King FrostLich
Member
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quote:
Naming the top builds (which most only suggest nerfing) without solutions isn't going to be helpful. When I mean fixing I didn't mean nerfing everything. For #1, make assimilation blockable, slightly weaken its energy drain. However, make the damage back to 100%. Slightly strengthen the Botanical bot's poison damage but make it last for 3 turns. You cannot use it after a player has just used field medic until the turn you and the opponent used up is over. For #2, make the azrael aux weaken 75% of the shield. Once the shield is gone, you cannot cast a debuff(smokescreen and malfunction only) on the target for 2 turns. This prevents an immediate usage of smokescreen or malfunction to completely overpower another player with debuffs or forcing them to always use shields and healing and prevents the offensive player to gain quick damage over them. For #3, increase the block rate but make its minimum % to 1%. Maximum chance to block is 50%. If your hp is higher than your opponent, you have a slightly smaller chance to go first *requires a certain math formula*. Support however will still mainly determine your chance to go first. For #4, adjust the formula. For every 1 support point more than your opponent, you gain an extra 0.82% chance to go first. Chance to go first caps at 90% and does not go below 10%.
< Message edited by King FrostLich -- 6/12/2013 6:27:22 >
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