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would it not be nice

 
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2/20/2014 16:33:05   
ambien
Member

looking at all classes maybe fix can be done

1. assimilation ( -22% across the board for phy damg and manna drain ) bludgeon ( -14% in damg stat req 40 in support ) battery back up ( 7% more )

2. merc ( 7% more ) on statis smash, blunker ( ignores 15% of targets defs 21% crit chance )

3. bm engy parasite (drains engy for 2 turns caster gains 1.7 ) engy shield ( 4 turns in stead of 3 )

4.bh engy shield ( 4 turns in stead of 3 ) mark of blood increase ( to 4 turns )

5. tlm atom smash ( cost 0 to use ) battery backup ( 7% more )

6. ch static charge add ( 1.2% to all damg towards engy ) def matix increase to ( 4 turns )

7. hatching attack drop to 30% from 50% or for 2 turns instead of 3 turns

8. ctriz ! 1% basic change. blocks 1 % basic chance. to not to go more then a 3.5% chance for ctriz or blocks.

9. fix 2v2 should be 1 level apart ( not 2 - 4oth levels vs 1 40th level and a 36 level. )

what do the rest think about 2v2






9. cores to be reworked all of them.

10. all builds or classes r here

but we all know this will not happen have nice day. ps just a post ( some thing to reply to that is all )

always the syfy

Moved from EDGD. ~ Zan

< Message edited by ZanpakuTô -- 2/21/2014 0:15:01 >
Post #: 1
3/1/2014 15:00:03   
EpicIsEpic
Member

1) Supported Tms r a bit too strong
2) Whoah maby about the bunker it is ok. But the static smash is OP as is unless blocked. Which makes ISN'T good. As it is the best drain/regain skill in game not supported maby even nerf it by a bit and make it unblockable.
3)supported
4)Bhs mark of blood is fine but the shield i support
5)Not supported for atmot smash but the % could really be RAISED
6)supported
7)NOT supported... people who bought this would DEMAND refonds and more of them would quit.
8)I don't really understand this pls explain
9)Not supported would take way longer to find matches
(2nd 9 i think is a typo)
Not supported i just would like that ALL weapons would have cores even if this would game have 100 weapons in total. They would atleast b different.
Post #: 2
3/1/2014 15:32:51   
Trollok!!!
Member

In regards to 7, no one can really demand a refund if they change an item. Azrael's Will was changed from 100% to 85% damage and no refunds were given so using that as a reason to not nerf Hatchling Rush is not justified.
DF MQ AQW Epic  Post #: 3
3/1/2014 15:53:59   
DarkDevil
Member

the fact that someone would leave if a broken item was fixed is hilarious.

i am interested in seeing the justification of each point.
AQ Epic  Post #: 4
3/1/2014 17:38:48   
EpicIsEpic
Member

Dark devil

You are a casual player like most of us. You have been saving up for a year to get 45k (winning around 1.3k 1 v 1 battles) thats around 4 battles a day.
And then you log in to see that the item has been nenrfed. It wouldn't be fair. Well if it would happen to me i'd quit and i am shore lots of other casual players would do too.

How is this different from azreals users?

Back then it was obviously OP. Now it isn't you would have to go through quiet a bit of maths ect. to prove that the core is OP. But back
Then it was simple. The opponent will strike if you use your gun. Which quiet obviously (deleying their ultimate so you can do yours (at the time massacare if i remember correctly))
was OP.

But now 140 energy to make healing effects of the opponents reduces by 1/2 for 3 turns. So if you use frost bite you use 70 or 90 energy (can't remember exactly) to take away 150 energy
which can make this core useless due to too high energy cost or the person being at a disadvantage because he can't use a skill to compensate for the energy lost.
(How it should be not how it is)

But atm. every class has a gain skill (apart from bms parasite) that can regain 140 energy in 1 turn. So the tactic is almost useless. So ether they fix energy or they nerf it CORRECTLY.
to not upset anyone

(Correct way of how they should nerf)
To refund 100% of the item cost THEN remove it from peoples inventorys and THEN make it in shops with reworked cores. (e.g. effect lasting for to turns)

Post #: 5
3/1/2014 17:51:50   
Mother1
Member

@ epicisepic

Do you know how many items that came into the game got nerfed?

I for one can tell you that quite a few items got nerfs and I will list some of them.

Azreal borg- when it first came out it's special took away 80% of all buffs not 65% like it does now.
Infernal Intridictor- This weapon due to balance issues got nerfed so many times directly and indirectly it isn't even funny.
Infernal Android- Oh god this item out of all the items in epic duel history has had the most direct nerfs made to it. IIRC this item was give 7 if not 8 direct nerfs and took an indirect nerf when focus got nerfed.

Did you hear people scream for a refund when they did these? I don't think so and I myself am a casual player.
Epic  Post #: 6
3/1/2014 18:32:19   
CN2025
Member

don forget assault bot from 85%-65% IIRC
AQ DF AQW Epic  Post #: 7
3/1/2014 18:34:11   
Mother1
Member

@ cn2025

Assault bot was 80% not 85% from the start.

Also I said I would list some not all
Epic  Post #: 8
3/1/2014 18:35:51   
Darkforce832
Member

All I care to see:

-Hatchling Rush ONLY affects Field Medic, 50% heal off for 3 turns. Once a Field Medic is used on the affected player, it comes off.
-Energy control on Blood Mages and Tech Mages need balancing. A lot of suggestions been done on this already.
-Fair battles is a must for me. I'd rather have it based solely on player levels, absolutely nothing to do with you're faction affiliation.
Post #: 9
3/1/2014 18:47:41   
CN2025
Member

i wonder why they arent nerfing it down a bit
AQ DF AQW Epic  Post #: 10
3/1/2014 19:10:59   
s0u1ja b0y
Member

If they nerf hatchling rush down to 30% it needs to last 5 turns. Otherwise it becomes USELESS. Its purpose is to stop heal looping. It isn't op at all. Everyone just uses heal looping, so it seems op.
Epic  Post #: 11
3/1/2014 19:27:12   
Mother1
Member

@ sou1ja b0y

because of this core everyone who has low health and is tanking has problems because high HP strength builds tear through defenses like a hot knife through butter, and this is without the core. Add the core and the only source of healing you have is cut in half.

This core while I still think it was a stroke of genius would have been better off when passives were still here. Because that was when tanks were actually hard to deal with compared to now.
Epic  Post #: 12
3/1/2014 19:34:00   
s0u1ja b0y
Member

@mother1
It would of been perfect with passives. I just don't see how its op. Buff tank builds if high HP is so strong, but nerfing the core makes it useless. Right now they're are more high hp builds than tanks, which is 1 of the reasons it needs to be the same.
Epic  Post #: 13
3/1/2014 20:56:44   
Dual Thrusters
Member

quote:

bm engy parasite (drains engy for 2 turns caster gains 1.7 ) engy shield ( 4 turns in stead of 3 )


You do realize that the current E Parasite is stronger than the one you are suggesting? For Energy Sheild, it is already a balanced skill.

quote:

fix 2v2 should be 1 level apart ( not 2 - 4oth levels vs 1 40th level and a 36 level. )


Good luck actually finding a match.

quote:

ch static charge add ( 1.2% to all damg towards engy ) def matix increase to ( 4 turns )


So if I hit 100 damage with static charge, I will only gain 1.2 energy? Because 1.2% translates to .012 and multiply that to 100, you will get an measly return of 1.2

Or do you mean 120%?




MQ AQW Epic  Post #: 14
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