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Health/Energy boost

 
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11/21/2013 6:24:55   
Ranloth
Banned


Would this be a good idea?

Currently, our items provide us damage or defense, and stats. We can put the stats into any category we want up to the certain limit, which is the stat cap, to prevent abuse. This allows us to create different builds and fill in the niche which our stats - which we get upon leveling up - cannot fill.
Unfortunately, we cannot boost our HP nor EP. Some builds would really take advantage of it and could improve their build, because boosting one of their four stats may not suit them.

Of course, giving every item we can use in fight, an ability to boost our HP and EP could possibly cause a lot of imbalance, I'm proposing only Armors to do that. Armors are defensive items and improve our defense, and the stats we have can also be used to improve our defense, or if you want to, offense.
This means the stats you get upon upgrading your Armor could be put in HP/EP. The stat cap would still apply, as it does for the four main stats.

Sometimes, we may end up with one or two stat points being wasted because it's too little to boost your offense or defense, and you may be forced to dump it into any stat, because you cannot alter your base stats - perhaps because you want to remain Focus 5 and cannot lower anything. With this, you could invest in HP or EP, which would put these "useless" stat points to a good use!

Well, that's all there is to it! DiscussiOn!
AQ Epic  Post #: 1
11/21/2013 8:38:39   
Stabilis
Member

quote:

Unfortunately, we cannot boost our HP nor EP. Some builds would really take advantage of it and could improve their build, because boosting one of their four stats may not suit them.


I was wondering why we could not spec health or energy for the longest time. Supported.
AQ Epic  Post #: 2
11/21/2013 18:42:56   
Predator9657
Member

I like it. It would bring more variety to focus builds.
Epic  Post #: 3
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