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12/14/2013 9:27:46   
Scyze
Member

quote:

Freeze the enemy, reducing their energy 5 points each turn for 3 turns

You are never frozen, you can still move.

The description doesn't make any sense, it should be changed - but I don't know to what.
AQ DF MQ AQW Epic  Post #: 1
12/14/2013 19:10:33   
GearzHeadz
Member

Chill your enemy, reducing their energy 5 points each for 3 turns.
DF AQW Epic  Post #: 2
12/15/2013 0:13:19   
  Exploding Penguin
Moderator


Or they could change the effect since frost shards just made this core's rarity obsolete, which I definitely don't appreciate.

How about it freezes the opponent's skill use, preventing them from using skills for 1 turn? Or it freezes their energy usage, preventing them from spending any energy, but also prevents them from losing it to energy-stealing skills for 1-2 turns. Or, it freezes their passive cores, negating their effects for 2-3 turns? Anything new would really be nice.

< Message edited by Exploding Penguin -- 12/15/2013 0:14:25 >
Epic  Post #: 3
12/15/2013 4:13:18   
Remorse
Member

^ I made a similar effect of the energy freeze idea, for one of my ultimate suggestions.

I think it would be great given energies power currently.



Make it so it freezes the opponents energy so they can't use anything that decreases it AND Increases it, so they can't use free costing energy regains such as static grenade.


Being able to counter energy gains and drains for a turn would provide some much needed variety and counters to current broken mechanics.

Make it lat 2 turns so for example if you a mage you can use it to counter static grenade by using it then using battery they still will not be able to drian you then quickly spend energy from the battery the turn after.

The same tactic could be used for any energy regain that static grenade Brokenly counters to nothing.

< Message edited by Remorse -- 12/15/2013 4:15:50 >
Epic  Post #: 4
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