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I cant play with this luck sorry

 
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2/7/2013 5:07:06   
TurkishIncubus
Member

I just cant, good luck with your lotary game. Like i can understand if a higher dex or shdow arts blocks but low dex blocks alot and its game breaking 1 unfair block give the win to the other player after the block there is not anything left to keep playing.

Make Block-Deflect-Crit scale with stat advantage. So lower stat will not win randomly.

Now its just wasting time, get in battle if ur luck you win if not you lose. This game is waste of time and has no strategy in it. I hope this will be fixed.
Epic  Post #: 1
2/7/2013 5:11:39   
the final hour
Banned


i completely agree ill be going the same way soon if things arent changed i dont blame you!
Post #: 2
2/7/2013 5:16:44   
Xendran
Member

Battles are WAY too short which is why the luck is so abhorrent.
If battles were twice as long, getting a single lucky block duing the battle would be half as effective as it currently would be.
AQ DF Epic  Post #: 3
2/7/2013 5:23:46   
TurkishIncubus
Member

Xendran is right.

I also think Luck should scale with the stat advantage.

For example Block should have 10% base damage reduction. So if a lower dex player have a random block, that block will reduce only 10% of the damage and give him a slight advantage.And every point of dex(or support can be intresting?!?!) advantage should give you +2% damage redcution. So at +45 dex you can block 100% of the damage.

The same thing should be applied to all luck factors to increase strategy and redcue Luck.
Epic  Post #: 4
2/7/2013 5:23:49   
FlameBites
Member

If u base ur build on luck change it i hear that str build are op

But im cant remeber where i heard it...
Post #: 5
2/7/2013 5:27:18   
the final hour
Banned


hes not talking about that i cant tell you how many times ive smoked some1 theyve had a 3rrd of my defence you know something in delta . you'd get blocked once in a blue moon in that situation . ive had like 8 fights today where ive been blocked mre then once . crit tonnes by next to no support tis stupid.
Post #: 6
2/7/2013 6:31:21   
theholyfighter
Member

Fights are ending fast only when you're facing a Str Abuser, IMO...
AQW Epic  Post #: 7
2/7/2013 6:38:50   
Mother1
Member

@ theholyfighter

But how much of the community has jumped to this to compete? Only a lot of people. Everyone was trying out builds, and when they found out this worked they started using it. Now the masses are most either strength builds, focus builds, or some combo of the two.

Even if you aren't abusing strength like that due to less defenses it is really easy for even moderate strength to destroy everyone.
Epic  Post #: 8
2/7/2013 6:40:58   
the final hour
Banned


define moderate 15-18 is kinda high now ....

i think they could solve this to a degree by just weakening maul beserk massacre and bludgeon since thats where the massive damage is . malf and smoke could prolly do with looking at too

< Message edited by the final hour -- 2/7/2013 6:43:34 >
Post #: 9
2/7/2013 6:43:03   
theholyfighter
Member

^Yea I know that....I didn't say that they are rare to encounter :D

And yes, the masses are most either Str, Focus, or some combo...

And I'm using a focus one from the beginning of Omega.

But what do you mean by moderate str? Since I don't view ppl with 13+35 primary damage as abusing str. It's moderate to me, and it doesn't destroy with just 13+35 str.
AQW Epic  Post #: 10
2/7/2013 6:53:46   
FlameBites
Member

Hehehehe

I love it how just one menchion of a str build suddenly turns a post about stuns into a whole essay on why and why not str build are op LOL


sos man
Post #: 11
2/7/2013 8:44:29   
kaj
Member

I guess some people have harder times adapting to changes.
It's ok you are not supposed to immediately find the perfect build for you.
Though I must admit testing arou d with builds just got too expensive.
Epic  Post #: 12
2/7/2013 16:22:50   
Techreus
Member

This is extremely upsetting. I have spent $500+ on varium because I greatly enjoy being on the top. Now it is just luck and non varium players are crushing us. At this rate all the free players will be happy and the paying players will leave making no income for the game. I don't think I am going to be supporting Epicduel with any additional money until this gets fixed.

Proposed Suggestion:
DELTA GAMESTYLE
Extra Stat Placements for Varium players (example by using enhancment costs to add an additional interchangable stat point that can be added to Str, Dex, Tech, Sup,)
Bring Back Agility and in return give us 2Hp per stat and 2EP per stat
AQ DF MQ AQW Epic  Post #: 13
2/7/2013 18:58:49   
EpicIsEpic
Member

i say bring back old health (2 hp per 1 stata point with agility.) And the old healing which increased with support.
Post #: 14
2/7/2013 19:47:15   
  Exploding Penguin
Moderator


Old heal increasing with support could potentially OP supp now that 1 HP/EP is equal to 1 point. Considering there are no more enhancements, I see very little change in luck. In fact, I can actually see decreased deflection/block chances because we now lack that extra +40-50 stats from enhancements. This game is just as luck-based as it was in delta given tank builds against strength builds. If you're referring to the stun auxes, I can also disagree because stun guns are way more potent in terms of stun chance than the stun auxes are.
Epic  Post #: 15
2/7/2013 21:00:42   
xGreen Warriorx
Member

I guess none of us realized what enhancements really did for this game stat point wise. I say we have 5 stat points per level, to give us more to work with, so that we have enough to put into dex and tech, and come up with a good build. This should also give focus a boost, because despite what some people are saying, I'm not seeing any focus. Just Str and Supp abuse.

This thread has some good HP fix ideas: http://forums2.battleon.com/f/tm.asp?m=21095519
AQW Epic  Post #: 16
2/8/2013 1:33:28   
dragnmastrnite
Member
 

I agree. this game used to be about strategy. more strategy than luck. now it's the other way around.
Post #: 17
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