Lord Machaar
Member
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Ranks as I meantioned before is also a factor, low rankers who use this build aren't that easy to kill, but atleast you have a chance since their defense and resistance is pretty low. More ranks, meaning more legendary points to cover this weakness, and also giving more free stat points to use on Str/HP, which give builds with ridiculously high hp and high strenght, without sacrificing with defense and resistance. Normally, if a strenght build user can cause you 25 % - 30% damage just by a melee attack, this MUST come with consequence, if for example a 5 focus player has 850 HP, and a strenght build player can do a damage equal to 250, that's more than 30% damage of base hp, they can basically finish you up within 4 turns, that's if they don't use skills that are improved with strenght, for example, bludgeon, that ignores 50% of the opponent's defense meaning a damage equal to 400, that's 50% of your hp in one attack for god sake, for 300 energy, meaning they can use it 2 times in that battle without wasting a single stat point on energy. Till here, all good, these are strenght builds, they do high damage, that's given, but what is abnormal, is when these builds have high HP (1200 - 1500) and on top of that relatively high defense and resistance, meaning that the opponent will need atleast 6 turns to defeat this build using base attacks. I would say that rank 1 - 20 strenght build users are fairly balanced, but sadly when the fix comes, it nerfs strenght builds from rank 1 to 60, this was the mistake for so long. I hope by the 8th of may patchnote, ranks will be fixed instead of fixing builds, and then only I think we will see proper balance.
< Message edited by Lord Machaar -- 4/20/2015 11:33:26 >
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