Baron Dante
Member
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It still won't change the core problem. Right now, you get at least 32 Credits per win, and 18 per loss, plus potential drops. For the sake of simplicity, let's say drops are not a thing. You get 18/32 Credits. With Battle Tokens convertable to Credits, with 1 Credit per 1 BT that becomes 18/42. I don't think it's unreasonable to assume 60% winrate here (The higher it is, the worse it gets), so let's go with that. With Battle Tokens, the average Credit per battle is 32,4. Over 100 battles, that comes out as 3240 Credits. Without them, the same average is 26,4. Over 100 battles, 2640 Credits. That's an increase of 18,5%. So to keep the current economy viable, all items would need an increase of about 20% in Credit prices.
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