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2/22/2013 12:42:36   
EpicIsEpic
Member

Yes from the you allready might guuess the topic. Npc's at 5 levels lower give 12 credits NO exp Battles are long because they have a huge hp pool and the battles are boring. I tried timing my self and found out that you actually gain LESS money from farming and you get more money in pvp. Not even talking about influence,EXP,battle tokens ect.

Example i do a pvp match as a lvl 34 and fight a lvl 29 (5 levels lower) he/she looses in 3 turns and i get 32 credits 12 exp 1 battle token and influence.
If i loose i get 12 credits 7 xp.

If i fight a level 35 npc (a level higher than me) then i win in about 9 turns and end up getting 32 credits NO EXP , NO BATTLE TOKEN/S, NO INFLUENCE.
If i loose i get NOTHING.

My ideas of fixing it are:
1)Make the pvp money/exp/influence/tokens lower if you fight someone below your level. (what i mean is if you fight someone 5 levels lower than you then you wouldn't get as much money/exp if you fight someone in your level.
2)Make npc battles more interesting. (yes it is boring doing the same thing hundreads of times over and over again. No strategy requiered.)
3)Make a list when you can fight bigger wiarity of NPCs and get more/less credits e.g. If you fight a long and very difficult battle you get more credits than a simple easy battle.
I just want to hear your thoughts about NPC farming and revards.
Post #: 1
2/22/2013 13:48:03   
Ranloth
Banned


NPCs are fine. They don't count as wins nor loses and you can farm Credits indefinitely. So if you find yourself not being able to compete in PvP and not wanting to risk losing a lot, you go for NPCs and get Credits. You mention NPCs below your Level giving less Credits; don't fight them but one at your level which is what the Devs' aim was, unless you prefer to earn them much slower (12 Credits instead of 32 Credits).

In terms of "fixes":
#1 No. Make them lower and we'll get too little rewards which have a ratio given. Then you also must consider lowering prices of items since you may not make enough to even upgrade.
#2 They are NPCs. Their purpose was for storyline but Credit farming isn't meant to be hard nor easy. If you're bored then switch NPC or go to PvP instead and deal with loses every now and then.
#3 Rewards based on no. of turns taken is impossible since this depends purely on your build. New NPCs will be added but they won't be added randomly but for storyline sake.
AQ Epic  Post #: 2
2/22/2013 13:50:07   
xPl0opyx
Member

i agree with trans
Epic  Post #: 3
2/22/2013 14:08:51   
EpicIsEpic
Member

@Trans
What my idea of this post was that as noted before NPC's shuld give more amount of credits than pvp e.g. if you do an npc battle you get a bit more credits than if you do pvp
because in pvp you get bonuses such as battle tokens exp. ect. If they would increase(by little bit) the amount of money we would have after doing an npc fight then it would
actually in my opinion be more fair.
I know that npc's actually are used for storylines and missions BUT in Omega one of the big features was unlimited credit farming (npcing)
To give you an example to compare npcing before omega (delta) and now in omega.
NPC would: Give you ATLEAST 32 credits even if they are 5 levels lower than you.
Give you XP witch is extreamly helpful if you are a level 30 and you dont want to fight lvls 35 all the time.
Give battletokens.
Give extramly good win ratios while you actually are a ''noob''.
Now they are ONLY for credits and give them NOT MORE BUT LESS.
You mentioned about dealing with looses witch i have never really undertstood because it doesnt change anything(Damage/Battle advantages ect.)
Exp and Credits actually do.
Post #: 4
2/22/2013 14:12:02   
Ranloth
Banned


They shouldn't. The more Credits you give, the more Varium is devalued thus less of a shortcut. If you make it too easy, Varium won't be a shortcut therefore even more useless. They are already unlimited as it is, all it takes is your time to farm Credits and you won't get anything on your record so you can fix any mistakes you've made (and wasted Credits as the result of it).

NPCs give less Credits compared to Delta if you farm ones below you, not ones above you or equal to your level. It's to discourage from going from lower level NPCs to get Credits easily but fight your own level or give it a shot for higher level (unless you're Lvl 35, obviously).
AQ Epic  Post #: 5
2/22/2013 16:53:11   
TRizZzCENTRINO
Member

NPCs giving EXP/BATTLE TOKENS or more credits don't even make sense, you gain no battle experience what-so-ever from fighting NPCs so it only makes sense if you do not gain experience/battle token from fighting them, why should NPCs reward more credits than 1v1? fighting a NPC requires no effort or much thinking and you do not gain a loss when you lose to them, plus the devs are encouraging players to do more PVP battles not NPC farm.

and other reasons that I'm about to say has already been stated by trans.
i do not support this idea.
MQ AQW Epic  Post #: 6
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