DemonicDarkwraith
ArchKnight DragonFable
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Rolith (3) Human Location: Rolith, First Encounters, Rolith Appears! Level: As player Damage: Scaled Damage Type: Constant/Melee Element: Silver HP: Scaled MP: Scaled Experience rewarded: Scaled Gold rewarded: Scaled Stats STR: Level*5/2 DEX: Level*5/4 INT: Level*25/16 CHA: 200 LUK: Level*5/4 END: Level*5/4 WIS: 0 Offense Boost: 0% Bonus: 15 + Level/5 Crit: 20 + LUK/10 Damage Multipliers Non-Crit: [100+STR*3/20]% Dex: [100+DEX/40]% DoT: [100+DEX/4]% Crit: [175+INT/10]% Defense Melee: 15 * Level/90 + LUK/20 Pierce: 15 * Level/90 + LUK/20 Magic: 15 * Level/90 + LUK/20 Block: 30 * Level/90 + LUK/20 Parry: 30 * Level/90 + LUK/20 Dodge: 30 * Level/90 + LUK/20 Damage Reduction Non-Crit: 0% DoT: 0% Crit: 0% Resistances Metal: -10 Light: 50 Nature: 20 Darkness: 50 Attack Types Attack Type 1 / 1.1 / 1.2 / 1.3 - Calls Green, Yellow, Red Togs, and a Tog-Bot at his target for 3 hits of Constant Null damage and 1 hit of 100% Melee Metal damage; applies 'Tog Order Odd' or 'Tog Order Even' to himself, each for 3 turns. (Pop-up: Rolith: 'Unleash the togs!')- The Constant Null hits will always deal 1, 2, and 3 damage respectively; each hit gains +1,000 Bonus and -1,000 Crit as well.
Attack Type 2 / 2.1 - Approaches and jumps and strikes his target with his hammer for 2 hits of 100% Melee Silver damage, amounting to 200% damage. Attack Type 3 / 3.1 - Calls a Tog with a helmet before punting it for 1 hit of 100% Melee Silver damage; applies 'Field Goal' (-10% Boost) to target for 1 turn. (Pop-up: Rolith: 'Are you ready?') Attack Type 4 - Calls a colored Tog for a Constant Null hit (see other information) before striking its target for 1 hit of 300% Melee Silver damage. Attack Type 5 - Calls a Tog-Bot to his target for 1 hit of 300% Melee Silver damage; applies 'Tog Order Odd' or 'Tog Order Even' to himself, each for 5 turns. (Pop-up: Rolith: 'Let's keep this tog rolling!') Attack Type 6 / 6.1 - Powers up before calling a Tog and riding it to strike his target for 2 hits of 100% Melee Silver damage, amounting to 200% damage; applies 'Hammer UP' (+50 Bonus, +100 Crit) to himself for 5 turns inclusive. Attack Type 7 / 7.1 / 7.2 / 7.3 - Alina throws a potion from offscreen to Rolith before striking his target for 1 hit of 100% Melee Silver damage; recovers himself for 10% of his max HP; gain effects depending on 'Tog Queued': (Pop-up: Rolith: 'I need some help! Alina, toss me a potion, please!')- Green Tog: Applies 'Green Potion' (+80 Melee/Pierce/Magic Avoidance) to himself for 4 turns.
- Yellow Tog: Applies 'Yellow Potion' (+50% Boost) to himself for 4 turns inclusive.
- Red Tog: Applies 'Red Potion' (+50 Bonus) to himself for 4 turns inclusive.
Attack Type 8 / 8.1 - Calls a Tog with a helmet before punting it for 1 hit of 200% Melee Silver damage; applies 'Field Goal' (-25% Boost) to target for 1 turn. (Pop-up: Rolith: 'Are you ready?') Attack Type 9 / 9.1 - Calls a colored Tog for a Constant Null hit (see other information) before approaching and jumping and striking his target with his hammer for 2 hits of 150% Melee Silver damage, amounting to 300% damage. Attack Type 10 - Calls a horde of Togs to his target for 5 hits of 100% Melee Silver damage, amounting to 500% damage. (Pop-up: Rolith: 'The togs love you! Wait, no! They can't keep themselves back!') Attack Type 11 - Approaches and strikes his target with a massive hammer combo for 9 hits of 100% damage, amounting to 900% damage. (Pop-up: Rolith: 'Looks like I'm going to have to knock some sense into you!') Other information This version of Rolith was the first monster that uses the Constant damage type. Upon his first turn, Rolith is permanently applied by 'Tog Queued'.- He will initially start at Green Tog and cycle through Yellow and Red Tog.
- If Rolith was hit, 'Tog Queued' will move one step forward.
- If the Punt option was chosen from Twilly and the player's target was Rolith, 'Tog Queued' will move one step back.
- The 'Tog Queued' rotation is as follows; Green Tog -> Yellow Tog -> Red Tog -> Repeat.
- 'Tog Queued' affects the first hit of Attack Types 4 and 8:
- Green Tog: Will always deal 1 Constant Null damage.
- Yellow Tog: Will always deal 2 Constant Null damage.
- Red Tog: Will always deal 3 Constant Null damage.
- Each Constant Null hit gains +1,000 Bonus and -1,000 Crit.
While affected by 'Tog Order Odd' or 'Tog Order Even', the player's HP must be odd or even upon taking a hit by a colored Tog when Rolith uses Attack Types 4 and 8. (Pop-up: Rolith: 'Let's check the results!')- If successful, the player gains buffs depending on the colored Tog: (Pop-up: Rolith: 'Well done! The togs shall reward you!')
- Green Tog: Applies 'Green Tog Reward' (+30 Bonus) to the player for 2 turns.
- Yellow Tog: Applies 'Yellow Tog Reward' (+15% Boost) to the player for 2 turns.
- Red Tog: Applies 'Red Tog Reward' (+10% Boost, +10 Bonus) to the player for 2 turns.
- Failure to do so will cause Rolith to apply 'Tog Punisher' (+200% Boost, +200 Bonus) to himself for 2 turns inclusive. (Pop-up: Rolith: 'Incorrect! It's pummeling time!')
During the battle against Rolith (and Red Dragon in First Encounters), Twilly will randomly appear in the battlefield during Rolith's turn and will stay there until you pick one of two options; both options will not consume the player's turn:- Punt: Deals 1 hit of 1 Constant Nature damage, with +1,000 Bonus and -1,000 Crit, to the target. (Pop-up: Twilly: 'Wheeeeeeeee!')
- Accept Aid: The player is healed equal to the player's level, unaffected by their Health and All Resists.
- If Rolith was defeated in First Encounters, Twilly will no longer appear.
If Rolith takes damage while stunned (including the first hit of a stun), all immobility effects applied on him will immediately be removed and replaced by 'Tog Shaken' to himself, stunning him for 1 turn; while affected by 'Tog Shaken', Rolith is immune to additional stun effects; additionally, Rolith applies 'Durability' (+10X% Boost, +50X Immobility Resist, where X is equal to 'Tog Shaken' has been applied) to himself for 99 turns. (Pop-up: Rolith manages to shake off some of your stun.) Rolith initially follows the skill rotation; Attack Type 1 -> Attack Type 2 -> Attack Type 3 -> Attack Type 4, transitioning to Phase 2 afterwards. Upon transitioning to Phase 2, he will follow a new skill rotation; Attack Type 5 -> Attack Type 2 -> Attack Type 6 -> Attack Type 7 -> Attack Type 8 -> Attack Type 9 -> Attack Type 10 OR Attack Type 11 -> Repeat, with Attack Type 11 used if the player fails to resolve Rolith's 'Tog Order' effects in Attack Type 9; otherwise, Rolith uses Attack Type 10.
< Message edited by DemonicDarkwraith -- 10/23/2024 22:35:11 >
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