Home  | Login  | Register  | Help  | Play 

RE: No skipping turns anymore?

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> RE: No skipping turns anymore?
Page 3 of 3<123
Forum Login
Message << Older Topic   Newer Topic >>
2/5/2013 10:53:01   
Remorse
Member

^'Problem is at low levels (when abusing issues occur) most dont have robots, or auxs or even side arms.

And even if they did have sidearms that can still be the same as a strike since its improves with STR.

But it was a good thought vypie.

I can tell we aren't far off a fool proof easy solution.
Epic  Post #: 51
2/5/2013 12:12:16   
J.U.S.T.I.C.E.
Member

Remorse hmmmm, maybe the devs can design it whilst Titan does the code for new weapons and Rabby the Rabblefroth designs this idea?
AQW Epic  Post #: 52
2/5/2013 12:49:39   
Vypie
Member

@remorse

hum, that is right.
I've thought about something else:

[Late Strike]:
A Strike unleashed when timer runs out. This attack scales with level, and can deal energy or physical damage (50/50)


This way all classes and builds benefit equally.
I can see one problem, though.
A player could have such low STR(or other stat) that using [Late strike] would be more effective than striking, or using a weapon. This would make players wait on purpose, and would grant then unfair power.

Maybe in those cases, the damage calculation should be equal to the lowest weapon damage the player has. (strike/gun/aux/etc)
If a player had a build with very little support, and the AUX damage would be lower than the [Late Strike], then it would be as low as the aux damage. (or gun, or strike, or robot, etc. the one with less power.)
Epic  Post #: 53
2/7/2013 9:58:04   
Sesura
Member

Wow. While I was reading your ideas I was mouth-opened! Really good ideas in the house! Thank you for your ideas guys! I hope this suggestion would lead on to something and when implemented, balance would be the 1st thing to be done. :)
After Omega issues about the release I hope this would be discussed by players if this would really help.

< Message edited by Sesura -- 2/10/2013 7:37:14 >
AQ AQW Epic  Post #: 54
Page:   <<   < prev  1 2 [3]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> RE: No skipping turns anymore?
Page 3 of 3<123
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition