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Why Bludgeon, Cheap Shot and Berzerker should get nerfed

 
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3/1/2014 6:37:06   
Thylek Shran
Member

Suggestions are colored in blue


Bludgeon

To keep it simple: It does way to much damage for very small energy cost = OPed
and is the main reason why strenght TMs are OPed.


Further explanation:

Just compare the energy cost and damage bonus with Double Strike and Berzerker
which work similar and also can be blocked. Bludgeon has the ability that it can be
used with an energy primary weapon and then doing physical damage which could
be an extra bonus.

Level 5 Bludgeon: 35% extra damage, 180 EP (280 EP)
Level 8 Double Strike: 36% extra damage, 290 EP
Level 1 Berzerker: 35% extra damage, 240 EP (280 EP)

So I suggest to increae the energy cost for Bludgeon to bring it in line with
Double Strike and Berzerker.

+100 EP cost at all skill levels (base) should bring balance. (200, 220, 240,...380)



Cheap Shot

Cheap Shot has a static 25% chance for a crititcal hit but does ignore defenses
instead of doing extra damage which is worse for gaining rage. Most of its power
does come from critical hits and not from the ignored defenses. Its energy cost
should get raised too to bring it in line with Double Strike and a revamped
Bludgeon (see above).

Level 10 Cheap Shot: 34% defenses ignored + 25% static crit chance, 190 EP (300 EP)

+20 base EP cost and increasing the spread from 10 to 20 should bring balance. (120, 140, 160,...300)



Berzerker

As you can see in the comparison above its energy cost is to low when being compared to Double Strike.
Currently alot mercs are "abusing" this and builds with a maxed Berzerker (420 EP) are common.

+40 base EP cost and increasing the spread from 20 to 30 should bring balance. (280, 310, 340,...550)


---------------

If you now think that the energy cost increase is to high just compare it with other skills like Bunker Buster
which does cost between 150 and 330 EPs and has a 100% hit chance, 25% static crit chance and does ignore
20% defense ! As you might have noticed, the base of my suggestion is Double Strike as it seems to be the
most balanced skill of those.


< Message edited by Thylek Shran -- 3/1/2014 7:34:57 >
DF Epic  Post #: 1
3/1/2014 10:37:40   
Xendran
Member

Cheap shot is bad/alright where it is, berzerker already has a huge energy cost.
If you can't prevent a merc from using berserker, then proteft yourself from it.

If anything, the other skills should be brought up to near the power of bludgeon to make them useful rather than trying to prevent classes from using their skills by ramping up the energy costs....
You also aren't paying attention to important aspects... you just nerfed bludgeon to higher than the cost of double strike, despite the fact that it has twice as long of a cooldown.


quote:

As you might have noticed, the base of my suggestion is Double Strike as it seems to be the
most balanced skill of those.


I'm not sure if this is based on older times or if you actually have played recently, but double strike is absolute trash and not worth levelling.

< Message edited by Xendran -- 3/1/2014 10:40:11 >
AQ DF Epic  Post #: 2
3/1/2014 19:26:36   
Thylek Shran
Member

quote:

berzerker already has a huge energy cost.

The Ultimate skills have even higher energy cost. Power and energy cost should be equal which is not the
case with Berzerker when you compare it with Double Strike. Berzerker (1) also does require much less
skill points to do the same damage than Double Strike (8).

quote:

If you can't prevent a merc from using berserker, then proteft yourself from it.

Its is about balance not about tactic.

quote:

If anything, the other skills should be brought up to near the power of bludgeon to make them useful rather than trying to prevent classes from using their skills by ramping up the energy costs....

Sure if you want to have 3-4 turn duels where the winner is who starts. But I think the majority does prefer tactic.

quote:

you just nerfed bludgeon to higher than the cost of double strike, despite the fact that it has twice as long of a cooldown.

Not higher energy cost, its about the same. To be exactly Double Strike does cost more energy per % dmg than Bludgeon at all skill levels.
So Bludgeon is a little bit more energy efficient than Double Strike in my suggestion. But its not possible to make them 100% the same
efficient without making the damage factor the same.

The only argument that is true is the difference in cooldown. What twice as long does mean:
2 For Bludgeon and 1 for Double Strike. I wont have a problem to increase the cooldown for Double Strike to 2.


quote:

I'm not sure if this is based on older times or if you actually have played recently, but double strike is absolute trash and not worth levelling.

Im daily active. Its only "trash" because it does require more skill points to be equal in power than Berzerker.
Also because Berzerker is way more energy efficient at the moment. So you should agree with me that Berzerker
should cost more energy if you think that Double Strike is trash. The other option would be to reduce the energy
cost for Double Strike but I think that +15% damage for 150 EP is balanced. It does get more energy
efficient at higher skill levels. As example +30% damage for 240 EP. As comparison the Meteor Shower
core does offer +10% UNBLOCKABLE damage for only 100 EP. Jack-O-Fire offers even +13% UNBLOCKABLE
damage for 100 EP which I think is OPed because of the energy efficience and the unblockable factor.

< Message edited by Thylek Shran -- 3/1/2014 19:39:38 >
DF Epic  Post #: 3
3/1/2014 19:47:27   
s0u1ja b0y
Member

I can't take any of this seriously. All of these are bad ideas. Cheap shot is good and is even with double strike. Berserker can already be stopped with a low lvl energy stealing skill. Bludgeon needs an increased cooldown or lowering in power, not higher energy cost. There's no way you play everyday with these suggestions. I think you're being a troll.
Epic  Post #: 4
3/2/2014 3:56:03   
Thylek Shran
Member

quote:

There's no way you play everyday with these suggestions. I think you're being a troll.

Let the readers decide who of us is the troll s0u1ja b0y. So far you did not bring good
arguments or calculations but alot flaming.

quote:

Cheap shot is good and is even with double strike

At the lower levels (as example level 1) that is nearly true but Cheap Shot does get way
more energy efficient at higher levels than Double Strike because every level only does
require 1 additional EP instead of 2 EP.

quote:

Berserker can already be stopped with a low lvl energy stealing skill.

All skills that require energy can be stopped with energy drain so this is a weak argument.
Also you should know about energy regain from Static Smash and Generator / Piston Punch.
Its about energy efficience and power balance between skills and not how skills can be countered.

quote:

Bludgeon needs an increased cooldown or lowering in power, not higher energy cost.

Lowering its power is also possible. But then it would be harder to counter it by energy drain.
Why do you prefer an increased cooldown and less power for it ?

< Message edited by Thylek Shran -- 3/2/2014 3:59:30 >
DF Epic  Post #: 5
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