epic  Post #: 29
1/19/2013 9:04:08   
Stabilis
Member

The main thing that sets me off a bit, even if I did not spec any energy points, that is 40+ energy gone each battle at base level energy.

What if you set this condition:

If an energy requirement is not met, Blood Magic will convert health to energy to use skills.

Just as Deadly Aim not being in effect until triggered, the passive would not have to be always active.

< Message edited by Depressed Void -- 1/19/2013 9:06:50 >
AQ Epic  Post #: 30
1/19/2013 9:05:53   
Xendran
Member

That both negates the main idea and makes it too powerful unless it used a LOT of health, making it not particularly effective anyway. Again, there is a cost multiplier which can be used to compensate for any power shift in losing the base energy.

< Message edited by Xendran -- 1/19/2013 9:06:36 >
AQ DF Epic  Post #: 31
1/19/2013 9:15:53   
Stabilis
Member

It does seem fine.

There should be no negative consequence to speccing a fundamental stat, health or energy, contrasted to not speccing those 2. The argument for "they should not spec energy/ it is their fault" is not a well-balanced argument though. In EpicDuel reality, there are no penalties for speccing any 1 stat, even Agility since it will disappear. So there SHOULD be some compensation if a user of Blood Magic does choose to quantify, oh, 70 energy for example.

Unless speccing energy adds to the cost multiplier of course.
AQ Epic  Post #: 32
1/19/2013 9:23:42   
Xendran
Member

quote:

Unless speccing energy adds to the cost multiplier of course.


See, now this is a good idea. Having higher energy could make the multiplier go down, decreasing the HP cost of your skills. These are the kind of ideas i like, as opposed to the generic "sounds OP/UP".

< Message edited by Xendran -- 1/19/2013 9:24:12 >
AQ DF Epic  Post #: 33
1/19/2013 9:31:29   
Lycan.
Member

Supported
Epic  Post #: 34
1/19/2013 13:14:20   
willendorf
Member

How would you heal??? Would you heal 25 health using 17 health instead of energy??? Needs more thought.
AQW Epic  Post #: 35
1/20/2013 7:38:28   
Midnightsoul
Member

I'm fine with how BM is, except bludgeon...
DF AQW Epic  Post #: 36
1/20/2013 10:05:37   
Xendran
Member

quote:

I'm fine with how BM is, except bludgeon...


Irrelevant, overlap skills are planned to be replaced regardless.
AQ DF Epic  Post #: 37
1/22/2013 10:37:59   
veneeria
Member

Really like the idea, so i support this.
AQ AQW Epic  Post #: 38
Page:   <<   < prev  1 [2]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> RE: Blood Magic
Page 2 of 2<12
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition