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Changes to Spiderlings

 
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12/23/2013 14:03:35   
ED Divine Darkness
Member

I have this core, and I myself agree it is too overpowering on str builds.
Here is my idea to fix it:

it reduces heals to 25% but generate cleanses the effect off.
AQ AQW Epic  Post #: 1
12/23/2013 15:38:10   
Predator9657
Member

How about reduce the duration to 2 turns?
Epic  Post #: 2
12/23/2013 17:05:04   
ED Divine Darkness
Member

actually, no nerf needed. I FOUND THE COUNTER! caster with high hp, or just shield first turn so they cant damage you. perfect :D.
AQ AQW Epic  Post #: 3
12/23/2013 17:07:53   
ValkyrieKnight
Member

@ Divine

Wrong way, never use the "If you use this build" argument. Players should not be forced to use 1 build just because something that is too strong is being overused. I've been in countless 2v2s where I was the only one NOT using the Abyss sword.
AQW Epic  Post #: 4
12/23/2013 17:09:38   
ED Divine Darkness
Member

haha? OP? im using a focus build, and still dont get beat by it. and my friend is using uber tank, and he doesnt have trouble with them. High hp str build? dont even mention it. 3 builds ive showed. none are weak to it. if you want, i can even pm you the builds.
AQ AQW Epic  Post #: 5
12/23/2013 17:18:02   
Mother1
Member

@ Valkyrie

and at the same time, if every build is able to counter something effortlessly then that makes the item under powered as well.
Epic  Post #: 6
12/23/2013 20:24:19   
Remorse
Member

^ NO it doesn't,


Is something is powerful then MANY things should be able to counter it.


Just because heaps of things can counter it doesn't mean it won't have a use.


Timing is everything even if your opponent had multiple counter their is always a perfect strategy you can do to successfully use what you want without being effected by the counters.
Epic  Post #: 7
12/23/2013 21:20:15   
Mother1
Member

@ Remorse

There is a difference between having many counters something, and having everything counter something.

When something is introduced to the game, counters to said items are already within the game it is just up to the masses to find said counters.
Epic  Post #: 8
12/24/2013 1:47:49   
GearzHeadz
Member

If anything, the main problem I see is its damage. An ability this strong with that much damage?
DF AQW Epic  Post #: 9
12/24/2013 3:53:01   
ValkyrieKnight
Member

I regret to say that since I've obtained hatchling, my win rate has skyrocketed, I can tackle heal looping TMs and BHs now. More luck based on TM, they block too much.
AQW Epic  Post #: 10
12/24/2013 3:59:31   
edwardvulture
Member

^Like when I fought you lol.
AQ DF MQ  Post #: 11
12/24/2013 5:48:36   
ED Divine Darkness
Member

make it initial damage 70% if that's the problem. the thing is, i have this core but when i had frost It was more useful. most str bhs im seeing now are using frost. nonetheless, everything has a counter right now. for spiders it is high hp str builds, high hp tanks and normal supertanks.

another idea is to not make it effect generate.

< Message edited by ED Divine Darkness -- 12/24/2013 5:49:14 >
AQ AQW Epic  Post #: 12
12/24/2013 7:44:36   
Steel Slayer
Member

Make it do 85% like most other effect-applying skills/cores, and nerf the effect to 30% or 40%, then it's useful without being OP.
Epic  Post #: 13
12/26/2013 3:12:42   
edwardvulture
Member

What if you make kt less effective by 25% if you put a shield on yourself.
AQ DF MQ  Post #: 14
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