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3/16/2013 9:20:15   
JUSTICE IS MINE
Member

Hi after the last update deadly aim does much less damage for a BM like me deadly aim is one thing that still can do some damage in combat seeing how strength has been nerved so much.

i was also wondering what a new skill for a blood Mage should be because they seem to be getting weaker and weaker.
Here is what i was thinking

remove super charge(like who uses super charge in BM?) and add a new skill that is just as fair called BLOODY INSTINCT that has 3 cool downs and causes BLOOD BOIL damage(like posion damage)and max BLOOD BOIL does 10dmg for 3 rounds(change it if you must)
sword or staff

here is how it works-----> the blood mage summons red skulls from the enemy floor and that is how they get BLOOD BOIL :D

also make the stun thing red and multi thing also red to go with the "BLOOD MAGE'' theme

thank you i was wondering if you guys have any suggestions?












NEw idea from feed back: Deadly Instinct

Damage:
• Deals 20 base dmg improving with tech every 5 skill points(every 5 points adds 5 damage.max:30 with 45 support)
• Applies "blood boil", a poison dealing 24 dmg over 3 turns(8 dmg per round)

The base damage should be dealt when the skill is first clicked on, and then the poison happens over the next three turns.

Requirements:
• Requires support, maybe 45 support at max.
• Requires a staff.
• Requires same energy as surg, mass, and super charge.

< Message edited by JUSTICE IS MINE -- 3/19/2013 17:24:47 >
Post #: 1
3/16/2013 9:25:32   
JUSTICE IS MINE
Member

i was wondering for a skill that can replace fire ball aswell

< Message edited by JUSTICE IS MINE -- 3/16/2013 9:27:35 >
Post #: 2
3/16/2013 10:53:50   
Xx.Nemesis.xX
Member

I agree. I always wanted their moves to be red. Makes it seem more like a BLOOD mage(physical oriented) then a TECH mage(energy oriented)
AQW Epic  Post #: 3
3/16/2013 11:02:22   
Avast Volcano
Member

Great Ideas For Balance :D
DF MQ Epic  Post #: 4
3/16/2013 11:41:35   
Demon Emperor
Member

BMs definetly need to have Super charge replaced. Bloody Instinct is a good idea for a replacement skill, although I would rename it Deadly Instinct, and call the "blood boil" poison to prevent confusion. Deadly/Bloody Instinct should also have 20 base damage (like other ultimates), but the dmg scales up much slower than SC and mass. The damage should still scale with tech.

Fireball is fine. While it isn't in popular use now, its unique to BMs and has been buffed recently.

Plasma rain and possibly overload should be changed also to make BM more unique, and not just a TM with bloodlust and some str skills. Heres my suggestion for plasma rain that I posted in this thread:

Skill replacing BM's Plasma Rain:
Stamina Shower:
Deals energy damage on all opponents, 85% dmg when used against multiple opponents (same as with all multis).
When using in 2v2 you have the option to give your partner your bloodlust, split it between you and your partner, or keep it to yourself. Ex: With max bloodlust, when you split it both you and your partner get 13.5% health back from the dmg done with the Stamina Shower.
No weapon requirement
Improves with dex and requires nothing

Edit: To make Stamina Shower different than Plasma rain in 1v1, it could increase a 2% increased bloodlust when you use it.

< Message edited by Demon Emperor -- 3/16/2013 16:49:24 >
AQW Epic  Post #: 5
3/16/2013 14:11:02   
JUSTICE IS MINE
Member

Yes i agree with the name choice(they could choose what ever they want as long as blood boil is there) and heres my new idea we could make the base dmg 20 if we were gonna do it your way(power skill) or we could do the poison way(my way) which starts with 2 poison and max should be 11 BLOOD BOIL dmg for 4 turns.

this requires 29 energy and 45 support
it improves by technology
cool down 5 warm up 3

Post #: 6
3/16/2013 14:13:11   
JUSTICE IS MINE
Member

Also i was thinking of making energy rain physical and overload energy.
But i really don't think a new skill is needed for those 2 they seem fine as they are even though no one uses them :P
Post #: 7
3/16/2013 14:47:38   
Demon Emperor
Member

^ Deadly/Blood Instinct needs to have base dmg besides poison to make it similar to other poison skills and ultimates.

Stamina Shower could be a physical skill, but if that happens then Instinct needs to still be energy.
AQW Epic  Post #: 8
3/16/2013 14:56:24   
JUSTICE IS MINE
Member

energy seems fine but how do we explain the RED DARK FLOATING SKULLS......
Post #: 9
3/16/2013 15:01:52   
JUSTICE IS MINE
Member

make overload energy then...
Post #: 10
3/16/2013 16:04:39   
Xx.Nemesis.xX
Member

The ultimate should be whatever the opposite of weapon's damage type is. Example: Your staff is energy. The ultimate would be physical.
This would promote great strategy. I do agree with multi being red and physical though. That would make it feel more different.
AQW Epic  Post #: 11
3/17/2013 6:50:01   
Serouj
Member
 

The only skill that needs to be replaced IMO is the supercharge.
Many of you do not use Plasma rain or Overload or even Fireball in 1vs1 battle, but i know some people who do use those skills in juggernaut battles.
There are good suggestions posted in here, I hope the devs take them into consideration.
Post #: 12
3/17/2013 8:52:46   
JUSTICE IS MINE
Member

yes that is what i was saying thank you for your feed back.
Post #: 13
3/17/2013 12:18:54   
JUSTICE IS MINE
Member

Yeah so what about the skulls? or shoudl ther enot be skulls and just red(hot) bubbles floating from the ground?
Post #: 14
3/17/2013 13:08:46   
sleddyboy3
Member

I think we should just get rid of Overload and put in Blood Commander.
AQ DF MQ Epic  Post #: 15
3/17/2013 13:16:10   
Demon Emperor
Member

@JUSTICE
The skulls don't have to be red. They could be black, blue or purple to be more energy-like.

quote:

The ultimate should be whatever the opposite of weapon's damage type is. Example: Your staff is energy. The ultimate would be physical.

@xNemisisx
Thats a good idea. (In that case the skulls could be black.)

@sleddyboy
Thats not going to work. BMs already have 3 str-related skills. Adding blood commander would lead to extremely bad str abuse. Also, blood commander has bloodlust build in to it, and BMs already have bloodlust.

@below
Yeah in that battle we fought against one another your partner gave you Blood Commander. My partner and I lost very quickly. :P

< Message edited by Demon Emperor -- 3/17/2013 13:22:13 >
AQW Epic  Post #: 16
3/17/2013 13:19:28   
JUSTICE IS MINE
Member

NO WAY we cant put blood commander that's insane imagine a strength BLood mage with that in 1v1...
CRAZY!!!
Post #: 17
3/17/2013 13:20:47   
JUSTICE IS MINE
Member

Yeah sure the skulls could be black LOL
they can take care of the artistic side of things i just want a skill that can be useful for blood mages.
Post #: 18
3/17/2013 13:59:14   
sleddyboy3
Member

@Demon: Yeah, I know, I just like the art. It fits with the BM theme.
AQ DF MQ Epic  Post #: 19
3/17/2013 16:24:56   
JUSTICE IS MINE
Member

It does fit in with the blood mage theme but still unless it is nerfed to incredible uselessness then bm cant have it.
Post #: 20
3/17/2013 22:23:43   
Trifire
Member
 

yeah, super charge for the BM is useless. change it to something else. Another creative idea is to have a skill that drains health. It would be like the old assimilate. Also sorry for going off topic, but assimilate is totally OP right now.
Post #: 21
3/18/2013 8:09:00   
JUSTICE IS MINE
Member

Yeah thanks but the OP assimilation i dont think socause i havnt meet 1 person who has used it in the last few days.
Post #: 22
3/18/2013 8:21:16   
ReinVI
Member

Red skulls from the ground that causes your opponents blood to boil... I honestly don't get that in the slightest that is tbh a really bad idea for
skill animations. The skill itself is interesting given the fact if you ever played vampire: the masquerade if your a mage vampire you could
do a skill that boils the opponents blood and makes the explode >.>

My idea for something along this would be the animation is this either
A. A pillar of fire that comes out and 'ignites' there blood due to the intensity of the heat
or
B. The blood mage drops his staff and running to the opponent 'punches' there palm to
the opponents chest and that's when a red 'aurora' appears around them ( maybe something like
intimidates but make it look like blood droplets or something ) which is the blood boiling

as for the skill itself since you want it to be the ultimate for the BM it needs to be better

10 damage per turn for 4 turns is fine but it needs to have something that benifits the mage
SC has ignore+return life
SS has reduce rage+return life
Mass Has ungodly high damage compared to the other two

so make this is if does 10 damage per turn make it
1 drain 25% of damage from the opp energy ( so 10 would be 2.5 ( rounded to 3 )
energy drain a turn for a total of 12 ( not op )
2 make the damage work with bl so at max BL you would get
like the energy drain 3 hp a turn from it on top of what you get from your attacks
Epic  Post #: 23
3/18/2013 14:44:29   
Demon Emperor
Member

^ The animation really isnt up to us anyway, but I liked the skull idea.

Like you said, the BM ultimate (Deadly/Blood Instinct) should work with BL.
The energy drain sounds OP though. This skill has good base dmg, poison, all working with BL, and you want an energy drain on top of that? Too much, especially considering we have 2 energy draining cores (4 counting the frost armor/primary cores).

@Trifire
I've heard that BMs used to have assimilation, and it was removed. When skills get removed from classes they usually don't come back. Besides, all 6 classes need an "ultimate" and replacing super charge with assimilation will mean BM doesn't have an ultimate.
AQW Epic  Post #: 24
3/18/2013 15:03:19   
ReinVI
Member

some people don't like to use the energy drain cores so the -ep is fair on the ultimate plus when it comes to it all those cores are very isolated ( how many people do you see with frost destroyer ) and the aura is a passive so it's random / as long as you don't strike the person wearing it your fine. The other two don't do nearly as much ep damage either so with all drains considered even with
the gun drain and this thats still less ep damage then a level 1 emp...
Epic  Post #: 25
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