Ranloth
Banned
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For one, I actually wouldn't mind more effects such as parry an dodge/block. Of course, there is balancing issue with those - and usually explaining the concept is enough, since numbers would be decided by the Devs - but on its own, it could provide some variety. Although, I'd rather see it incorporated with Dex - so let's say A = max chance for all 3 effects (block/dodge, parry). X + Y = Z. And you have n% chance to do X, and n% chance to do Y -> all of them would add up to Z. I know it may be border-line self advertising, but it could go well with my balance suggestion - changing how blocks are calculated - and make it more balanced, to have dodge/block and parry.
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