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10/19/2013 19:49:56   
Starstruck
Member

quote:

Perhaps Robert could forge Toric a better shield or blade in the future? I know that's not going to happen anytime soon, but it'd be cool to have another player-character forge Toric's shield. Toric's shield is a vital part of his character.
Short answer: Yes.

Long answer: It's going to take a while to get the materials, the enchantments, and the smithing ready, but eventually Bob is going to be the source of all of the other player-characters' weapons.

With that in mind, I hope your characters have no problem with Bob tricking their stuff out. ;D
DF MQ  Post #: 26
10/19/2013 20:31:19   
TJByrum
Member

No problem Starstruck.
DF AQW  Post #: 27
11/12/2013 21:52:39   
Ryu Viranesh
Member

This took a while, but I have to say that I'm really happy with it. Here's the bio for my character, Abigail:

Name: Abigail (“Abby”) Lovel
Gender: Female
Age Range: 15-16
Race (Pure or half-breed only): Human
Personality: Abigail had always been good at playing a part; placing a mask over her face whenever it suited her to. For years, she manipulated and connived to get her way, smugly smiling to herself whenever she succeeded. Abby was a clever girl, gifted with a silver tongue and a mind far smarter than what most children her age could wish for. In the end, maybe she was too smart for her own good. After the accident, mood swings became a regular part of Abby’s life as she grew less and less able to separate what was fantasy from what was reality. She could be kind and sweet one moment, biting and sarcastic the next, and then sullen and withdrawn the one following that. The only constants for her in this messed up world is her faith, which she will defend to the death, and her commitment to a “greater good”, whatever that truly means to her.

Appearance (Build, hair, skin, clothes...): Whatever may have happened in her past, Abigail for the most part appears to be a slim, pretty girl. She stands at right around 5 feet 8 inches tall, weighing a healthy (if a bit light) 116 lbs. Abby’s long blond hair is often tied into a braid that comes to rest against her back; it is part of her routine to make sure that she does so every morning. Her eyes are a shimmering hazel that complements her round face beautifully, her adorable dimples serving to make her smile absolutely dazzling.

While in the past she was known to wear only the finest and most fashionable clothing in the city, Abby has since come to adopt a more modest style of dress. She usually tends to wear a simple, baggy cloth shirt and tan pants, both of these articles of clothing hidden beneath her faded blue travelling cloak. A worn pair of moccasins completes her rather basic ensemble, the shoes still holding up surprisingly well even after years of use.

Belongings: Beyond her own clothing, Abigail’s possessions can be narrowed down to three other categories: her pack, her staff, and her holy symbol. Her pack, which is slung over her left shoulder, contains supplies such as a bedroll, a water skin, an extra blanket, and some rope. The general supplies that one would expect a traveler to keep on their person. Her staff is reminiscent of a shepard’s rod (in actuality it very well might have been) with a crook at the end of the wooden cylinder. Abby stores the weapon on her back, the girl capable of easily whipping it out should she get into any trouble. Last, but certainly not least, is the holy symbol around her neck – that of the great god "He Who Cleanses". Her symbol hangs from a fine metal necklace, a simple steel disc with two scorch marks curling inward from its top and bottom.

History: Abigail was born to a noble household, the young girl growing up in all of the comfort that she could possibly ask for. Her life was sheltered, certainly, but she received what most would consider as a very good upbringing, as well as an exceptional education. Abby learned early on that she loved to read, and spent much of her time in the library, reading anything from fairy tales to books on the mysterious subject known as “science”. However, Abby’s favorite subject to read about was religion; the gods, in particular a being known as "He Who Cleanses", fascinated her, and their creeds quickly became her favorite bedtime reading material.

Yet as she grew older, the negative effects of being spoiled began to take hold. Abby started to manipulate first her servants, and eventually her parents into getting her whatever she wanted. She would put on any face, commit to any act that would allow her to get her way; some of her creativity could perhaps be owed to the books that she loved to read so much. While in the beginning, this was a minor expense on the funds of her very wealthy family, as time passed and she wanted more and more things that would doubtless cost more and more money, a problem began to arise. The year Abigail turned fourteen, her father decided that something needed to be done about the problem; it simply could not go any further if their family was to survive. Abby never saw it coming – not until she felt the hand impact with her back and spun around, forced to look on helplessly as she tumbled down the stairs.

Following this “accident”, Abigail lost control of the various personas that she’d created to trick people, the personalities instead becoming a part of who she was. This led to the development of her chronic mood swings, which over the years have changed rapid fire changes in demeanor to more long term shifts that happen every so often (though still fairly frequently). Her trust in her family broken, Abigail slipped out of her house as soon as she felt well enough to travel. Then, she ran away. Far, far away. This brings us to the current time: Abigail has been on the road for about a year now, having acquired some basic traveling ability and know-how, and also committed herself to the service of“He Who Cleanses”, seeing the god as the only person who had truly stood by her. Her travels have brought her to South, and in particular to Swordhaven, where she hopes that she’ll be able to find a “place” of some kind for herself.

Skills, spells and abilities (if applicable): As she’s only been on the road for a year, and likely possessed her staff for a bit less than that, Abigail’s skill with the weapon could be called passable at best. However, in a pinch, she can certainly wield the thing and do what she needs to.

Luckily, she’s not limited to the staff alone. Abby is a fair bit more advanced in her skill as a cleric (though in most circles she’d still be considered an initiate/novice). What she can do ranges from tricks like creating a ring of small (mostly harmless) fireballs, to cauterizing wounds, to setting the crook of her staff on fire (without burning it to a crisp). As the adventure progresses, this is most likely where she’ll end up seeing the most improvement, gaining access to more and more powerful and varied divine magic as her connection with "He Who Cleanses" grows even stronger.

Lastly, it should be of note that Abigail has a talent for reading, both in the Common script of the land and several more esoteric languages, so she might be able to have a use should research be required as well.

< Message edited by Ryu Viranesh -- 11/13/2013 15:24:13 >
AQ DF MQ  Post #: 28
11/13/2013 14:57:39   
Legendium
Member

She got pushed down the stairs by her father? Because she overspends? Wow. That's.... Cruel.

Anyways, aside from a few Lore-related details that could be dealt with pretty simply, Abby seems good to go. I only have a few minor problems with her bio, and those are likely my fault, because I updated the first post as my plot idea became more concrete.

1.
quote:

the Avatars have not yet become a major religion/belief.


I think the problem is self explanatory. Since the plot revolves around and messes around with divinity, it may be best if I PM you about this, instead of spilling most of the beans here and now. Since I have the idea that you came up with the bio idea before I updated the first post, you're fine. It'll probably just need a slight edit, but I'll PM about the details of this. Or just start a private chat session thing in IRC.

2. This WAS a mis-communication by me, because before I had the beginning really in my head, I said "Go North." Then I changed it to Swordhaven, and I should've specified that that's in the south... Sorry. I thought most people knew DF geography. I'll put a map up in the future.

(3). This may just be me being picky, but I find the term "T-Shirt" to not really fit the time period. I would've just said shirt, but I'll let it slide.

As soon as that's done, you'll be approved, and ready to go.

EDIT: And with that done...

*Stamp of approval*

You're in.

< Message edited by Legendium -- 11/13/2013 15:25:51 >
DF MQ Epic  Post #: 29
11/14/2013 16:16:37   
TJByrum
Member

Well, my character Toric is still viable for me to use, if you guys are actually planning to do this.
DF AQW  Post #: 30
11/15/2013 8:40:21   
Legendium
Member

@TJ

Of course we're planning to do this! I'm waiting for one more bio entry and we'll get started.
It's no longer time for speculation in the RP Boards. If we want this to become a thriving community, it's time to get RPs started and going.

< Message edited by Legendium -- 11/15/2013 11:14:35 >
DF MQ Epic  Post #: 31
11/15/2013 9:31:37   
TJByrum
Member

I agree, I've been trying to get a RP up and going.
DF AQW  Post #: 32
11/15/2013 11:31:43   
Legendium
Member

Okay, I've edited the first post again, and added a bio format to the Character Making section, plus some other stuff. Just a heads up for people. Oh, plus, I added color.
DF MQ Epic  Post #: 33
11/15/2013 11:59:11   
TJByrum
Member

I skimmed over it and refreshed myself on what I may have forgotten. I really hope we can get something started.
DF AQW  Post #: 34
11/15/2013 18:14:58   
Starstruck
Member

Everyone on this list is able to join this RP, but only 4 people are involved. That doesn't mean you should kill it, but it might mean you should make it more enticing.
DF MQ  Post #: 35
11/15/2013 21:48:39   
TJByrum
Member

Huh... I didn't realize that many people had passed...
DF AQW  Post #: 36
11/16/2013 16:36:40   
Legendium
Member

@Starstruck

I doubt it's the enticing factor that people have a problem with. At least six people have posted interest, three of which have carried on with a bio. Plus me.

That makes 7 out of 19 people.

And if we discount the AKs that aren't Ryu, (Including AKs of other boards, who also have busy schedules), that puts us less by five of people we can actually expect to be interested by interest alone. Deduct then also the people who have not been seen since the first normal forumite hosted RP, that's less by three.

So in total, the amount of people who could be interested in this RP are 11 out of 19, seven of which are already interested. That's more than half.
Although, to be truthful, us four are really the only active ones around currently.

But let's get back on topic.

< Message edited by Legendium -- 11/16/2013 17:50:55 >
DF MQ Epic  Post #: 37
11/16/2013 16:57:12   
TJByrum
Member

It's a strange irony. People won't be active if the boards aren't active, but the boards aren't active because the people aren't active. I am sure if at least one RP started getting some attention then some hope would still remain.

I apologize if I sound 'oh so hopeless' guys, it's just the way I type.
DF AQW  Post #: 38
12/8/2013 9:55:17   
Legendium
Member

IC is up. Get posting, and hopefully people will be reminded this exists.
DF MQ Epic  Post #: 39
12/8/2013 12:03:07   
Starstruck
Member

A friendly reminder to everyone to save their posts locally. Autopurging is srs bsns.
DF MQ  Post #: 40
12/8/2013 12:15:44   
TJByrum
Member

Okay StarStruck.

Hey Legendium, I'm going to be editing my bio's history. Might take out the stuff about Hawk. I find it far-fetched that Toric would find Allona after so many years, so I'm changing some stuff to make it seem like that happened more recently.

Tori'c simply here and will go questing for the Guild in hopes of finding more leads on Allona, but he'll get dragged into going to Aurora regardless.

EDIT: Also, Toric won't have a shield at first, he just has the iron sword. He'll find/be given the shield and will paint it accordingly.

< Message edited by TJByrum -- 12/8/2013 12:28:25 >
DF AQW  Post #: 41
12/8/2013 14:55:28   
Legendium
Member

@TJ

Hrm. I don't really like the idea of characters changing as soon as stuff is getting up and at it, but if you can find a way to make things work, go for it. Or gopher it. Because gophers are cool. Never mind.

I don't really get how going on quests for the guild will help him find Allona, but I think I can find a way to work it in. I'm planning on having the group pass a bandit camp on the way to Braughlmurk, so maybe we can make Allona one of their prisoners. Perhaps.

Plus, you needn't worry about getting dragged in to Aurora. I've got a way for everyone to be dragged in, because what Pide is doing doesn't directly have anything to do with it... He'll just stumble upon the secret while hunting for treasure.

@Starstruck

No need to worry about auto-purging. I'll keep everyone's posts on my Aurora word document. Plus, the ICs will be stickied to prevent that kind of stuff from happening.

EDIT:

Oh, look, there are already posts! Swell.

Right, I was actually hoping that someone would fill in the details of how the Adventurer's Guild looked like, because that was one of the things I wanted to leave open for description. Same for the request on the board... Eh. The request isn't entirely important, but I was hoping the Guild's building would be described.

At any rate, the posts seem good. I don't see Bob's motives yet, but the foreshadowing tells me they're coming. I also realize I forgot to describe Pide's appearance. >_< I ought to edit that into my post, so that you guys have more to work with.

Toric's motives are very clear, but we'll have to work on integrating him into the plot. I didn't entirely get how the Guild mucks up the slave trade, so that might need a bit of clarification, but if my afore-mentioned idea can work with what you have in mind, then that'll work out fine and dandy. Seeing as Pide has all the possible routes in mind, it could well work out during some smalltalk between the three.

I'll go incorporate Pide's appearance in my post, and then I hope you guys can edit your posts with his appearance, if you deem it necessary. I need to get it in anyways for myself, so yeah.

< Message edited by Legendium -- 12/8/2013 15:13:12 >
DF MQ Epic  Post #: 42
12/8/2013 15:11:43   
TJByrum
Member

I am sorry for doing it so sudden Legendium. It's just the original path I had for Toric was lost because it's been so long, and I had to come up with something to work with. I hope you can understand.

Anyway, Allona was sold to slavers who make frequent stops towards Swordhaven. On his way there, Toric spots someone with a tattoo of the slavers, who he follows to Swordhaven. Once there, he learns from the same tattooed-man that the women were not sold in Swordhaven, but rather elsewhere. But the Adventurer's Guild often mucks everything up.

Point being, either the Adventurer's Guild has freed, and Toric wants to know where she is...

Or they know of the slaves, but haven't yet done anything about it.

I'm more leaning on the latter, as Toric will feel compelled to head to Braughlmurk with the rest of the group, hoping to come by Allona's captors.

So either Toric finds her and saves her, or she is dead.

Whichever the case, Toric will be going to Aurora. If we head north, and Allona is alive, I'll plan on dropping her off there, back at the village. Otherwise... well, with her dead, Toric won't have much to fight for, so he'll stick with the group.
DF AQW  Post #: 43
12/8/2013 15:32:32   
Legendium
Member

@TJ

Great! I can incorporate Allona into the story very well! Pide will present two different routes to get to Braughlmurk, and you guys get to decide which one to take. One of them could pass through a city in which Allona was last seen, for example, or a bandit encampment in which she is imprisoned. Heck, she could be taken captive by bandits in Braughlmurk. The Cape is a very big place, after all.

And don't worry if you haven't any plans. We can brainstorm some up whenever need be.

Oh, and I added a description to Pide. If you guys want to, you can edit your posts with his description in them.
DF MQ Epic  Post #: 44
12/8/2013 23:51:49   
TJByrum
Member

Awesome. Good to hear.

I have yet to decide if I want her to die or live.

We'll see, once I figure out Toric's character a bit more.

I surely don't wait to let it intrude on the overall story.
DF AQW  Post #: 45
12/26/2013 18:16:49   
Ryu Viranesh
Member

Posted! Apologies that this took so long - the holidays just stole away so much of my time. Going forward, there will be no such delays from me, even when I do head back to school next semester. So, if you're all still up to it, let's get this show on the road!
AQ DF MQ  Post #: 46
1/21/2014 9:25:11   
Draycos777
Member

Name: Lunel Ceallach Zielinski (Lunel for short)

Race: human

Gender: female

Age Range: 13

Appearance: Lunel wears a cloth long-sleeved shirt dyed purple and shorts that end at her knees. Lunel has small black boots that barely past her ankles and leather gloves. Lunel is quite short, being the same size as an average ten year old (4' 2") instead of a new teenager. A gene from her mother's side is to thank. Lunel also weighs in at around 78 lbs. She has short gray hair that stops at the neck. The bangs split in three; two long ones that run along the sides of her face and a short one in the middle. Lunel has heterochromia; Lunel's left eye is yellow while her right eye is a deep blue/light purple.

Belongings: Other than the clothes on her back and a small money bag, with a few gold coins, Lunel has nothing else but an oddly large traveling bag that carries only some bland tasting food bites, a rope and air (It makes a great blanket, on those cold nights, though).

Personality: Lunel is a little mischievous (thanks to the personality of both of her parents) and is almost always seen with a grin. Lunel is outspoken when it comes to her opinions; She knows what she likes and doesn't like and isn't afraid to voice her opinions, especially high ranking, overpaid government and court officials whom she sees as useless. When her plans fall apart, when she's backed into a corner or when pressured, Lunel has a habit of panicking.

History: Lunel's father, Ceallach Zielinski, was always a wild card in the Paladin Order. He was quite strong in the light however; he made many highly disapproved decisions. Such as proposing a peace treaty with an enemy army when a battle seemed to go on in a stalemate, marrying a necromancer, having a child born of the two.

One day Lunel's father disappeared after being dispatched to the Braughlmurk Cape, and whether it was by a plot of the Order or by another outside force is unknown, however the Paladin Order wasted no time to wipe clean this disaster. Declaring Sir. Ceallach Zielinski as "Deceased" the Order set out to have his beloved wife and daughter join him. Claiming that his wife is the one that plotted his disappearance, the Paladin Order sent out to capture her and their child.

Late at night, in Ceallach and his wife's house in Doomwood, Ceallach's wife and his brother talked about what they move they should make when they hear Lunel come down the stairs. Lunel was only 12 but she understood that something was very wrong and had trouble sleeping. Lunel's mother went to tuck her back into bed when see froze in place. Lunel's mother told her uncle to take Lunel and run after a few seconds of arguing Lunel's uncle picked a struggling Lunel up and told her mother to stay safe. Kicking open the back door he rushed out. Just then Lunel heard what her mother and uncle picked up before her. It sounded like thunder striking the land itself; the sound of many armored footsteps. Lunel’s mother held off the Order's army long enough to allow her brother-in-law and Lunel to escape, before being overwhelmed. Taking her to his home in Swordhaven; Lunel’s uncle planed on sending her to a friend's while he confronting the Order. He gave Lunel some food and a small sack full of gold coins. He told her to be safe and that he'd come for her when everything calmed down. However, Lunel had different plans; and after watching her uncle leave on his horse for the Reed kingdom she got on the carriage he had prepared for her. Halfway out of Swordhaven, she tricked the rider and disappeared into the city. She was determined to find her father. She had to find him before the Order found her and she remembered that the last place he was at was called Braughlmurk Cape. Buying a big backpack and a rope (you never know when you might need one) she set off for the Adventurer’s Guild in hope to find a team headed in that direction. She found a team hover, due to her lack of experience and age was ignored and pushed aside. “Well then,” Lunel told herself. “I’ll just have to trick the next group that comes along.”
Two months and a birthday passed before she finally found the next of brave (or crazy) group of adventurers that were will to take on the cape. All that was left for little Lunel was to trick their leader into allow her to travel with them. How hard would that be right?

Skills and Abilities: To Sir. Ceallach's dismay and his wife's joy, Lunel's ability leans toward the arcane. So he was forced to only be able to teach Lunel the basics of swordplay before he had to switch to the basics of light-based spells. While her mother taught her darkness-based spells while leaving out how to control the undead with her father plea. She also knows a simple heal spell from her father that she's found comes in handy sometimes however. when pressured, Lunel has a habit of panicking and tendrils of light and darkness come from below her and attack anything close to her. In her panicked state she unconsciously pours her magic into an attack around her due to her incomplete training (as this will happen anytime she is panicked, such as a monster attack or someone scaring her).

Ceallach however, wasn't about to give up on her physical training. So every morning when he was home, he would take her out with him to exercise and train their bodies. As such Lunel has an above average strength and endurance for someone her age and while she won't be taking on anyone twice her age, she can out run anyone that hasn't had any sort of military or agility training and packs quite the punch.


< Message edited by Draycos777 -- 1/22/2014 16:32:02 >
AQ  Post #: 47
1/22/2014 11:34:51   
Legendium
Member

@Draycos

Alright, with most of her abilities clarified via PM, I'm going to approve you. I was a bit hesitant with her age, but seeing as Ryu's character is only 15-16, I've decided it wouldn't make sense to hold you back because of that. The bio is good. A nice, logical history with a motive for adventure that fits with her personality AND our story. Nicely done. The only thing you could work on is your spelling/grammar.

Well, either way, there's nothing wrong with the bio, and is overall pretty good.

*Stamp of Approval*

You're in!
DF MQ Epic  Post #: 48
1/27/2014 12:41:11   
Riprose123
Member

I've been preparing a bio, but after I reread through the OOC post, I've had something scratching at the back of my mind for awhile. You say there that this RP takes place in DF's "Iron Age." I'm not very sure what that is, and if you would be nice enough to enlighten me, I'd be grateful. :3
DF MQ  Post #: 49
1/27/2014 12:50:29   
Legendium
Member

@Riprose

Shortly said, it plays in DFs past.
This is mainly so that nothing conflicts with the current happenings in DF, and the use of the term Iron Age describes what the culture and technological advancements are like at the time.
Meaning, steel is a rare commodity. Most folks use iron.

It's mainly a loophole to let me monkey around with what's going on without clashing with Lore that is already there.
DF MQ Epic  Post #: 50
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