Home  | Login  | Register  | Help  | Play 

Secondary Effects

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> Secondary Effects
Forum Login
Message << Older Topic   Newer Topic >>
9/29/2014 0:30:48   
Qwerty Again
Member

What if everytime a luck factor comes in (block, crit, deflect etc. ) an old passive would come into play.

For example: If you player 1 blocks player 2, player 2 gains bloodlust as he is is angry he got blocked

If player 1 deflects player 2, player 2 gains deadly aim as he is more careful about where he shoots
If player 1 crits player 2, player 2 will get shadowarts as he is more careful and watches opponent better

So basically what I mean is that there should be a secondary effect that comes into play if a luck oriented effect occurs. This way luck is not so 1 way and it is easier for others to rebound from to many luckies
Post #: 1
9/29/2014 8:11:59   
Remorse
Member

This idea would be extremely hard to balance and highly nonviable.

In my opinion bad luck is not a problem it's a result,
The original problem, is boring easy gameplay which means luck is the main determinate of winning.


If they improve gameplay then luck will be fine.




Epic  Post #: 2
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion >> Secondary Effects
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition