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9/13/2014 1:54:58   
whackybeanz
Times Silent Keeper


Fern Bully
Find the flora!

Prerequisites: Must have completed Can't Wait to be Undead!
Location: Travel Map » Sail East » Travel South » Haven » Mind if I explore the town a bit? » Click on the Town Circle » Click on the Hospital (building with the red cross) » Got any quests? » Sure!

Angel: Alright. All of the components we need should be around here.
Angel: The plants in this forest all contain some sort of basic genetic component that I can use to make my medicines and curatives.
Angel: What I need you to do is gather the basic components for the medicine I request, and bring them to me.
Angel: I can then use my nature magic to merge them into a plant which will provide the necessary medicinal remedy.
Angel: Pay close attention to the patients' symptoms and try to gather enough components to make a medicine which will treat all of their injuries.
Angel: When you think you have the required ingredients, I will be waiting in the middle of the forest to craft your item.
Angel: Do you understand what I'm asking of you?
  • I'm ready! - Proceed with the dialogue below
  • Can you repeat that? - Repeats dialogue from start

      «Paralysis»
      Angel: A patient of mine is suffering from a strange form of paralysis. Normal paralysis treatment doesn't seem to work.
      Angel: However, the patient has experienced temporary remission of all symptoms when exposed to catnip, and with each dose, the effects have lingered longer than the last dosage.
      Angel: My thinking is that if I can create a flowering plant that can provide him with ample doses of catnip and small amounts of healing, it may eventually reverse and even resist whatever ailment is immobilizing him.
      Angel: I need you to find the ingredients. Please be sure to gather enough for all of them!

      «Toxin»
      Angel: One of our expeditions into the wilderness located a rather large swamp region previously uncharted on our maps.
      Angel: Unfortunately, the waters were tainted with some manner of toxin, and it sickened quite a few of them.
      Angel: I happen to have created a flowering plant whose pollen makes an excellent curative for blood borne illness and toxins, but I lack the supplies to treat everyone.
      Angel: I need you to find the ingredients. Please be sure to gather enough for all of them!

      «Time Delayed Healing»
      Angel: This particular medicine is going to be tricky to create. I'd like to create a medicine which provides healing on a time delay.
      Angel: My belief is that by allowing the medicine time to grow inside of your body, like a seed, it will be fueled by your body's natural magics and provide greater amounts of healing when it blossoms.
      Angel: Such an effect will be hard to achieve, but I believe with the right seedling and components, it will provide superior healing long-term.
      Angel: I need you to find the ingredients. Please be sure to gather enough for all of them!

      «Physical Ailments»
      Angel: A group of hunters recently returned from a hunting expedition with some of their hunters severely wounded by a fire-breathing dragon.
      Angel: Their injuries are mostly physical ailments, ranging from minor cuts to broken bones and severe burns.
      Angel: I've been able to create a hybrid vine plant that can heal their injuries, but I don't have enough ingredients to make some for everyone.
      Angel: I need you to find the ingredients. Please be sure to gather enough for all of them!

      «Healing Staff»
      Angel: Being out in the wilderness as we are, injuries are very common. Lately I've been working on a way to provide healing to my patients at a more rapid pace.
      Angel: I believe that I can craft a staff which will work well as a channeling device for my nature magic, allowing me to heal patients with greater power and efficiency.
      Angel: But to make such a staff, I'll need ample healing reagents so that I can treat any number of ailments. And of course, a healing reagent wouldn't hurt.
      Angel: I need you to find the ingredients. Please be sure to gather enough for all of them!
    «You commence with a mini game, in search of the components that can help cure the disease Angel was referring to. You need exactly four reagents for each hunt Angel requests of you. Mousing over each reagent provides you with a short description of the reagent's effects. Click on the reagent to pick it up, which also yields the message "You have collected «reagent name»!". If you have already collected a particular reagent before, clicking it again gives you the message "You have already collected «reagent name».". A list of reagents and their descriptions are as follows. You can hold a maximum of four items. If you attempt to collect more than four, you get the message "You are unable to collect the «reagent name». Visit Angel to discard something.".»

      Middle Forest
    • Neospornyan - This flower has been used to make excellent medicines to treat minor burns and cuts.
    • Pureblood Lily - This flower is often used as an ingredient in making potions that treat various illnesses and poisons.
    • Clock Carnation - A flower whose clock-like petals are not only pretty, but indicative of its slowly paced growth cycle.
    • Creeping Kudzu - A basic vine that should make a good component for any vine plantlife.

      Left Forest
    • Enchanted Soil - Special soil which is ideal for growing any type of plant.
    • Iron Orchid - A strange flower that is extremely resilient against freezing and other weather conditions that would hinder its growth.
    • Hydra Vine - This vine is best known for its amazing regenerative properties.
    • Pretty Peony - An ordinary flower that should make a good base component for any flowering plants.

      Right Forest
    • Healing Spring - Water with extraordinary healing properties for healing large amounts of damage.
    • Large Seed - An unusually large seed that should make a good base component for any seedlings.
    • Ancient Tree - A tall ancient tree whose branches would be perfect for a walking stick or staff.

      «Not sure what reagents are required for each type of illness?»
      spoiler:

      Paralysis: Enchanted Soil, Pretty Peony, Hydra Vine, Iron Orchid
      Toxin: Enchanted Soil, Pretty Peony, Pure Blood Lily, Healing Spring
      Time Delayed Healing: Enchanted Soil, Clock Carnation, Healing Spring, Large Seed
      Physical Ailments: Enchanted Soil, Neospornyan, Creeping Kudzu, Healing Spring
      Healing Staff: Neospornyan, Pureblood Lily, Healing Spring, Ancient Tree

      «You can speak to Angel in the middle of the forest, which offers various options.»

      Angel: Have you gathered all of the medicines I've asked for?
    • I've got everything we need.

        «If you do not have four reagents...»
        Angel: You don't have enough components yet.

        «If you have four reagents, but at least one is incorrect...»
        Angel: Hm, I don't think you have the right components. At least one of those is wrong.

    • What ingredients do I already have?

      • A menu containing all the reagents you have so far opens.
      • Click on Remove to discard any reagent from your inventory. This will give you a message "You discard the «reagent name» that you collected.".
      • Attempting to discard an empty slot gives you the message "You have nothing to discard.".
      • Click on Done to close the menu and resume your reagent search.

    • Could you tell me what to look for again?

        «Paralysis»
        Angel: To grow this catnip flower, I'll need healing reagents which can help the patient overcome his paralysis.

        «Toxin»
        Angel: To grow this flower with the pollen which makes an excellent curative for blood borne illness and toxins, I'll need multiple flowers and the right environment.

        «Time Delayed Healing»
        Angel: To grow this healing seed, I'll need an appropriate seed and healing reagents which can release doses over time.

        «Physical Ailments»
        Angel: To grow an injury-healing vine, I'll need the vine of course, and reagents which help with physical ailments, like minor cuts or broken bones and burns.

        «Healing Staff»
        Angel: To make this staff, I'll need ample healing reagents so that I can treat any number of ailments. And of course, a healing reagent wouldn't hurt.

    • No, I need more time. - Closes dialogue box
    «Once you have the correct four reagents, telling Angel that you have everything you need continues the quest.»

    Angel: Hm....yes! Those ingredients should work nicely! And no sign of any wildlife attacks, thankfully, so we can always come back for more.
    Angel: Let's take them back to the Hospital now....

    *CRASH!*

    Angel: What was that? We'd better investigate. If there is indeed wildlife out here destroying these precious plants, it's essential that we deal with them.

    «The scene fades to black. Moving to the source of the crashing sound, you discover Ratty B.»

    Angel: Who are you?
    Ratty B.: Greetings. I am known as Ratty B. Pleased to make your acquaintance.
    Angel: So is it you who has been destroying the flora in this portion of the forest?
    Ratty B.: Indeed, I am the rapscallion who has been decimating this locality of the woodland.
    Ratty B.: I have guided myself through ample physical instruction because I sought to test my mettle against an explorer of immense fortitude.
    «You»: ....are you just reading from a thesaurus right now? No one talks like this.
    Ratty B.: Oh dear! I did not anticipate that a charlatan of your demeanor would see fit to provoke me!
    «You»: Seriously, you're just doing that on purpose, aren't you?
    Angel: Do all creatures of your type speak as strangely as you?
    Ratty B.: Very well, then! Ratty B deeply sympathizes with the daring stooge who would dare to foment such enmity in him! Lament your impending predicament!
    «You»: ....can we just fight already?
  • Battle with Angel's help
  • Battle by yourself

    «Regardless of choice:»Angel: That drove him off.
    «You»: You may want to be careful. He could come back at any time.
    Angel: And if he does, we shall be ready. We cannot allow anything to damage this delicate forest region.
    Angel: Since you have been such a tremendous help, perhaps you would like to take some of these curatives with you on your adventures?

    «The scene fades to black. Depending on which status Angel wanted you to find reagents for, a different shop will open. The shop names are Catnip Senses (Paralysis), Purifying Pollen (Toxin), Healing Seeds (Time Delayed Healing), Mending Vines (Physical Ailments) and Healing Branch (Healing Staff). Once you leave any of the shops:»
  • Play again!
  • Guardian Tower!
  • Celestial Haven!
  • Leave
    Catnip Senses

    Spells
  • Catnip Senses [L. 10, 30, 50, 70, 90, 110, 130, | 150 G]
    Purifying Pollen

    Spells
  • Purifying Pollen [L. 10, 30, 50, 70, 90, 110, 130, | 150 G]
    Healing Seeds

    Spells
  • Healing Seeds [L. 10, 30, 50, 70, 90, 110, 130, | 150 G]
    Mending Vines

    Spells
  • Mending Vines [L. 10, 30, 50, 70, 90, 110, 130, | 150 G]
    Healing Branch

    Weapons
  • Healing Branch [L. 10, 30, 50, 70, 90, 110, 130, | 150 G]


    Reagents required for respective statuses thanks to battlesiege15, CH4OT1C! and Inferno369. Corrections thanks to Archlist.

    < Message edited by Carandor -- 6/11/2017 13:49:50 >
  • AQ DF MQ  Post #: 1
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