Ranloth
Banned
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We all know our beloved passives will turn into active skills sometime after the War is over. I'm sure they are slowly testing it whilst also focusing on the War, and making adjustments where needed. :) I'm mostly for the change, but there's part of me which doesn't want it due to one reason - losing uniqueness. Yes, passives are a must in every build but this is the case for primary passives*, not secondary**. What I want to suggest is a pretty old suggestion but could work with the upcoming change. I'm on about character traits. Each class has a primary passive, and some have even two (TLM)! In case of TLM, they'd have passive Armor as a trait because they are Mercenaries and original Mercenaries have Hybrid Armor. Basically, each class would have their primary passive as a trait that you could level up, but only until Level 5 so you still have a fair amount of skill points left for your build. There would have to be some changes to the primary passives as well. BloodLust currently has 19% at Lvl 5, so it could be bumped down to 15% so it won't be too strong nor weak, especially since it only requires 5 skill points & compensates for the loss of other passives. so it wouldn't be any harm to get it to 20%. Due to wonky rounding, 19% and 20% may be the same in most cases but not all. Passive Armors would reduce damage by a certain %, maybe 10% less damage taken if attacked with Energy/Physical (PA/MA), and 6% to both (HA) - it's higher because it's split and less effective + HA has +1 more defence over PA/MA at the moment so it's fair. Reroute has currently 23% at Lvl 5. If BL was to go down to 15%, it should be fine to bump down Reroute to 20% instead. It also prevents looping in certain situations. Like BL, it's fine to bump it up to 25%. It won't be abused since passives cap at Lvl 5 as opposed to Lvl 10.*** Not to mention, the character traits would start at Lvl 1 as soon as you register - so you've already got x passive at Lvl 1 when you're Level 1, and they don't have any requirements at all. So you can have Lvl 5 (max) passive at Level 5 if you choose to. With this change, we could end up having: Passives not being completely gone Keeping some classes unique Allowing some diversity, without necessarily having to max a passive (only up to 4 skill points & you start with it at Lvl 1!)**** Being able to balance the passives without having to affect a different class - unique skills More skill points which allow us to try new builds (that are impossible now due to lack of the points) Tl;dr: We keep our primary passives as character traits. We start with the traits at Lvl 1. Secondary passives are turned into active skills. Chance for more diversity between builds****. Possibly easier to balance OP builds if they arise. * Hybrid/Mineral/Plasma Armor, BloodLust and Reroute ** Deadly Aim, Adrenaline and Shadow Arts *** Problem would be leaving Reroute as it is for TMs and having it work as active skill for TLMs instead. **** Only players can decide if they want to be unique or just copy someone else's build for wins.
< Message edited by Trans -- 8/25/2013 8:36:14 >
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