Home  | Login  | Register  | Help  | Play 

Change to Skill Trees (2 Parts)

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Change to Skill Trees (2 Parts)
Forum Login
Message << Older Topic   Newer Topic >>
3/19/2013 12:37:33   
Stabilis
Member

Part 1: Free Skill Points. You may be wondering what the "free" in "free skill points" means. This part of the suggestion is effective on 2 levels:

-total access to skills regardless of their position on the skill tree. This means a player can spec a skill on their skill tree without having to spec a prerequisite skill. Example: I wish to spec 5 skill points into Massacre. I do not need to have any skill points in Bloodlust or Reflex Boost to do this.

The reason for this suggestion is to prevent "null-skill allocation". Pretend you are a Tech Mage with a Sword and you request Deadly Aim. You would be required to spec points into Overload and the default Plasma Bolt, but with a Sword, you are unable to use both "spells" which in turn are skill points gone into the trash. ALSO, the number of possible builds increases.

-default skills change. You know how when you first start EpicDuel as a level 1 you receive 3 default skills with each skill allocated to level 1? This causes some problems as well as benefits (for certain builds and classes!). Problem: some of these skills are not useful to the player in certain builds, such as Plasma Bolt for a Dexterity Tech Mage. Or Cheap Shot for a Bounty Hunter with a Sword. Benefit: 1 less skill point to spec for certain builds, like Smokescreen for Strength Bounty Hunters. All in all, these default skills only aim to serve a specific demographic of players, as they are not universally useful!

So instead, these default skill points should be scrapped, and instead players should get the usual 1 skill point per level. At level 1, the player chooses which skill is their first skill. This is dependent on if the first suggestion, "total access", is implemented.

Part 2: Free Skills Level Requirements.

This suggestion is dependent on "free skill points" if it is implemented.

As we all know, level requirements on some skills are NOT strict enough. A level 10 Bounty Hunter already with Massacre? A level 10 Tech Mage with Supercharge? This is not enough. You can get testimonials from other players, ultimate skills alone at the lower levels ARE overpowered and practically a victory if used. I agree with free skills, but there needs to be tighter security on who can use what skill. So level requirements should be raised per tier. I have a recommendation... tier 1 is level 0, tier 2 is level 10, tier 3 is level 20, and tier 4 is level 30. The most damaging skills should be at tier 4, and less damaging/dangerous skills should be at tier 3 and above. Because of free skills, as soon as the level requirement is reached for a skill, skill points can be spec'd at the player's discretion.

Sorry for the long description, I tried to be concise.
AQ Epic  Post #: 1
3/19/2013 12:50:45   
Remorse
Member

Although I see the logic depressed.

I still like the skill tree system as is, Yes sometimes you will waste a point here and there on skill you cant/dont need to use.

But at the same time it gives lower level something to look forward to, it gives you motivation to progress, it stops the need to add extra requirements, its logical, and it may slightly lower the power of power focused builds which usually focus on maxing 3 skill etc. where are it slightly buffs the all rounder builds that would have a point in everything or almost everything anyway.

So sorry, not supported.
Epic  Post #: 2
3/19/2013 13:07:35   
Stabilis
Member

quote:

But at the same time it gives lower level something to look forward to, it gives you motivation to progress, it stops the need to add extra requirements, its logical, and it may slightly lower the power of power focused builds which usually focus on maxing 3 skill etc. Where are it slightly buffs the all rounder builds that would have a point in everything or almost everything anyway.


The lower levels still have the same thing to look forward to here.

Motivation is out of my scope.

When you say extra requirements what exactly do you imply?

It may be logical but is flawed. My suggestion is the same skill tree structure as we currently have (flawed) yet refined.

The current structure will lower the power of concentrated skill builds on players that do not have all of the needed points for prerequisite skills. This is not effective against us level 35s though.

If it buffs Focus builds only is that not biased to be in favour 1 build?
AQ Epic  Post #: 3
3/19/2013 13:16:22   
xGreen Warriorx
Member

Part 1:
- Total access to skills (SUPPORTED): I agree that you should not have to fill up all the tiers behind a skill, just to get that one skill. If for instance you were a TM and wanted deadly aim, you shouldn't have to get overload and plasma rain, which you won't use. This will also help Mercs, because they have to get maul and intimidate to have adrenaline, and most builds don't use maul and intimidate.

- Default skills (NOT SUPPORTED): Having a first time player pick their first skill, when they know nothing about the skills and which one is the best, is a bad idea. Also, think about how boring battles at lvl 1 are. If you only had 1 skill instead of 3, battles would become even more boring.

Part 2:
- (NOT SUPPORTED): In the time it takes to get to lvl 10 and unlock the next tier, many players would get bored. Needing to get to lvl 30 to use the last tier is a form of torture. New players should have the opportunity to use all of their skills long before that. Also, on lvl 29 skil points would be very crowded on the first 3 tiers, and there would be a lot less build variety.
AQW Epic  Post #: 4
3/19/2013 13:19:22   
Stabilis
Member

You have a good point on 1 there Green, I will address that issue later. I have to go.
AQ Epic  Post #: 5
3/19/2013 15:31:30   
aurther13th
Member

part 1:

* total access to skills (in between): an what i mean by this is that if you have a mercy for example who is a support abuser. they wont get blood commander an just jump straight to artillery strike and skip intimidate and maul for adrenaline to reach rage faster, thus having their aux over powered from support and A.S. to follow with rage right behind. can be some op behind this. but for the reasons you stated like a tech mage using a sword and wanting deadly aim is somewhat understandable.

* Default skills (not supported): like green said having a player pick a skill an not know what to pick would be bad and also if you took away the 3 default skills and could only start with 1 its less variety for a low level player and also less points for anyone who uses 2 of the base skills, ex. BH with field medic an smoke, or mercy with hybrid armor and field medic, (mineral armor for tlm)

Part 2

* (not supported) agree with green again, it would really limit players from lvl 25-29 like myself and i use some of the 'teir 4' skills. maybe it could be jumped from 10 to 20 but not 30
Epic  Post #: 6
3/19/2013 20:31:24   
Stabilis
Member

Alright, I am back.

quote:

- Default skills (NOT SUPPORTED): Having a first time player pick their first skill, when they know nothing about the skills and which one is the best, is a bad idea. Also, think about how boring battles at lvl 1 are. If you only had 1 skill instead of 3, battles would become even more boring.


I was thinking, because having the player make a decision to change their status at the start (choosing a skill) is difficult, it would be more appropriate to force Field Medic level 1 on a level 1 player as the skill is generic. As soon as they level up they change change their skills and stats whichever way. The problem with this argument though is asserting that the player is ignorant of EpicDuel skills, when the same applies today when someone creates a new character ("oh, I get Field Medic and Defense Matrix and Plasma Bolt... what do they do?").

quote:

- (NOT SUPPORTED): In the time it takes to get to lvl 10 and unlock the next tier, many players would get bored. Needing to get to lvl 30 to use the last tier is a form of torture. New players should have the opportunity to use all of their skills long before that. Also, on lvl 29 skil points would be very crowded on the first 3 tiers, and there would be a lot less build variety.


I agree that level 30 to gain access to 3 skills they may or may not use is rude. The aim of this part is setting a milestone and once reached the skills are completely available. I have a possible change to this part of the suggestion: step-by-step level requirements. What this is, is instead of giving a whole skill a level requirement, it is broken into sections. For example, we have the skill Assimilation. We could set it to unlock at level 16, but not completely. To be more accurate, level 1 Assimilation would be unlocked at level 16, and for each character level afterwards, another level of Assimilation unlocks. So: A: X (A is character level, X is skill level), 16: 1, 17:2, 18: 3, 19: 4, 20: 5, 21: 6, 22: 7, 23: 8, 24: 9, 25: 10. So as a result of this step-by-step unlocking gimmick, tier 4 skills are completely unlocked at level 25. Accordingly, tier 1 skills completely unlock at level 10, tier 2 at level 15, and tier 3 at level 20.
AQ Epic  Post #: 7
3/19/2013 20:50:54   
  Exploding Penguin
Moderator


I feel that the total access to skills would be interesting, but I don't really support it. Skill trees are something I've always appreciated, as they guide less experienced players who are first leveling up to choose the right paths in making builds (for example, if they wanted to go caster all the caster skills are along the same path).
Epic  Post #: 8
3/19/2013 21:13:49   
Assassain11
Member

1- Supported (Would be nice)

-50/50 (Would need a few changes)

2- No.
Post #: 9
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Change to Skill Trees (2 Parts)
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition