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RE: Armors - Read the first post!

 
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12/10/2013 20:31:36   
  Ianthe
 formerly In Media Res

 

quote:

Update: new prices for the Taladosian armours:
Level	11	45	60	75	90	105	120	135	150
Type	Z	-	-	-	-	-	-	-	G

Price	715	1353	6141	29047	138653	663059	3172132	15177023	72615500
Sell	Z	676	3070	14523	69326	331529	1586066	7588511	36307750


Got these thanks - Dragoon23

< Message edited by Dragoon23 -- 8/22/2014 4:10:41 >
AQ  Post #: 201
12/10/2013 21:35:29   
RedEyedDrake
Member

Is the elemental compensation for the level 130 version os Airenal's Might really higher than that of the level 150 version?

Yes. The attack is supposed to be used against Earth monsters, and the Lv130 one is a worse Lv130 Earth armour than the Lv150 one is a Lv150 Earth armour.

... Uh. Is that clear? I'm re-reading it and it's pretty confusing here.

Okay, the Lv150 one works as a "pretty good" Earth armour for its level, but the Lv130 one works as a "so-so" Earth armour for its level. So the Lv130 one gets more compensation. ~IMR


< Message edited by In Media Res -- 12/11/2013 11:01:37 >
AQ  Post #: 202
12/12/2013 13:39:05   
gtkilla123
Member

looking at the MRM for the highest lvl dragon knight armor and its incorrect. its 58.53.58 MRM..

Which is correct - Dragoon23

edit:oops sorry was looking at bu kek post he has it wrong

< Message edited by gtkilla123 -- 12/12/2013 17:49:04 >
AQ  Post #: 203
12/12/2013 17:24:35   
Duskstar
Member

quote:

@Bu Kek Sainsu, you've chopped some of the Airenal armour's back leg off...


Got these thanks - Dragoon23

< Message edited by Dragoon23 -- 8/22/2014 4:10:59 >
AQW  Post #: 204
12/27/2013 11:09:29   
  Ianthe
 formerly In Media Res

 

quote:

Flame Guardian Dragon Form

I'm just copy+pasting Kam's dev notes.

Level	50	70	90	110	130	150
Type	G	G	G	G	G	G
PowLvl	54	73	93	113	133	153
						
B/R	262	319	379	439	499	559
Stat	456.4	581.8	713.8	854.8	977.8	1109.8
BtH	6	9	11	14	16	19
						
Main	71	62	55	48	43	39
Ally	77	70	64	60	54	48
Neutral	82	81	79	78	76	71
Poor	91	91	89	89	88	87
Oppose	97	97	97	96	96	95
						
Main	-29	-38	-45	-52	-57	-61
Ally	-23	-30	-36	-40	-46	-52
Neutral	-18	-19	-21	-22	-24	-29
Poor	-9	-9	-11	-11	-12	-13
Oppose	-3	-3	-3	-4	-4	-5
						
MRM	35	37	40	43	46	48

The skill is a built-in attack that uses its own B/R/BTH vales. Stat damage is doubled (so INT/4, etc). It gets an elemental compensation boost to damage, which you'll have to wait until after gift delivery for me to post. It follows Airenal's check for Ranged or Magic.
Level	10	30	50	70	90	110	130	150
Type	G	G	G	G	G	G	G	G
PLvl	19	36	54	73	93	113	133	153
MPLvl	16	34	53	72	92	112	132	152

Base	17	30	47	66	90	117	146	179
Rand	35	61	92	133	180	233	294	358
Stat	225	338	456	582	714	846	978	1110
BtH	4	9	13	18	23	28	33	38

SPCost	59	98	145	199	261	331	407	490
SPCost	47	78	116	159	209	265	326	392

And the Z versions:
Level	29	59	83	103	123	143
Type	Z	Z	Z	Z	Z	Z
PLvl	54	73	93	113	133	153
MPLvl	47	69	90	110	130	150

SP Cost
Ranged	130	190	255	324	399	481
Magic	104	152	204	259	319	385

Price	1050	2750	6850	8400	10300	12600
Sell	Z	Z	Z	Z	Z	Z


Got this thanks - Dragoon23

< Message edited by Dragoon23 -- 9/5/2014 14:38:09 >
AQ  Post #: 205
12/29/2013 14:01:47   
Macho Man
Member

quote:

quote:

I've changed the armour and shield of the set. The armour now uses the Cyclone attack as a skill, and the shield now gives +6 MRM when fighting Flying enemies (it lost the +3 MRM MC due to this). The FSB has also been changed, when in the full set, normal attacks now have a 10% chance to turn into the skill for free (AKA 10% chance of doing 200% damage and then whatever element compensation you'd get). The set uses a Wind weapon anyway, so there's no real difference in what you're attacking with. Finally if you get the free upgrade to a skill then you will do 110% damage if the weapon would trigger (this does NOT occur with manually activating the skill, only with the upgrade from normal attack to skill). We'll potentially look at the weapon as well, but we hope that these changes will make the set feel like a better choice for you.


The armour is now updated with a skill and that 10% attack is now part of the FSB, if I read that correctly.


Got these thanks - Dragoon23

< Message edited by Dragoon23 -- 8/22/2014 4:11:09 >
AQ DF MQ AQW Epic  Post #: 206
1/2/2014 20:14:37   
Archlist
Member
 

quote:

Slag armor can also be obtained by Adventurers from Ultra Akriloth, Dragon (90) in Fire Yonder, though it doesn't replace the no-drop armor in the inventory, so if unequipped it's lost unless one encounters the dragon again -- does this disqualify it from being a Temporary non-Guardian armor?

EDIT: There is no pedia entry for the monster above, so I couldn't link to it. There is an entry for Ultra Akriloth, Dragon (120), but this is a different monster with a different set of stats, defenses and element modifiers (the description is however the same). [1/4/2014 9:42]

Removed Guardian tag, thanks! ~Koree


quote:

A couple of notes concerning other entries requiring correction:

Pit Protector, Pit Protector Z, Punisher's Maxim, Punisher's Maxim Z, Solid Gold Power Armor Z and Vewy Wascawy Wabbit are slightly misplaced in the alphabetical list of the Armor and Class Index; also, the order of the six armors beginning on "Rei..." and the three "Zardhunter" ones is a bit jumbled.

Elder Light Dragon Form is listed as lvl90 on the Armors by Element and Level page, whereas it's lvl92 according to the entry; the SP cost of its Breath Weapon skill is cited as 208 SP at the end of the entry as opposed to 261 SP mentioned earlier (after the element modifiers).
Fixed, thanks! ~Koree

< Message edited by Koree -- 6/5/2014 2:04:02 >
Post #: 207
1/3/2014 19:06:33   
Dragoon23
Legendary AK!!!


quote:

S.A.N.T.A.
Z.A.N.T.A.

Neutral Armor

Attacks:
3 Hit

Skills
Freezer Laser
1 hit
*Unleash a powerful blast of Ice! «SP Cost» SP!

Saw Strike
1 hit
*I saw «Monster Name» getting sawed in half by S.A.N.T.A.! «SP Cost» SP!

*You need «SP Cost» SP to call forth that power!

Powered by cold fusion, the Sub-Arctic Nuclear Thermal Armour provides great defence against Ice and Melee attacks, and comes with two skill attacks that are as frightful as the snow outside!



Booooooooo - Dragoon23


< Message edited by Dragoon23 -- 9/5/2014 20:38:09 >
Post #: 208
1/3/2014 20:04:21   
BlackAces
Member

quote:

S.A.N.T.A.

Normal attack is three hits, +3 BTH ~ *85/88 damage.

Has two skills:
#Saw attack. This is an enhanced weapon attack. Gets elemental compensation to reduce its SP cost. Also has +5 BTH ~ *85/90 damage. This respects your weapon Special and uses weapon effects (other than element-changing ones).
##Melee/Ranged: You do *2 Base/Rand damage. Stat bonus to damage is STR/4 or STR/5+DEX/20.
##Magic: You do *2/0.75 damage. Stat bonus to damage is INT/4.

#Laser attack. Built-in spell-like attack. Gets elemental compensation to damage. Also has -2 BTH ~ *85/83 damage. It's treated as a normal player attack, but unlike the above don't apply any weapon effects.
##If STR+DEX >= INT*3/2 or if STR/5+DEX/20 > INT/4, then it's Ranged. Stat bonus to damage is STR/5+DEX/20.
##Else, it's Magic. Stat bonus to damage is INT/4.
Level	5	15	25	35	45	55	65	75	85	95	105	115	125	135	145G
															
BR%	115	145	175	205	235	265	295	325	355	385	415	445	475	505	544
Stat%	133	199	265	331	397	463	529	595	661	727	793	859	925	991	1076.8
BTH	0	1	3	4	5	6	8	9	10	11	13	14	15	16	18

Fire	110	100	100	100	100	100	97	95	95	92	92	92	90	90	90
Water	105	96	96	95	94	91	91	88	87	87	85	84	83	82	82
Ice	97	91	85	80	75	71	65	61	58	54	51	48	45	42	40
Wind	100	94	91	90	86	82	82	79	78	78	77	77	76	74	74
Earth 	100	94	91	90	86	82	82	79	78	78	77	77	76	74	74
Energy	99	93	90	85	80	75	75	73	71	69	67	65	64	60	59
Light 	105	96	96	95	94	91	91	88	87	87	85	84	83	82	82
Dark	99	93	90	85	80	75	75	73	71	69	67	65	64	60	59

Melee	31	32	34	36	37	39	41	42	44	46	47	49	51	52	55
Ranged	26	27	29	31	32	34	36	37	39	41	42	44	46	47	50
Magic	21	22	24	26	27	29	31	32	34	36	37	39	41	42	45

SAW
SP Cost
Melee	24	38	46	58	70	87	81	83	87	81	78	72	79	88	98
Ranged	24	38	46	58	70	87	81	83	87	81	78	72	79	88	98
Magic	32	50	61	78	95	117	117	125	134	135	139	140	155	171	192

LASER
Base	8	15	22	30	38	48	58	69	80	93	106	120	134	150	171
Rand	17	28	43	58	77	94	115	136	161	184	211	238	269	298	341
Stat	133	199	265	331	397	463	529	595	661	727	793	859	925	991	1077
BtH	1	3	6	8	11	13	16	18	21	23	26	28	31	33	37

SP Cost
Melee	30	45	62	80	100	120	143	166	191	217	245	273	304	335	375
Ranged	30	45	62	80	100	120	143	166	191	217	245	273	304	335	375
Magic	38	57	78	100	125	151	178	208	239	271	306	342	380	419	469
EleComp	1.31090	1.28423	1.36227	1.37496	1.38319	1.37448	1.49913	1.56223	1.60873	1.69584	1.76404	1.83616	1.83616	1.83616	1.83616
															
Buy	141	190	326	713	1804	4906	13715	38729	109758	311437	884079	2510055	7126892	20236032	57458399
Sell	70	95	163	356	902	2453	6857	19364	54879	155718	442039	1255027	3563446	10118016	28729199


Level	31	85	125
Type	Z	Z	Z
PowLvl	55	95	135
MPLvl	49	92	132

SAW
SP Cost
MeRa	77	78	85
Ma	104	130	167

LASER
Base	48	93	150
Rand	94	184	298
Stat	463	727	991
BtH	13	23	33

SP Cost
MeRa	108	209	326
Ma	135	261	407
EleComp	1.37448	1.69584	1.83616

MCPrice	1210	7700	11550
MCSell	Z	Z	Z


Got this thanks - Dragoon23

< Message edited by Dragoon23 -- 9/5/2014 20:38:24 >
AQ DF AQW  Post #: 209
1/4/2014 8:43:17   
Storm
Member

Frostval Mercenary Grab

Offensive Armor Lean (x1.25 damage dealt and received)

Description:
You may not be a Mouthy Merc, but you're still an ice cold fighter that's used to the shadows. Wearing this getup gives you great ice and darkness resistences, and lets you really see the world around you.

Attacks:
Normal attack
Hits: 3
Element: As weapon
Type: As Weapon

Skill:
Shatter 4th Wall (Thanks to FallenAngel)
"Use the environment to attack and daze your foe! <SP cost> SP!"
(Level 120 armor costs 442SP)

Hits: 1
If it is succesfull the following message appears:
"The unusual attack has dazed your foe!"
...and dazes the monster for 4 rounds.

OR
Hits: 3

If you don't have enough SP, the following message appears when you click the skill:
"You need <SP cost> SP to call forth that power!"

Level 120 Armor details:
Melee: 48
Ranged: 46
Magic: 44

Elemental Modifiers (%):
95, 80, 72, 48, 85, 80, 95, 48

< Message edited by Storm -- 1/4/2014 9:14:14 >
AQ AQW  Post #: 210
1/4/2014 8:49:52   
FallenAngel
Friendly!


The normal armor attack is actually 3 hits, not 2.
Also, the 4th Wall skill has at least two different animations, one of which hits 3 times twice, the other once.

< Message edited by FallenAngel -- 1/4/2014 8:53:22 >
AQ DF MQ  Post #: 211
1/4/2014 8:53:45   
Ranloth
Banned


Picture for Frostval Mercenary Garb:

[image]http://img856.imageshack.us/img856/268/ohv9.png[/image]


Cannot use image as it is PNG. AQ Pedia only accepts gifs or jpegs. Please see AQ Encyclopedia Standards and Guidelines for further details - Dragoon23

< Message edited by Dragoon23 -- 1/5/2014 14:30:59 >
AQ Epic  Post #: 212
1/4/2014 9:22:54   
  Ianthe
 formerly In Media Res

 

quote:

Copying Kam's dev notes

Frostval Mercenary

Has a skill, randomly picks from 2 animations. Skill has *1.2 SP cost and does *0.8 damage since it uses weapon element. It pays 47.6% of Melee for an X turn 20% Daze, X = 4*Hit% (one animation has 2 hits, the other has only 1). Daze % is adjusted by monster ele resist.

IMR Notes:
Give me a minute. The skill is going to be:
# *([LEAN]*2*0.8 -0.476) Base/Rand plus *([LEAN]*0.8 -0.476/2) Stat damage for Melee/Ranged, with non-LS stat damage doubled
#*([LEAN]*2*0.8/0.75 -0.476) Base/Rand plus *([LEAN]*0.8 -0.476/2) Stat for Magic, with INT/4 for stats.

The Daze lasts for 4*[hits connected] / [hits attempted] rounds.

Also, different images for male and female players.

The normal attack is one hit of 50% damage and two hits of 25% damage.
Level	5	10	15	20	25	30	35	40	45	50
Type	G	G	G	G	G	G	G	G	G	G
PLvl	15	19	23	27	32	36	41	45	50	54
										
B/R	145	157	169	181	196	208	223	235	250	262
Stat	199	225	252	278	311	338	371	397	430	456
BtH	1	2	2	3	4	4	5	5	6	6
										
Fire	97	97	97	97	97	97	97	97	97	96
Earth	96	95	94	92	92	92	92	91	91	90
Water	96	92	92	90	88	87	86	86	85	84
Energy	96	92	92	90	88	87	86	86	85	84
Ice	92	90	88	86	83	81	79	77	75	73
Light	97	97	97	97	97	97	97	97	97	96
Wind	93	91	90	88	85	83	83	81	80	79
Dark	92	90	88	86	83	81	79	77	75	73
										
Fire	-3	-3	-3	-3	-3	-3	-3	-3	-3	-4
Earth	-4	-5	-6	-8	-8	-8	-8	-9	-9	-10
Water	-5	-8	-8	-10	-12	-13	-14	-14	-15	-16
Energy	-5	-8	-8	-10	-12	-13	-14	-14	-15	-16
Ice	-8	-10	-12	-14	-17	-19	-21	-23	-25	-27
Light	-3	-3	-3	-3	-3	-3	-3	-3	-3	-4
Wind	-7	-9	-10	-12	-15	-17	-17	-19	-20	-21
Dark	-8	-10	-12	-14	-17	-19	-21	-23	-25	-27
										
Melee	31	31	32	32	32	33	34	35	36	38
Ranged	29	29	30	30	30	31	32	33	34	36
Magic	27	27	28	28	28	29	30	31	32	34


Level	55	60	65	70	75	80	85	90	95	100
Type	G	G	G	G	G	G	G	G	G	G
PLvl	59	64	68	73	78	83	88	93	98	103
										
B/R	277	292	304	319	334	349	364	379	394	409
Stat	489	522	549	582	615	648	681	714	747	780
BtH	7	8	8	9	9	10	11	11	12	12
										
Fire	96	96	96	96	95	95	95	95	95	95
Earth	90	90	89	89	88	88	88	88	88	87
Water	84	84	83	83	82	82	82	82	82	82
Energy	84	84	83	83	82	82	82	82	82	82
Ice	70	68	66	64	62	62	60	58	55	53
Light	96	96	96	96	95	95	95	95	95	95
Wind	79	79	78	78	77	77	77	76	76	75
Dark	70	68	66	64	62	62	60	58	55	53
										
Fire	-4	-4	-4	-4	-5	-5	-5	-5	-5	-5
Earth	-10	-10	-11	-11	-12	-12	-12	-12	-12	-13
Water	-16	-16	-17	-17	-18	-18	-18	-18	-18	-18
Energy	-16	-16	-17	-17	-18	-18	-18	-18	-18	-18
Ice	-30	-32	-34	-36	-38	-38	-40	-42	-45	-47
Light	-4	-4	-4	-4	-5	-5	-5	-5	-5	-5
Wind	-21	-21	-22	-22	-23	-23	-23	-24	-24	-25
Dark	-30	-32	-34	-36	-38	-38	-40	-42	-45	-47
										
Melee	38	39	39	40	41	42	43	44	44	45
Ranged	36	37	37	38	39	40	41	42	42	43
Magic	34	35	35	36	37	38	39	40	40	41


Level	105	110	115	120	125	130	135	140	145	150
Type	G	G	G	G	G	G	G	G	G	G
PowLvl	108	113	118	123	128	133	138	143	148	153
										
B/R	424	439	454	469	484	499	514	529	544	559
Stat	813	846	879	912	945	978	1011	1044	1077	1110
BtH	13	14	14	15	16	16	17	17	18	19
										
Fire	95	95	95	95	95	95	95	95	95	95
Earth	87	87	87	85	85	85	85	84	84	82
Water	82	82	82	80	78	78	78	77	77	75
Energy	82	82	82	80	78	78	78	77	77	75
Ice	52	50	49	48	47	44	43	42	41	40
Light	95	95	95	95	95	95	95	95	95	95
Wind	75	75	74	72	70	70	70	69	69	66
Dark	52	50	49	48	47	44	43	42	41	40
										
Fire	-5	-5	-5	-5	-5	-5	-5	-5	-5	-5
Earth	-13	-13	-13	-15	-15	-15	-15	-16	-16	-18
Water	-18	-18	-18	-20	-22	-22	-22	-23	-23	-25
Energy	-18	-18	-18	-20	-22	-22	-22	-23	-23	-25
Ice	-48	-50	-51	-52	-53	-56	-57	-58	-59	-60
Light	-5	-5	-5	-5	-5	-5	-5	-5	-5	-5
Wind	-25	-25	-26	-28	-30	-30	-30	-31	-31	-34
Dark	-48	-50	-51	-52	-53	-56	-57	-58	-59	-60
										
Melee	46	46	48	48	48	49	50	51	52	52
Ranged	44	44	46	46	46	47	48	49	50	50
Magic	42	42	44	44	44	45	46	47	48	48
Got this. ~Carandor

< Message edited by Carandor -- 3/30/2016 17:54:00 >
AQ  Post #: 213
1/4/2014 9:50:08   
DarkDevil
Member

would you please list the info on the roll , it seems to never work on any high level monster.
AQ Epic  Post #: 214
1/4/2014 9:52:10   
  Ianthe
 formerly In Media Res

 

Level: PowLvl vs MonsterLvl
Major: YourSTR vs MonsterEND
Minor: YourLUK vs MonsterINT
AQ  Post #: 215
1/4/2014 10:05:45   
gtkilla123
Member

has the 25% lean already been calculated in the BRS? and question is the attack type supposed to be melee or ranged. all other armors skill attacks with ranged. and is the weapon special suppose to occur on the armor it never has on other armor skill

< Message edited by gtkilla123 -- 1/4/2014 10:09:21 >
AQ  Post #: 216
1/4/2014 10:14:29   
  Ianthe
 formerly In Media Res

 

quote:

has the 25% lean already been calculated in the BRS?
No.
quote:

and question is the attack type supposed to be melee or ranged.
"As weapon"
quote:

all other armors skill attacks with ranged.
Blatant lies.
quote:

and is the weapon special suppose to occur on the armor it never has on other armor skill
Yes, it's supposed to occur. It uses your weapon's stats, so it uses your weapon's special. It's just like the saw attack from S.A.N.T.A.
AQ  Post #: 217
1/4/2014 17:57:10   
Dragoon23
Legendary AK!!!


Frostval Mercenary Garb

You may not be a Mouthy Merc, but you're still an ice-cold fighter that's used to the shadows. Wearing this getup gives you great Ice and Darkness resistances, and lets you really see the world around you.

Post #: 218
1/5/2014 10:37:00   
KlawdStrife
Helpful!


Since the Frostval Merc's Skill's Stat Rolls has been changed from YourSTR to VStat, please add VStat info as well.
AQ  Post #: 219
1/5/2014 11:03:04   
  Ianthe
 formerly In Media Res

 

Go go gadget spreadsheet!
Level	5	10	15	20	25	30	35	40	45	50
Type	G	G	G	G	G	G	G	G	G	G
PowLvl	15	19	23	27	32	36	41	45	50	54
VStat	45	50	60	70	80	90	100	105	120	125

Level	55	60	65	70	75	80	85	90	95	100
Type	G	G	G	G	G	G	G	G	G	G
PowLvl	59	64	68	73	78	83	88	93	98	103
VStat	135	150	155	165	180	190	200	200	200	200
And everything else is 200.
AQ  Post #: 220
1/12/2014 16:46:59   
Knightstar2001
Helpful


quote:

Flame Guardian Dragon Armor Z series needs the Rare tag when it's entry is created. It has been removed from the Guardian tower. Battle On!!

-K


Got this thanks - Dragoon23

< Message edited by Dragoon23 -- 9/5/2014 14:38:18 >
AQ DF MQ AQW  Post #: 221
1/15/2014 0:36:33   
  Ianthe
 formerly In Media Res

 

quote:

Primal Shadows

Fully-offensive Light/Darkness armour.

All built-in attacks with this armour are locked to randomly do Light or Darkness damage. All such attacks do *1.2*eleComp damage.

Normal attack:
80% chance: two hits, *0.9375 damage.
20% chance: foiur hits, *1.25 damage.

Level	105	120	135	150
Type	-	-	-	G
PowLvl	105	120	135	153
				
B/R	415	460	505	559
Stat	793	892	991	1110
BtH	13	15	16	19
				
Fire	82	82	80	78
Earth	82	82	80	78
Water	82	82	80	78
Energy	82	82	80	78
Ice	82	82	80	78
Light	53	49	43	40
Wind	82	82	80	78
Dark	53	49	43	40
				
Melee	42	45	47	50
Ranged	42	45	47	50
Magic	42	45	47	50

EleComp 1.05359	1.06405	1.04237	1.05520


Got this thanks - Dragoon23

< Message edited by Dragoon23 -- 9/8/2014 20:52:07 >
AQ  Post #: 222
1/15/2014 6:12:15   
Lliupukk!!
Member

IMR, are you sure eleComp is right here? Because 1.05 is only 105%, which seems a bit underpowered (I now there are extra *1.2 but it seems that's for dual-element)

Yes. ~Imry

Ok. One more question: will *1.2 modifier of Seal of Primal Shadows weapon work in this armor?

quote:

The *1.2 is considered an element-changing effect, and isn't applied if your armour's attack disables element-changing effects.


armor obviously is element-locked, but those elements are the same as weapons, so...


< Message edited by Lliupukk!! -- 1/15/2014 6:23:16 >
Post #: 223
1/15/2014 7:47:52   
Ranloth
Banned


quote:

(Edited w/ JPG) Picture for the Primal Shadows:

[image]http://i.imgur.com/kG48QEv.jpg[/image]


Got this thanks - Dragoon23

< Message edited by Dragoon23 -- 9/8/2014 20:52:19 >
AQ Epic  Post #: 224
1/16/2014 7:34:54   
Flamey123
Member

Umm, might be a stupid question but why is eleComp higher for the L105 and L120 versions of the armor?

@DarkDevil Thanks

< Message edited by Flamey123 -- 1/16/2014 8:15:40 >
AQ  Post #: 225
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