Exploding Penguin
Moderator
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How would you summarize the classes of ED? You can mention their pros, cons, etc. in this thread. I'll make an example: -BH- Summary: A well-rounded class with lots of flexibility in build options Pros: -Only class with smokescreen -Naturally high block rate -2 strong defensive buffs: Reflex boost and energy shield, which both increase with the same stat -Has a strong energy remover Cons: -Can have difficulty dealing damage without energy -Limited energy -Has one of the worst stuns in the game -Has a poison skill which doesn't match up well with blood lust -TM- Summary: A flexible class with a rather offensive-based skill tree Pros: -2 of the strongest defensive buffs: Defense matrix and technician -Can hit hard without the help of any debuffs -Has a debuff to increase its damage even further past the already hard-hitting deadly aim guns and plasma bolts -Has bludgeon, the best skill in terms of damage boost-for-energy -Has a strong, low energy costing stun -Has Assimilation, a unique skill which can be very flexibly used Cons: -Lacks defensive options, as blood lust can't back you up and defensive buffs take a turn to cast -Not going first can result in lost energy if using reroute -Reroute is currently not that strong of a passive compared to other ones such as blood lust -Has no way of increasing block chance, causing strong skills such as bludgeon and assimilate to be easily blocked -Weak energy removing capabilities -Merc- Summary: A very unique class which has fewer build options and a fairly straightforward skill tree Pros: -Strong passive armor which can't easily be taken advantage of with rage attacks -Has arguably the best stun in the game -Low energy-costing EP removing skill -Can hit hard without debuffs -Has a unique strength buff which grants lifesteal Cons: -No defensive buffs make it hard to recover from debuffs -Straightforward skill tree which can easily be managed through high block rates and debuffs -Straightforward skill tree enables your damage output to be predictable -Adrenaline is a weak passive overall, and arguably the worst in the game -Limited energy makes it hard to heal and deal strong damage -CH- Summary: A different version of a bounty hunter with less flexibility, but has some unique benefits given from their skill tree Pros: -Passive resistance armor which allows you to invest more into dex and stacks with shadow arts for more block chance -Only class with a passive armor and a debuff -Strong EP-removing skill -Has defense matrix, the best skill for increasing defense. Works well with plasma armor as well Cons: -Static charge is currently a very weak energy-giving skill and is really only used to counter level 1 assimilation -Has the worst stun in the game -Can have trouble dealing damage without a debuff -No options when malfunctioned by an opponent -BM- Summary: A strong, counter-based class with lots of options given any situation during a fight Pros: -Can reduce an opponent's damage output to nearly nothing with 2 defensive buffs and intimidate -Has bludgeon, which is a strong, low energy-costing staple move with a set damage type -Can hit hard with bludgeon and deadly aim, even without a debuff -Can easily change the tide of battle with a single move, given BMs can recover HP and deal strong damage/debuff at the same time Cons: -Supercharge lifesteal doesn't stack with blood lust's lifesteal, making the usage of the move detrimental -Builds with constantly high damage, such as strength BHs, can overpower BMs to a point where they lose their healing capabilities -While all of its defensive skills (the 2 buffs and intimidate) increase with support, a support BM itself lacks offensive capabilities. This makes it hard for them to strengthen their buffs -A block from shadow arts or a deflection from being malfunctioned can easily mess up BMs and their lifesteal -TLM- Summary: A class with lots of defensive capabilities, but lacks offensive skills Pros: -Energy regeneration, a passive armor, AND a low energy-costing EP remover -Many ways of healing, including field medic, frenzy, and surgical strike -A long-lasting buff which works well with the physical passive -Overall strong defensive capabilities, which works well to outlast other builds which don't excel in heavy-hitting. Defensive capabilities also work well with infernal android Cons: -Lacks offensive capabilities and thus makes it hard to KO other tank builds quickly; overall slow class -Susceptible to blocks and smokescreen, making atom smasher and frenzy less usable -Strength buff isn't that strong/useful -Defensive buff isn't strong if you need an instant boost in resistance -Reroute isn't that good of a passive now -Weak stun -Poison grenade is detrimental because it costs too much energy to use compared to the actual damage it deals; same for surgical strike at level 1 and double strike. That's my summary of the classes as they are now, or what I remember of them from delta since I haven't played all of them yet in Omega. Please post your own opinions on the classes and what they're like.
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