ND Mallet
Legendary AK!!!
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Cores: Not much to touch on here aside from Meteor Shower and other similar Active cores that give you an unblockable damage boost. Not really a huge problem on its own but with a crit, rage and/or Smokescreen/Malf(because they're not all physical damage) it really can hurt. The fact that it was passive before helped this out because the randomness made it harder to stack with Rage and Smoke/Malf. I do feel that perhaps the Omega cores need a slight buff. This may be entirely how strength is dominating right now and outshines 5 focus builds really easily. But nonetheless, +2 damage for Yeti bots and +1 for other bots. And a 5% increase on the Active core. It's a small buff and if it is just str running around then it won't make a huge difference when str is fixed. Oh, and apparently the Omega Yeti's damage on the special is based entirely on Gun and Aux damage so it's not as useful against lower levels and players missing one of the weapons entirely. Stats: The progressions definitely needs some revision. Lower health puts more emphasis on stats as a whole. This isn't as bad at low levels because they also have lower damage all around. Diminishing returns need revised for dex and tech mainly. Strength and support seems to be fine with their returns. Health: Currently it's actually pretty good here. You need to focus more stats onto health and it puts it closer to def/res in terms of efficiency. It's still more efficient but not as much as it was before. Energy: Definitely needs lowered back down to the initial Omega release amounts. Very few builds use 70 energy, unless they're using energy boosters and/or Reroute. Plus, having it at 70 pretty much frees up every stat point they had in there before the update and allows them to put it into something like Strength and costs them nothing at all. Skills: Mainly the % skills need a look at, including Reroute and Blood Lust. With less health, Blood Lust becomes more useful and Reroute loses some of that. I'd argue that Reroute needs less changes though because it was kinda too good before this. But the main focus should be the Strength skills. Maul could use a lowering on the stun chance or remove the defense ignore on it. Burst damage skills also need lowered as well Now, I realize that adding all this at once may cause some issues as I am readily aware. I even mentioned it a few times in there that some of the issues may just be that the thing in question doesn't seem as useful because it's losing constantly to strength builds. I DO NOT want opinions based on IF all of these were to go in-game at once. I want them on an individual basis. And it's perfectly fine if they're too weak because chances are they won't be the final addition and will be added to more on.
< Message edited by The ND Mallet Guy -- 2/8/2013 23:46:26 >
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