GearzHeadz
Member
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TLM is still a class with some flaws in many areas. These would be my suggestions to balancing the class. Toxic Grenade -Lower damage back to 70% -Give support/tech requirement similar to venom strike Frenzy -Put back on club requirement -Boost to 20% armor ignore Atom smasher -Give 70% weapon damage on the strike -Increase base cost from 60 to 100 I will now explain my reasoning behind my suggestions. Toxic grenade is a poison skill similar to venom strike, but is still far more powerful. It has no stat or weapon requirement and is unblock able. To balance it, I suggested lowering its damage back down to 70%, because it is unblock able, and giving it the same support requirement as venom strike, because currently the skill is still spammable with no requirement to attempt to balance it. For frenzy, I suggested putting it back on the club requirement but increasing the armor ignore. I suggested putting it back on the club requirement because currently the class has only 1 skill on club, atom smasher. I was originally the one to suggest that this skill DID need an improvement, so I recommended giving it a perk, as most weapon requiring skills have one. I recommended giving it 20% because most other skills have the 20% armor ignore (maul, bunker buster, plasma cannon, supercharge), because it is effective, but not too powerful. For atom smasher, I suggest giving the skill the ability to inflict 70% weapon damage, and increasing the energy cost as a way to compensate for it. This makes the skill more helpful in many ways, it will deal damage to the enemy and give rage, making much more useful, even when it is blocked, as of now, if it is blocked, was essentially a waste of a turn and energy. Now if it is blocked you will deal a little damage, drain a little energy, and gain some rage to compensate for its effect not taking place. This will not overpower the skill like assimilation, even though it is quite similar. Unlike assimilation, the energy drain is avoidable, returns no energy with use, and has a cost. I would like to suggest replacing field commander with blood commander or smoke, but I am not too sure on it. If you would like to suggest anything that is reasonable, please do, and include reasoning. If you agree or disagree, feel free to post. Have any better ways of balancing the class, post it! Feel free to criticize and critic my ideas as you see fit, I may defend my suggestion, but I am also open to reasonable ideas.
< Message edited by GearzHeadz -- 1/26/2014 14:33:24 >
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