goldslayer1
Member
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@Thylek Shran Recently I've been writing my ideas into massive suggestion page, sort of a collection of my ideas that would greatly improved Epic Duel. Perhaps you heard of an old one I suggested for the match making system, called Combat Ratings. Heres a quote of the idea expanded. quote:
Combat Ratings - Match Making Since as far back as I can remember, match making has been a problem for team mode, and now also juggernaut. I think you all have been through it by now, a level 35 partnered with a default primary wep level 29 against 2 fully geared level 35s. Or a level 35 vs 2 maxed out level 29s. It sucks, its unfair, its not balanced. so I propose a solution. Combat Ratings for the match making system. this is going to sound a bit sophisticated, perhaps because it is. but what the Combat Rating system will do, is measure battle capacity in a sense. it will measure your Level, Stats, damage, and cores if its still here. once this is all measured, it will come up with a single number (not single digit, but number) Say for example (these are just sample numbers) that I am Lvl: 36 Stats from weps: 140 Damage from Weps: 147 Cores: 8 Cores so how do we determine this Combat Rating? lets put a value to each of these things. Level: 8 CR per level. Stats: 1 CR per stat Damage: 2 CR per damage Cores: 10 CR per core. going by this example, a level 36 player would have 802 Combat Rating. But how will combat ratings work in the match making system? Well its simple, introduce a range, much similar to levels, but with combat ratings. However that rating is not based on a number, its based on a percent. an example range would be 80%-120%. at 802 CR, that is 642-963. So if i have 802 CR, in Solo mode, i would only be able to play with players between 642-963 CR. the %s for this can be increased/decreased as you see fit for a bigger or smaller range. you might be thinking, why have it like this? well truthfully the current range system of 0-6 levels within your range is very flawed. by flawed i mean that it doesn’t take into account the increase in levels. at level 10, 6 levels below is lvl 4. at lvl 35, 6 levels below is lvl 29. the power of the player of higher level gradually deteriorates as levels get higher and only will get worse. This is why juggernaut and team mode have so much problems. However this is designed to measure the player’s power capacity by counting the worth of the level, stats, damage, and cores. This idea then match makes players of the CR range. In turn, it is more balanced and consistent. And it will balance team mode and juggernaut better. However a minimum Level Range should still apply to account for some inflation. NOTE: Please keep in mind that the numbers used are just examples. The numbers I used are to Coincide more with another idea I made regarding the Stat Balance of Epic Duel. However the idea can still work with the current stat balance. If you're interested in seeing the entire thing, please PM me and ill send you a link to the Google Docs page.
< Message edited by goldslayer1 -- 9/12/2013 19:50:08 >
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