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(NEW) Energy control system

 
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1/27/2015 18:34:14   
santonik
Member

Should I add one factor to the game for more?

There's a block and deflection. these prevent you from taking damage.
What if the game is added to the third factor. This factor should be based energy. This would work as block / deflection. I was just wondering how this could balanced. This is called even with that name. (inhibitors) The name can be changed. As well as its impact on the strength to change the game a better fit.


(INHIBITOR) Name can be changes. English isnt my native language.

This would work in this way.
Cyber Hunter will come and use the Static Charge. Cyber Hunter manages to make a full stroke but did not succeed in getting a fully Static Charge benefit. inhibitor prevents this time cyber hunter: a receiving energy. Cyber hunter could only 35% of the energy for what it normally could. (Note) The cyber hunter, however, makes a full physical damage. Physical damage can be played out of the blocks / deflections. It is also possible that the block / deflection and inhibilator should at the same time.
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The game would be good to be separate from the energy-emergent issues.

Think of Tactical mercernary skill. (Frenzy)
Even against would be nice to have even a counter-measure.
inhibitor is not working HP intake against.
inhibitor as an energy intake against. (if you get lucky)
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Boynty hunter and static grenade.
If Boynty hunter would Static Grenade and the opponent manages to make inhibilator.
This would mean that the static grenade is weaker in all respects.
So boynty hunter could destroy less energy, and receive less energy.
Similar skill (static smash) (Atom Smasher) (EMP Grenade)
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Inhibilator vs parasite. Inhibilator could weaken the destruction of 65% of the energy / intake. (if you are lucky) In fact, the physical attack that does not appear.
similar skills (
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Stayed think about the battery and the generator core skill. these two will not affect inhibilator
because the players are not connected to each other.
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OPTION 1. Support number determines how often (inhibitor) will be.
Basically works the same way as the current block and deflection. Reduces 65% of energy damage. This to work all the energy skills / cores against. (principle)



OPTION 2. Energy pool the entire amount determines how often (inhibitor) will be.
Basically works the same way as the current block and deflection. Reduces 65% of energy damage. This to work all the energy skills / cores against. (principle)
Today it is useless to put a lot of energy. Because it is easy to steal / destroy. And it's not even a good attacks. What if the amount of energy the amount of how much you could prevent your opponent from destroying your own energy.



OPTION 3. This would be a combination of options 1 and 2.



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This would provide additional spices to the game. Since this would weaken the energy for destruction of skills and intake.

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This can be little extra http://forums2.battleon.com/f/tm.asp?m=21741779&mpage=1&key=�
Epic  Post #: 1
2/7/2015 22:49:37   
Daph Duck
Member

"Inhibilator vs parasite. Inhibilator could weaken the destruction of 65% of the energy / intake. (if you are lucky)..." Yes i agree will very much fix parasite and energy isue. I think u make VERY good point in forum constratnyl when u post of your issue with energy taking. 1.500mp built doesnt work because parasite energi dealer. Tho men not so sure for base on support? may base on strength cuz u will lose focus of skill base on SUPPPORT.

""Stayed think about the battery and the generator core skill. these two will not affect inhibilator
because the players are not connected to each other. "" yes u are right. conection is not strong between skill. They r inverse proportion none exis.

So overal I believe is good (NEW) idea phor genrle energy control.

PS. ty for grate Mercenarie built it work frog less.

< Message edited by Daph Duck -- 2/8/2015 3:19:45 >
AQW Epic  Post #: 2
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