santonik
Member
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Mother1 quote:
Though I did see one energy build that had 1680 energy which works well against some builds. It is probably my build. Build soul is pyrofly, That special tell tactic how to to play against opponents. 160+energy(1600+ energy) energy build works before update. some how. many player remember my energy build. (over 160+/1600+ energy) After this update. 160+ energy(1600+ energy) This is not works anymore. It is many reasons. Biggest is now. They nerf tech now. Second biggest is stregth build can be tank and hit every turn heavy damage. quote:
Most people use exact energy because of how constricted the staff made energy since the beginning of omega. It got even worse when they made energy drains and energy gains a must have because they changed passives skills to actives. Most of them cost energy to use. I agree this. Now energy moves is too powerfull. quote:
MERCENARY --- Static Smash ( club) This is effective, although this input stats at all. TACTICAL MERCENARY --- Atom Smasher ( club) This is effective, although this input stats at all. --- Battery Backup (all primarys ) This is effective, although this input stats at all. TECHMAGE ---- Battery Backup (all primary ) This is effective, although this input stats at all. ---- Assimilation ( staff ) This is effective, although this input stats at all. CYBER HUNTER --- Static Charge (all primarys ) This is effective, although this input stats at all. BOYNTYHUNTER --- Static Grenade (all primarys ) This is effective, although this input stats at all. BLOODMAGE --- Energy parasite (all primarys) before update This is effective, although this input stats at all. Now it is broken or bug? quote:
BALANCE All Health, Energy, Damage, Defense, and Resistance values have been multiplied by 10 This gives us much greater flexibility in future balance updates Every stat point will now give noticeable improvements to your character Removed damage ranges from all skills that used them (examples: Bunker Buster, Supercharge) Static Grenade Steals 30% of the energy drained, down from 50% Energy drain now scales off Support instead of Technology Plasma Bolt Energy cost increased to 150 from 130 Stat scaling lowered to 2.5 damage every 1 Tech, down from 2.85 Berserker Energy cost lowered to 240 from 270 Adrenaline Rage gain increased by 10% at all levels
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