quote:
Asgardian Shield.
Energy Shield. Has built-in spell as MC, so *2*1.1 for price. SP costs below are for Ranged, if it deals Magic cost is an extra 25%. Type is determined say way Tinkerer armour skills are. Spell is 1 hit.
Spell attempts to daze the monster if the spell hits. Numbers for those coming when I can figure it out or if someone else adds them in.
Level 45 60 75 90 105 120 135 150
Type - - - - - - - G
PLvl 45 60 75 90 105 120 135 153
Energy -16 -19 -20 -21 -22 -23 -24 -25
Ice -7 -8 -10 -10 -11 -12 -12 -12
Melee 8 9 11 13 14 15 15 16
Ranged 5 7 9 11 12 12 13 13
Magic 5 7 9 11 12 12 13 13
MCPrice 902 4094 19364 92435 442039 2114754 10118016 48410333
MCSell 451 2047 9682 46217 221019 1057377 5059008 24205166
Spell
One hit, Energy. It's either Ranged or Magic - this is decided the same way as Airenal. Stat bonus to damage is doubled (so STR/5 + DEX/20 for Ranged, or INT/4 for Magic; +LUK/2 on a LS).
Deals the EleComp*0.65035 damage. If the hit connects and deals >0 damage, then the monster becomes Dazed. It can resist with a save at a +0 bonus:
Level: PowLvl vs YourLvl
Major: YourEND vs MonsterEND
Minor: YourLUK vs MonsterLUK
[YourEND was changed to either YourDEX or YourINT, depending on attack type.]
If it fails, then it becomes Dazed (Monster Energy resistance*33.3% chance of not acting, 3 rounds).
Level 11 45 60 75 90 105 120 135 150
Type Z - - - - - - - G
PLvl 45 45 60 75 90 105 120 135 153
MPLvl 36 45 60 75 90 105 120 135 152
Base 38 38 53 69 86 106 127 150 179
Rand 77 77 104 136 173 211 253 298 358
Stat 397 397 496 595 694 793 892 991 1110
BtH 11 11 15 18 22 26 30 33 38
EleComp 1.34425 1.34425 1.40815 1.43046 1.48841 1.53269 1.59202 1.66371 1.69176
SP
Magic 103 125 164 208 255 306 360 419 490
Ranged 82 100 131 166 204 245 288 335 392
Costs for the Z-Token versions:
Level 11 40 62 80 95 110 125 143
Type Z Z Z Z Z Z Z Z
PLvl 45 60 75 90 105 120 135 153
MPLvl 36 55 71 87 102 117 132 150
Magic 103 151 196 245 295 349 407 481
Ranged 82 120 156 196 236 279 326 385